Weird idea: Fall damage?

Drugoth··1 votes·304 views

What about adding a small amount of falling damage to knockups? The damage could even scale with how high you're knocked up and how large/heavy your champion is (Think a stacked Cho vs a Teemo). Certain champions could be immune to fall damage altogether (Kayle, Anivia for instance).

This could add a small bit of complexity to the game as well as adding some little bit of realism. Of course all existing knockups would have to have their numbers tuned for this.

What do you guys think?

8 Comments

BLACK REALM GOD5 votes

i think no and i'll explain why :

fall damage would be added bonus damage that would have to be tweaked for every individual ability and champion adding to the stress on the game and reducing balance. the benefits are negligible because the values would be identical in your proposal due to the tweaking and the assumption is that knock up timers would need to be adjusted which would in a way be a form of tenacity that is not directly addressed. combine this with the fact that not all of the terrain in league is on the same elevation point (as in there are inclines in the terrain) and you'll have a mess of formulas that is problematic and adds little value to gameplay dynamics and user experience.

Drugoth2 votes

Fair enough.

Aatrox Mid 1v52 votes

this doesnt make any sense...

FooDang2 votes

Inb4 Pantheon kills himself...

Eternal Torment1 votes

that would be impossible to add into the game. Knockback/Knockup duration increases with animation speed. Knockbacks that last longer are animated slower, but that's it. height always stays the same, therefore it would not really make a difference.

Besides, adding more damage to CC that already has damage doesn't Sound like much of a good idea.

while i like the concept, it is not possible in a game where everything that isn't a dash is already a set distance. (except for trist r knockback that increases with r lvl)

PhDs Nuts1 votes

LeeSin No

Tenth Leper1 votes

I think it would be difficult to implement but it is certainly interesting. In such a case knock up moves would need to have their base damage reduced or removed however, so a lot of changes to ranking benefits and such things would be neccessary.

Shadòw1 votes

so of all the things wrong with realism in this game, that is the first thing you want to be changed?

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