Revive Summoner Spell - Rebalanced into a Supportive Role

Freedom Dividend··1 votes·630 views

Revive New} Cooldown: 300 seconds New} Channel for 4 seconds and revive an ALLIED champion. This ally takes 50% increased damage for 5 seconds and revives at 50% HP. Receiving damage cancels the channel but does not affect the cooldown, you may try again after a few seconds.

Roles: *Jungle and Supports * - would benefit from this spell in reviving teammates to continue laning, teamfight, or to fight a baron/dragon. Concerns: Channel needs to be long enough it is hard to perform in the middle of a fight unless you zone the enemy team.

3 Comments

Miku Lv991 votes

That doesn't sound very good. It would only be all that helpful early game and even then only if you happen to be right by someone that died since their respawn timer is so low, and the enemies are also somehow not nearby. So if they just stand there for 5 seconds early game this is unusable, and then endgame it's just kinda worse than revive is now.

Freedom Dividend1 votes

Fair points, I would like to address a few of them.

**Early game] Counting the time it takes to walk to lane plus the death timer, that is a considerable amount of time you could save your carry if you pulled off a revive. This does mean that where your ally died is important and as people get used to the spell, that will just become natural. So you could say this item, could improve your gold income if you fell behind by a well-timed revive. So as far as the claim unusable goes, that is really decided by how aggressive the player you are attempting to revive was, in dying either a bad position or good position.

Late game] I think as the game progresses given how long timers can be this without question is considerable power especially if you can revive an ally that can shove a lane fast. Great times for this would be, for example right after a teamfight in which most champions in the game died, and so on.

Balancing the Shop Mechanic] If implemented, the balancing would also have to take into account whether or not purchased items can be then acquired after an example like: dying, purchasing Infinity Edge, reviving in lane. If this is allowed I feel some caution in allowing the item changes in this situation, I would rather it reverts to what you had when you died in the previous fight. Reverting the gold spent to your champion.

Easyyy1 votes

You could say your trying to REVIVE revive. HA.

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