How I would nerf/buff some champions
Rather than making a single post for each champion. Im gonna put them all in this thread. This is just how I would attempt to balance. I welcome well thought out feedback. Mind you, this is just how I see it. I would like it if the responses weren't "____ Is fine". This is just my idea of tweaking.
Only resets on kill.
Passive scales with current movement speed
Reactivating W will blink her to where she originally dashed TO not FROM
Spears cost more mana but you get a small refund if you hit a champion
Alternatively, her Couger form runs on energy
His ult places the shadow behind the target like it used to.
Q takes longer to reach max distance
Alternatively, when her Q is used to pass through terrain, the dash ends directly on the other side of the wall
Pre-Gut. E no longer stuns, but it is an impassable cage. Enemy champions can walk into it but cannot walk out of it.
Q scales off of armor.
Scales off health
Q steals movement speed
E only reveals champions he has recently fought (Like an assist)
Can only safeguard to allied champions
Alternatively, he can safeguard to allied champions and towers
Q does healing reduction
E gives a shield for every enemy champion hit
W drops a smoke bomb at his feet, champions hit get sight reduced
Note: Maybe its a little too much?
Pre recent patch.
Ult costs less mana if it hits enemy units(This does not include jungle monsters). Ult costs more if it doesn't hit an enemy champion/minions
Can be slowed while ulting, but the slow amount is massively reduced
Ultimate has a small delay. The earth gets firey cracks and then tibbers blows out of it(Like .25 second)
New passive, crits will give a small movement speed boost for a very small period of time that decays
W also makes her briefly immune to slows
E briefly knocks up first champion hit.
Shield scales off of attack damage.
Ult cannot be interrupted
Shield can block 1 disable
Turret is deployed faster
His Q can only be reactivated at his first tug.(When he lands the hook, he yanks the target 2 times, cannot dash to the target after/during the second tug)
Vision revealed by allies while burrowed is reduced.
Alternatively, allies cannot see her termor sense
W doesn't give him a free block.
Ult can only be heard if he is revealed
knockup hitbox is thinner
When channeling his ult, he gains a shield. The shield protects him from any type of disable or CC. If the shield is broken, his ult can be interupted
Alternatively, nevermind
What do you guys think? Which ones do you like? Which ones dont you like? I got bored so I decided to do this for fun.