How I would nerf/buff some champions

MarkedOfKane··2 votes·417 views

Rather than making a single post for each champion. Im gonna put them all in this thread. This is just how I would attempt to balance. I welcome well thought out feedback. Mind you, this is just how I see it. I would like it if the responses weren't "____ Is fine". This is just my idea of tweaking.

Katarina Only resets on kill.

Kalista Passive scales with current movement speed

Leblanc Reactivating W will blink her to where she originally dashed TO not FROM

Nidalee Spears cost more mana but you get a small refund if you hit a champion Alternatively, her Couger form runs on energy

Zed His ult places the shadow behind the target like it used to.

Vi Q takes longer to reach max distance Alternatively, when her Q is used to pass through terrain, the dash ends directly on the other side of the wall

Veigar Pre-Gut. E no longer stuns, but it is an impassable cage. Enemy champions can walk into it but cannot walk out of it.

Rammus Q scales off of armor.

Zac Scales off health

Warwick Q steals movement speed E only reveals champions he has recently fought (Like an assist)

LeeSin Can only safeguard to allied champions Alternatively, he can safeguard to allied champions and towers

Shen Q does healing reduction E gives a shield for every enemy champion hit W drops a smoke bomb at his feet, champions hit get sight reduced Note: Maybe its a little too much?

Kassadin Pre recent patch. Ult costs less mana if it hits enemy units(This does not include jungle monsters). Ult costs more if it doesn't hit an enemy champion/minions

MasterYi Can be slowed while ulting, but the slow amount is massively reduced

Annie Ultimate has a small delay. The earth gets firey cracks and then tibbers blows out of it(Like .25 second)

Ashe New passive, crits will give a small movement speed boost for a very small period of time that decays

Evelynn W also makes her briefly immune to slows

KogMaw E briefly knocks up first champion hit.

Urgot Shield scales off of attack damage. Ult cannot be interrupted

Morgana Shield can block 1 disable

Azir Turret is deployed faster

Thresh His Q can only be reactivated at his first tug.(When he lands the hook, he yanks the target 2 times, cannot dash to the target after/during the second tug)

RekSai Vision revealed by allies while burrowed is reduced. Alternatively, allies cannot see her termor sense

Pantheon W doesn't give him a free block.

Sion Ult can only be heard if he is revealed

JarvanIV knockup hitbox is thinner

Karthus When channeling his ult, he gains a shield. The shield protects him from any type of disable or CC. If the shield is broken, his ult can be interupted Alternatively, nevermind

What do you guys think? Which ones do you like? Which ones dont you like? I got bored so I decided to do this for fun.

5 Comments

Immortal Strife1 votes

No Miss Fortune buff...boo.

MarkedOfKane1 votes

I was going to but I wasn't exactly sure about how to do it.

I was thinking of making her E deal AD and scale off of AD.

IwfiKe3qjM1 votes

Katarina Only resets on kill.

That would promote her players to KS if only resets on kill I think... current one should be fine IMO...

GloriousKaiser1 votes

Before I say anything, I'll ask you to explain your changes. What are you trying to accomplish by making these changes?

Katarina Only resets on kill.

Iffy. The changes would promote Kat actually having to commit to getting a kill rather than a knife assist. But if a support accidentally KSes, then passive is useless.

Kalista Passive scales with current movement speed

Infinite auto jumps are still infinite autojumps. This champion needs to be reworked.

Leblanc Reactivating W will blink her to where she originally dashed TO not FROM

So she can't poke without receiving? I guess that would make sense, making the risk a higher cost.

Nidalee Spears cost more mana but you get a small refund if you hit a champion Alternatively, her Couger form runs on energy

Trying to separate the good from the great? Would work, but then great Nids would just be more oppressive. Cougar form is already annoying because her mobility outclasses a lot of others. Changing to cougar to jump away is still going to be the game plan. What would an energy cost solve? She'll change back to her mana costing self anyway. Still, I think you're trying to encourage changing forms more often right? She already needs and does do that.

Vi Q takes longer to reach max distance Alternatively, when her Q is used to pass through terrain, the dash ends directly on the other side of the wall

Why tax only Vi for this (wall dashing)? She actually has to charge that ability to make it useful. Making the channel longer only makes it harder for her to chase. That's okay.

Veigar Pre-Gut. E no longer stuns, but it is an impassable cage. Enemy champions can walk into it but cannot walk out of it.

Makes his W easier to land but still easily dodgable. Enemies can still duel Veigar from within the cage. He isn't supposed to be able to fight champions who can fight back.

Rammus Q scales off of armor.

I like it.

Zac Scales off health

Yeah, why not, a lot of other junglers have it.

Warwick Q steals movement speed E only reveals champions he has recently fought (Like an assist)

How about if his passive marked champions with a bleed, and he can smell the bleed?

Shen Q does healing reduction E gives a shield for every enemy champion hit W drops a smoke bomb at his feet, champions hit get sight reduced Note: Maybe its a little too much?

Q: he's better off using the Vorpal Blade to buff himself when fighting instead of debuffing the enemy champion. It promotes skirmishes more. E: Like J4? Maybe, It would certainly make him tougher to deal with. W: So like Graves + Akali? Not bad but he needs a better niche.

They're probably looking to totally rework him.

MasterYi Can be slowed while ulting, but the slow amount is massively reduced

Pointless change.

Annie Ultimate has a small delay. The earth gets firey cracks and then tibbers blows out of it(Like .25 second)

How about, she lobs Tibbers? (read this in a thread)

Ashe New passive, crits will give a small movement speed boost for a very small period of time that decays

Sivir and Vayne are laughing.

KogMaw E briefly knocks up first champion hit.

He's already got extremely powerful artillery capabilities. Locking a champion down is too much.

Urgot Shield scales off of attack damage. Ult cannot be interrupted

I think the Mana way is better. He can build more tanky, effectively because of the mana items.

Morgana Shield can block 1 disable

More blocks per level?

Azir Turret is deployed faster

Not too fast. Needs to give enemies time to react.

RekSai Vision revealed by allies while burrowed is reduced. Alternatively, allies cannot see her termor sense

It's a team game, let them share vision.

Pantheon W doesn't give him a free block.

He's supposed to bully auto attackers.

Sion Ult can only be heard if he is revealed

How about make his passive activate faster. A global ultimate should be telegraphed.

JarvanIV knockup hitbox is thinner

It's already pretty thin. But if you want to make it thinner, then make the ending impact a bigger AoE.

Karthus When channeling his ult, he gains a shield. The shield protects him from any type of disable or CC. If the shield is broken, his ult can be interupted Alternatively, nevermind

No, he should be vulnerable when channeling. That's what channeled ultimates are. Easy to disable, extremely powerful if not.

Overall, not bad. But you have to understand the implications of what you're doing.

J4's combo can be easily sidestepped. Kat is a champion balanced on resets, she'd be ruined because of how champions can KS eachother. Don't make changes like Vi's like she's a special snowflake.

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