Zoe is one of those champions that has unnecessary add ons for no reason
For example.
Passive - Why does she need a free lich bane? This can be easily turned into something more utility oriented because her kit should punish her for missing her abilities.
Q - Why can this be used while cc'd?
W - Why does using summoners grant 3 orbs and movement speed to boot. In all honesty, if you're going for that annoying trickerster goddess just allow the movement speed (she should be that little girl running around the battlefield anyway + it rewards her for putting herself in harms way. The extra damage is not needed).
E - Why does this leave a trap when she misses her target (ESPECIALLY since it can travel indefinitely through terrain ... and grants bonus damage in the form of true damage).
Her R is the only skill that is moderately "fair".
It's like, I don't even know where to begin. Underneath all this topping bs lies a champion that could potentially be uncancerous to play against, but because CertaintlyT designed her she has extra shit for no reason (Like Yasuo's ultimate putting him outside of turret range if he decides to ult someone ... under their turret ... lmao).