Give towers more health or higher resistances.
Its not that their damage is too too bad, its the f act that someone can take one down in 10 seconds, or even just a few seconds with a whole team.
Its not that their damage is too too bad, its the f act that someone can take one down in 10 seconds, or even just a few seconds with a whole team.
They have increased resist up to the 8 minute mark to slow super turret rushing. But people just farm up to that then kill it by 9-10 minutes anyways. So yeah, having more health would probably be good.
Exactly. That's the problem most people have. I mean even if a Master Yi is fed by that mark does that mean he should be able to take a tower in a few seconds? Why even have em if its going to be like that.
They have increased resist up to the 8 minute mark to slow super turret rushing. But people just farm up to that then kill it by 9-10 minutes anyways. So yeah, having more health would probably be good.
pro games very rarely wait until the 7 minute mark to trade towers, that buff isn't doing enough.
not helping every few games theres at least one turret down before minute 4 and theyre not protecting you during early either...
They have increased resist up to the 8 minute mark to slow super turret rushing. But people just farm up to that then kill it by 9-10 minutes anyways. So yeah, having more health would probably be good.
My record for destroying a tower is about 8 minutes, granted it was bot lane and I was the adc.
top lane 5min as
(without any jungler help)
soon as the enemy died pushed to it with a minion wave and it was dead before they even got back to it.
they are super flimsy atm.
personally i think just make towers ultra godly in the 1st 5 min.
2 shot any1 who is hit by 1 which prevent early tower dive kills.
reason is RIOT has said towers are supposed to protect you early on and in this season atm they fail to do so to alot of burst champions.
top lane 5min as
(without any jungler help)
soon as the enemy died pushed to it with a minion wave and it was dead before they even got back to it.
they are super flimsy atm.
personally i think just make towers ultra godly in the 1st 5 min.
2 shot any1 who is hit by 1 which prevent early tower dive kills.
reason is RIOT has said towers are supposed to protect you early on and in this season atm they fail to do so to alot of burst champions.
I commend your tower destruction recore, I am not worthy. also agree that outside of damage in the first 6-8 minutes towers fail at most of their jobs.
not meant to be my skill at killing it, just proof that towers are failing at their job and are in need of some serious TLC
Me and my friends won a game in 5 minutes flat once. We were running a cheese push comp with
and
and the entire enemy team just didn't connect.
https://www.youtube.com/watch?v=rO5prTsisww D gates Kappa
Lol he sais:
"I just want to send uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh a message to Rito"
The problem with turrets is that their ai is so easy to exploit even with just 2 people.
You can juggle the turret agro to reset the increasing damage with just 2 people and get the turret killed relatively easily with both parties having a healthy amount of HP
oh now I understand
Even worse with certain champs that reset turret Aggro, such as Elise's Rappel and Yi's Alpha Strike. There capabilities to dive are one of the things that make them good.
Yup. Part of why I love
.
What exactly is it you mastered yi? Sucking?
Finesse over brute strength
Tbh Darius is now more finesse reliant than Yi. Yi is reliant on autos, and interrupting damage, but Darius is reliant on abilities and knowing when his AOE will hit the most.
It's not possible to kill them under 10s, unless it's already lost half health. The norm is 25s if the minions are already at shooting range. If you push appropriately that your minions are at their turret, it will take 45s+.
Let's say it can be buffed 33%, 25s would become 35s, does it matter? You still won't make it back in time with an ill-timing recall.
Why? What's wrong with turrets having 0 armor and magic resist when there's one enemy minion near them?
It's only the defensive structures preventing the enemy team diving you in 4 minutes... and later holding the useless nexus which does nothing but lose you the game.
Now who in their right mind would ever even consider asking for the turrets to get buffed?
just give towers a small amount of health regen 10/5 maybe? and let them start with an extra 20 base armor on top of their scaling problem solved
To give some perspective to the 10hp/5 i suggested, it would take about 34 minutes for a tower to regenerate its health completely which is about average game lengt.
I made a post on this some time back with a pool on people's opinion.
Looking at how the lcs plays currently id say they're too flimsy for sure even at the 20 minute mark
The lane swap for first towers every game as is one bad team fight losing you 4 towers or even the game.
I understand they want the threat of split pushers in the game but you could build tower damage into champion kits and items
ORRRRRRRRRR we can buff Ahri - meddler games