It's been nearly 2 weeks since 4.21. Where is the promised update and follow-up on Cassiopeia?
http://i.ytimg.com/vi/GgdhG-68uVM/hqdefault.jpg
This won't be a wall-of-text like the rest of my threads (everything is relative though :p). Just a thread to keep Cassiopeia in your mind so you won't go the route of
and
's designers who claimed that they will "totally return and fix them" only to walk away laughing as their respective champions remain in limbo for who knows how many years to come.
If you haven't read this thread (or any other threads ). At most I'll just paste this here and if you want them explained there's the link there you can click on.
TL;DR -
- You need to do something to Cassiopeia so that she isn't the League's AP Rambo
- Q and W SHOULD NOT REQUIRE HER E TO DO HIGH DAMAGE!!!!!!!!!!!
- Building up on the previous point, she still have exclusively a single range and pattern, and that is of a short-ranged ranged all-in mano-a-mano style
- Q's Cooldown being so much higher than the Poison's duration feels HORRIBLE
- Cursor detection of poisoned vs. un-poisoned unit can be a real bitch in a messy fight
- Her Passive fails in both Thematic Consistency AND Gameplay
- Smooth out her power-curve so that she is just like pre-rework Cassiopeia please
- Building upon THAT note, Cassiopeia is unplayable in ARAM, Dom, and TT
- "throw away the entire rework and revert her to old Cass!"
- her ability to maintain mana only works while farming, but in a teamfight, just killing a frontliner can wear you out
- ALL poison indicators (not just Cass) should be a little more clearer than just a tiny purple puff
PS - I will add one more point of discussion though.
12. Your attempt to address her E-reliance was to make her even more E-reliant, to make her E even more overloaded.
Any response I have to this will likely be passive-aggressive to snarky at best so I won't. People have suggested this before, and it is a good change IF DONE RIGHT.
However, I want you to just pay attention to the context. When this has been suggested, it's done under the context that a) her Poison from Q and W isn't shit and b) her E's base instant-damage is nerfed heavily enough so that you can have more room to make the rest of her kit flourish. When this suggestion was thrown around in the past, it was an attempt to give her E some purpose so it isn't a boring poorly designed spam-button, so that you can reduce it's instant damage enough to free up some space for her Q/W.
(also shouldn't there be like an indicator for marked units that they will take extra poison damage?)