The Hecarim buffs aren't enough

Nubeel·1/15/2015, 3:19:41 PM·3 votes·1,224 views

Hecarim had it bad enough early game even with a Spirit Stone but now it's worse and the pitiful buffs you gave him this patch solve nothing.

You increased his W's healing cap by a marginal amount but it still has an extremely long cooldown and doesn't heal Hecarim enough early especially with the new jungle camps being so strong.

And as Hecarim is supposed to be a ganking jungler it's hard to do that when you take half your health clearing one camp early.

He doesn't clear quickly enough early, takes too much damage and doesn't heal enough. His W's CD is really long as I already mentioned and since you max your Q first for a long time the maximum healing you get is 90 every 22-18 seconds assuming you don't have any CDR.

11 Comments

Zakennayo1/15/2015, 4:18:02 PM1 votes

Get tank runes.

Max W second.

DO NOT MAX E BEFORE W.

Max E last.

I seriously can't stress the above three lines enough.

Activate Smite while W is up for massive heals.

insaiyanbacca1/15/2015, 6:37:17 PM1 votes

good points but i honestly dont play hec as a ganking jungler(i know he has the potential its just not what i do) i play him as more of a mid-late game teamfighter and disrupter. but still his w needs a bit lower cd

Knight SoIaire 1/15/2015, 6:44:12 PM1 votes

as far as he is a living trinity proc he wont have a life

also they could give him a real passive instead of e empowering

Pæan1/15/2015, 6:47:09 PM1 votes

Just played with a friend that did Hec jungle. I was karma support and gave him a very good leash, then he ganked bot at level 2 and won us the lane. He had 3/4 hp and the went back to jungling with half hp then backed. People never expect a level 2 gank, so it's that much more effective. Maybe because of the early lead he didnt have any trouble with jungling, so there's that. xD

SeargentAnus1/16/2015, 1:18:55 PM1 votes

Increase his mana regen.