Weird idea: Fall damage?
What about adding a small amount of falling damage to knockups? The damage could even scale with how high you're knocked up and how large/heavy your champion is (Think a stacked Cho vs a Teemo). Certain champions could be immune to fall damage altogether (Kayle, Anivia for instance).
This could add a small bit of complexity to the game as well as adding some little bit of realism. Of course all existing knockups would have to have their numbers tuned for this.
What do you guys think?
kills himself...
No