What I would like to see from a ezreal-styled Jax VGU.

Speak or Die··4 votes·1,701 views
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I think his kit is super fine as-is. His passive could be better but I guess it's okay. His Q is fine, his W could be a little more spicy and appealing, his E is definitely fine and is a defining part of him as a champion.

I think is ult is super weird.. He gets a LOT of damage from the passive but the active is really boring and makes him un-killable with little counter-play. He could have a lot of potential visually with his ult.

I think Riot should definitely rework Jax's ult, not necessarily completely change the fundamental aspect of it, but make it more exciting, visually appealing and interactive. (With more counter-play)

Concept: (R) Active: Jax slams his lamp-post into the ground planting it and igniting a large circle around it for (z) seconds and becoming larger. He pulls out a large pole-arm to fight with. While in the circle, Jax receives (x) armour and magic resist. He also deals (y) extra damage to champions.

Taking away the ultimate passive damage could leave room to possibly take a look at passive or W for potential changes. But I'm not a gameplay designer so who knows. (Just please, if you rework Jax, don't let CertainlyT near him.)

And more lore obviously!

5 Comments

Okuma2 votes

Great ideas. Definitely an upvote from me.

LMAOOOOOO2 votes

I have a snazzy idea for his E

Maybe instead of it automatically stunning anyone in any circumstance, make it so that he can only stun when he blocks attacks.

Also, the more damage he blocks, the longer the stun can be. If he doesn't block any damage, it doesn't stun.

Edit: Also that new R idea is actually freakin godly, I really hope they do something like that for his VGU.

SexualNuts1 votes

Great suggestion on the Ult dude! To differentiate it form some of the other "arena" style ults and abilities I'd like to see is as the following:

Concept: (R) Active: Jax challenges his opponent to a duel. Jax leaps to his opponent and plants his lantern into the ground, igniting a large circle around it for (5) seconds and becoming larger. He pulls out a large pole-arm to fight with. While in the circle, Jax gains (20/25/30% damage mitigation) and reduces his opponent's armor and magic resist by (10/15/20%). If his opponent declines the challenge and leaves the circle, Jax grabs his lantern, retains his damage mitigation and his basic attacks deal (20/50/80) bonus magic damage to all enemy champions for 8 seconds.

Basically, after Jax ults his opponent can either fight him or run. If they fight, jax only deals more damage to them. If they run, Jax gets "annoyed" so deals bonus damage to everyone. The difference with this and some other similar abilties is that there is nothing to stop the enemy escaping the duel - it's entirely their choice.

Oleandervine1 votes

Jax will need some considerable visual changes though. He's currently wearing a very Asian themed outfit with the tabi socks and clog shoes, and his vest coupled with the loose pants is also very Asian. Given that his lore over the past like 5 years has pushed him to Icathia, which is now very far away from Ionia, I don't think the Asian look fits with him anymore, and he should get a more nomadic, Shuriman look instead. Plus, the multi-eyed face mask I think should be modified so he's not just a rip-off of Yi's visors.

Sukishoo1 votes

I think from his update they will definitely hit up his ult since its always a pretty weird ability vs the rest of the kit.

Visual wise, uhhh yeah that needs some major work. His asian eggplant look is blah and doesnt suit his lore. They could do far better with that.

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