[{quoted}](name=Spectral Thief,realm=NA,application-id=3ErqAdtq,discussion-id=sbkNkg0T,comment-id=0007,timestamp=2017-12-19T12:49:02.382+0000)
The point of this change is to shift tank vs bruiser matchups from being so far in tank favor that they're braindead, while also being safer scaling into mid/late via utility, to give bruisers/fighters a chance to actually do something in laning phase without having to go some janky rune setup for the sole purpose of making it out of laning phase against a tank without falling behind.
This, in conjunction with the new keystone for bruisers/fighters that they're putting in the resolve tree, will (hopefully) put them at their fervor status of sustained damage and make top lane a bit more skill expressive in tank vs bruiser matchups than it currently is. The tree stat splits alone are just there to help us survive until we have a real keystone to use.
this change accommodates one group of champions and shits on another.
just proves that the current system with binding stats to the rune pathes is the wrong direction. you have too many too different champions with their own needs.
youre changing the stat system to the benefit of
and
in case they want to go resolve. which isnt even guaranteed.
wants straight health. giving up 65 health for 9% attack speed sucks ass, so this locks him out of precision as a secondary path, and sorcery becomes the only practical option.
really they need to work on starting items instead of doing bullshit like this. because then each champion can customize his own early game stats. or they need to separate the stat bonus from rune pathes by turning it into its own rune slot.
you chose your 2 pathes and then a 7th rune that gives you a choice between ad/ap, health, attack speed, cdr.
it already pisses me off that the trigger condition for most keystones is auto attacks.
do they ever stop to think that there are some champions who just dont auto attack a lot? if youre a marksman or any champion who scales with attack speed, you just automatically have an easier time triggering most keystones than champions who just scale with cdr and flat ad/ap and have slower animations.