AP itemization
When it comes to AD items the itemization is clear, there are the bruiser items such as black cleaver, trinity force, titanic hydra, etc, the assassin items are clear as well, duskblade, youmous, etc, and the ADC items are all the crit items. League has tailored items to the needs of the champion classes that use AD.
This does not seem to be the case for AP items. There is a large variation with AP items but there doesn't seem to be role specific items. The ap items seems more attuned to play styles such as damage over time with rylas and liandrys or going for a burst build, such as ludens, Morellos, Deathcap. There is not a clear division of items for AP users, making them all fit in the "mage" role. There are definite roles within AP, Poke (Xerath), Control (Taliyah), Assassin (Eveyln), Juggernaut (Mord). The AP items should be more specified to these roles, the assassin items should give access to magic pen and burst, the control mages should have access to health and cc, and the juggernauts should have access to damage over time. This is of course just an opinion and I believe that it would help better balance AP items.


but i feel like it would make a lot of ap bruisers happy
and
LOVE AP and HP, but while morrelos, rylai's and liandry's are great, they offer no CDR which weakens them all considerably considering their main dmg output is repeated ability usage.
would be nice.....
Maybe they could make
which would give it health and resistance to compensate being nerfed in the damage department but still not encouraging Kata and Akali to buy it (at least not early on to abuse it)
or
need to be changed so they can't be built on basically every ap champion. We need more items like
or
they help a specific type of champion while not being good on most.
those are the divers
and
would both MAYBE in the marksman and
doesn't count since he builds AD.

this is a perfect example of a good AP assassin item, it has no cooldown reduction and access to burst damage.
This is the only item in the game that gives a significant amount of AP and attack speed.
build.
All I am suggesting is making the items fit into more specific roles, such as assassin, bruiser, control mage, and on hit. Give the assassins the tools to have high burst damage (Magic pen and AP) but take away CDR, give the control mages the tools to last longer in a fighter and use their abilities more often (Health, CDR, resistances) but take away the high ap values, give bruisers tankyness and damage over time and stickyness (Health, resistances, and