List of Gameplay Problems of LoL: Will this pre season answer any of this?

Macilento··1 votes·420 views

Hey guys, i jsut want to write down a little list (with your help as well) of problems related to gameplay that we still find in LoL, hopefully we will get some red answers as well. (if you have points to add write it down in the comments and i'll integrate them in the first post)

  • Drakes are much better then before but still not were they needs to be, infact you can saely do them only if you have a dominant botlane.
  • Air drakes sucks ( you can tell me otherwise but i'm pretty sure it is the least taken drake for a reason): change the buf it gives entirely.
  • Rift herald is a cool concept but it isn't a point of contestation on the map like Riot said they wanted him to be. Infact not only it's very rare to see someone doing herald, but it takes too much time, and even then the opposing team will most likely be "meh" and don't even try to contest it. Change things up here.
  • The vision will NEVER be a team effort as long as Sighstone is a orced item for support players.
  • New player experience is HORRIBLE. No decent tutorial or suggestion on what you should pick, roles, everything.
  • Trinkets are cool, but they have more potential. They could be all we need for vision (with some tweaks) and remove sighstone entirely
  • New players hate playing support because is an underleveled role, and you have much less gold to play with. And that's BS.
  • As of right now the game is too focused on Win lane-Win game mentality, wich sucks.
  • Rune system is obsolete ASF, need complete overhaul.
  • Mastery system improved a lot, but its' not were it needs to be: It's still a bunch of passives with the only interesting chocies being the Keystone mastery, and even those are too few to have a wide pool of choices.
  • Hextech crafting is GREAT, but getting key fragments is like trying play Volleyball blindfolded.
  • There aren't any real Point of contestation in the map exept: Towers, Drakes, Baron and Inhib. Having more of this Big objective could be great for the game. (Rift Herald should be here but it's not in that state yet).
  • It takes VERY LONG time to new players to get all the information they need to start playing decently, because learning in LoL is mostly "try and see how it goes" instead of "i should try to do this because it makes sense".

4 Comments

legionnaire991 votes

It takes VERY LONG time to new players to get all the information they need to start playing decently, because learning in LoL is mostly "try and see how it goes" instead of "i should try to do this because it makes. That mobas in a nutshell really no way to stop it. Allot of the other point I agree with

Talisid1 votes

The core issue with support gold income is that if you give supports enough gold income to compete in damage/carry potential then

A) Everyone will buy them and then no one will have to last hit or kill creeps for gold anymore which removes a significant portion of the player interaction.

B) People will stop picking traditional supports and pick mages instead since they scale better. Some already do this. Zyra Brand

Mordepool1 votes

Permanent slows not mentioned. Huh?!

Weathered1 votes

Cloud Drakes are the most taken... You haven't been playing in higher ELO.

Riot already mentioned making Herald slightly tweaked.

Removing sighstone for Trinkets would need trinkets to cost gold, and no carry would want to waste gold on it and it would just become sighstone for supports again.

Most people are complaining that their lane advantage isn't impactful enough.

Runes and Masteries were already said to be visited.

Key fragments get progressively harder to get as you get each one and reset each month, you are probably in a dry spell.

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