Revive: Most useless thing in the game?

Nubeel··1 votes·296 views

I want to hear people's thought about revive. I personally think that it's useless given the revolting cooldown and that it takes up a slot which could be used for something better.

This is basically brainstorming on how to make it a better spell that people might actually consider taking over other spells.

I would suggest reducing the cooldown to be more in line with other spells (240-300 seconds) or possibly even making it scale with your level. So the cooldown would be much lower when your death timer is shorter.

6 Comments

MrBuffington2 votes

Revive is a summoner spell you take if you intend on dying. I seldom if ever intend to die in my games, it just kind of happens, so it's never a spell I would take.

Hyrum Graff1 votes

Most of the time, you're completely right, and I think MrBufington hit the nail on the head:

Revive is a summoner spell you take if you intend on dying. I seldom if ever intend to die in my games.

There are a few select champions, however, on which dying is actually an OK thing, and who can therefore make some use of revive:

  • Karthus
  • Zilean
  • Yorick
  • That's about it

I once played a game where we had zilean top, karth mid, yorick and sion bot, all with revive/tele. It was pretty hillarious.

Nubeel1 votes

That's not good enough though for what it is. It has the same cd as a guardian angel. I sometimes buy a GA and when the passive is down i sell it and rebuy it. This is obviously when I have tons of spare gold very lategame but that's when you need to revive. Going through an entire game without teleport, heal or any other useful spell for essentially a GA active back at your spawn pool that you can't sell back is bad in my opinion.

Hyrum Graff1 votes

I'm not arguing that it's a good summoner; it's not. On those champs, I think it's an OK summoner.

Nubeel1 votes

Neither am I. I'm more concerned with how to make it an option for all champions not just OK on a handful. There are a couple of summoner spells that I consider to be bad. Revive and Clairvoyance.

Now the difference between those spells in my opinion is that Revive has the potential to be something better. Clairvoyance is rendered completely obsolete by the Scrying orb.

Hyrum Graff2 votes

I think CV could have a niche, as an objective-scouting and shroom/ward-clearing tool, if its duration were increased to ~30 seconds and its radius were lowered, but it granted true sight for the duration.

I don't think this would be a healthy mechanic for revive, because of the snowball potential, but what do you think of this idea, as a way of making revive more interesting?

Kills and assists reduce revive's cooldown by 30 sec.

As to clarity, I think it should give some passive mana regen when it's not on cooldown.

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