Kog's current state is an express contradiction of his fantasy

Rebonack··1 votes·265 views

Meddler said that Kog is meant to be the super sustained damage champion that your team protects over an extended period of time.

Yet his W only lasts for 6 seconds and remains off for the next 7. That means he'll crap out half way through most team fights and then be relegated to lobbing Ults or moving into basic attack range to proc his Innate.

If I wanted a mostly immobile champion with a giant burst of damage for my team to build around, why wouldn't I pick Miss Fortune instead?

There's an easy way to fix this.

Axe Koggy's suicide bomber Innate (it's hilarious and strong, but it doesn't fit with his kit) and replace it with the double attack speed and %HP damage portions of his W. Then tweak the W a bit to make it more interesting than a simple source of attack range. This would allow Kog to actually fulfill the crazy sustained damage fantasy Riot wants him to provide.

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originary911 votes

{quoted}

Meddler said that Kog is meant to be the super sustained damage champion that your team protects over an extended period of time.

Yet his W only lasts for 6 seconds and remains off for the next 7. That means he'll crap out half way through most team fights and then be relegated to lobbing Ults or moving into basic attack range to proc his Innate.

If I wanted a mostly immobile champion with a giant burst of damage for my team to build around, why wouldn't I pick Miss Fortune instead?

There's an easy way to fix this.

Axe Koggy's suicide bomber Innate (it's hilarious and strong, but it doesn't fit with his kit) and replace it with the double attack speed and %HP damage portions of his W. Then tweak the W a bit to make it more interesting than a simple source of attack range. This would allow Kog to actually fulfill the crazy sustained damage fantasy Riot wants him to provide.

Or they could just have the CD of his W scale with level or something. Or hell, even attack speed. I think that would be good. I like Kog, clear strengths and clear weaknesses. Though I think his strengths currently aren't prominent enough.

Rebonack1 votes

{quoted}

Or they could just have the CD of his W scale with level or something. Or hell, even attack speed. I think that would be good. I like Kog, clear strengths and clear weaknesses. Though I think his strengths currently aren't prominent enough.

It's fairly obvious that Riot drastically underestimated how much of a weakness effectively rooting yourself for 6 seconds to deal damage is. Not only does that make you more vulnerable to being jumped on, it also makes you more vulnerable to disengage. It places all the cards in your opponent's hands.

The cooldown on Koggy's W already scales with level. The problem is, its cooldown doesn't start until the skill ends. If that wasn't the case, then it would have an effective cooldown of 1 second at level 5, which would also allow Koggy to pull off the whole sustained damage fantasy he's supposed to fill.

I still like the idea turning his Innate into

Bio-Arcane Barrage: Kog'Maw's attack speed cap and attack speed are doubled, however his basic attacks have a 0.5 total AD ratio against champions and structures. Additionally, he deals bonus magic damage OnHit equal to (base value plus bonus AD ratio plus AP ratio) percent of the target's max HP.

If Graves can have a shotgun as his Innate, why can't Koggy have a machine-gun?

Rebonack1 votes

I want to make it clear that I'm not strictly calling for Kog buffs here (okay, I am sort of). Mostly I'm just requesting that Riot finish Koggy's remake rather than leaving him in a half-assed state.

Koggy needs a full ass in order to function.

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