Nasus needs rework? He is not effective champion.
Nasus is good but I think he is more like duelist or pressure controller (pushing and objective) and of course I master Nasus because I like to be god. Recently Nasus slowly fell due to better juggernaut such as Darius, Garen, Sion, Malphite and GP. Smart player will kite or avoid Nasus forever therefore Nasus had really have hard time to be frontline without any dash or hook or flash due to nerf w and e.
Currently Nasus's ability is mixed with everything you can think of... his biggest weak is farming, teamwork, and can't engage as effective frontline champion (think of ram, shy, amu, zac, etc)
I meant right now Nasus has Passive = free The Bloodthirster (bored utility? could be reliable or not) Q = farm mode. hard to balance between farm, trade and duel W = slow one (could be perma slow) but also anti-AA based.... and of course anti-kited E = pushing the wave... and reduce armor.. which is not funny. R = bonus damage, magic damage and health. I think it's crazy
I suggest that Nasus needs to be reworking.. or even tweak a bit. He needs to be AOE AP caster... Not all in one champion
Passive = remove Lifesteal but 20%/35%/50% spell vamp AND Each soul permanently grants Z as any bonus damage. (Z = 5/4/3 per 6/11/16 per level.)
Q = remove stacks, and increase the damage per level PLUS bonus damage (passive and sheen are applied, omit lifesteal and spell vamp items) W = remove attack speed, and outside will attract toward the target and damage (PLUS bonus damage) them at same time as AOE spell. E = remove armor reduction, and similar to Mord's shard metals (PLUS bonus damage) active to cast on himself only (able to use while hard or soft cc.) R = remove bonus health, magic damage and bonus damage, unleashed dead soul around himself to 1.5/2/2.5 times of bonus damage only and leech victims as (20%/25%/30%) bonus spell vamp.
VFX Passive = dead soul fly around Nasus and or crane as he collects. Q = empowered the cane as different shape or color W = dead soul fly on the target and then pull victims toward to target E = same as passive vfx but do colorful magic damage. R = same as E but bigger radius of bonus damage and leech victims.
Why? Nasus is soul collector. more soul = more damage therefore better trade and burst damage at same time. (similar to thresh but do melee and spell vamp)
no more stronger pushing no more one shot no more hypercarry no more all in one crap. just keep him at cool level.
PS. yes my English sucks but I hope you see what I say.