Help with sion?

ArkenStorm··1 votes·634 views

I see all these people wrecking with sion, what are they doing that I am not, or what am I doing wrong? Is it just my choice of who I'm up against? Obviously you should play him against a melee, but am I just using his skills wrong, or how should I build him? I just want to be able to play him better. Halp plz.

EDIT: thanks for the help everyone

13 Comments

Reynard the ƒox1 votes

He's not even that bad versus ranged.

ArkenStorm1 votes

Yeah, figured that one out when I played Xerath against him. Even though I hit everything just about, he just doesn't freaking die. He got fed off others, but still. His e poke is great

ModAcademy Kayn1 votes

Legit, Sion jungle is where it is at. Cinderhulk + Sion W passive means alot of health. But if you're no good at jungling, here's some tips for laning.

If going fighter Sion max q first. Don't bother trying to charge it unless they're slowed or for wave clear. You can use E for decent harass. For ult combo, its R the charge up Q, then E for slow and then detonate your sheild.

If Tank Sion max sheild first then Q. If you can avoid fighting fighters like Jax, Tryn, or Riven. Sion does not do well agaisnt fighters. Same combo goes for this one as the last.

Finally, tips for anything in teamfights don't try to land every ability. Just by charging Q you just made an area that enemies are not welcome, and they will scatter to get out. That helps break people out of position.

ArkenStorm1 votes

Im fine at jungle, but I guess I should've specified lane sion. I think fighter sion is better, you actually damage things and are still tanky. Thanks for the tips though. Any tips for jungle soon though? I don't get.how you are supposed to gank that well.

Hard4Hamsters1 votes

I actually (used to) max E first on Sion. With the changes to mana costs, I could see going Q first, but the great thing about maxing E is that his ability to clear waves and harass opponents is very easy. Even if you are getting bullied, you can stay near your tower and get plenty of farm while staying safe. The harass you can get off with E is unparalleled at 315 base damage when hitting an enemy with a minion with a 60% slow. Maxing E first also increases the amount of CC you bring whereas maxing Q only increases damage. The only problem now with maxing E is that it does increase in mana cost with level now, so you now must manage your mana more carefully.

His Q is strong but you won't be hitting opponents often with a max charged Q, especially if they have hard cc, so I don't max Q first, even if I'm building somewhat offensively (Hydra/IBG). I max W second or last depending if I ended up going tank or damage early as it does scale off of Max Health both for you (for shield) and opponents (for damage) and maxing it in the early game before teamfights doesn't seem beneficial. Q can be very powerful but needs quite a charge up time to hit it (usually after ulting). If I'm going for an early Tiamat, I will max Q second to deal loads of damage with an W, Ult, E, wind up Q, Auto, Tiamat active, and shield pop combo.

As for ganking, Sion can have trouble landing his Ultimate as it can be dodged fairly easily unless used point-blank. Communicate with your team about setting up your Ultimate with their own CC (slows, stuns, roots, and knockups) so that hitting your R is easier. If you take Teleport, lane ganking is possible by teleporting to a tower rather than a ward and then ulting in from farther back. If you are going Jungle Sion (I have yet to do it), I imagine you would gank through the lane as well, as going through the jungle leaves hazards to run into, and wards can spot you coming if the river is warded by enemies.

As for a build order for Top Sion, depending on how comfortable/confident I am, I will decide if I want to build an offensive item early. Usually, however, I will go full tank, starting with a Sunfire Cape as Sion is going to be surviving a long time in fights (esp, with passive), making the damage on it stack up, it also helps with wave clear early game before you getting more mana. Next is Frozen Heart for CDR, mana, and loads of armor for a cheap price if laning against an AD champion. Build Spectre's Cowl or Aegis if against magic damage into a Spirit Visage or Locket later in the game. If building full tank, just build according to what your team needs. General good choices are Warmogs, Randuin's, and Banshee's. Thornmail can be rushed if they have many AS based champions (Irelia, Tryndamere, Yi, Yasuo) other than the AD carry. This can be applied to a Jungle Sion build as well, but of course switching Sunfire for Cinderhulk (note that skill order would probably be switched to max W or Q first).

IF you really want to use Fighter Sion, Get Tiamat into a later Hydra and a Sheen item (IBG/Triforce), and the rest of your build should be tank items. Think a typical Nasus build, and that should work for Sion. If you want to go more offensive and take advantage of your passive form, a few items will work well, Maw of Malmortius, Youmuu's Ghostblade, and Frozen Mallet. Note that actives that are targeted will be disabled in passive form, but Hydra and Yomuu's actives are available.

Overall, he's a great pick and one of my favorite champions since his rework. He doesn't have many low points in the game and is extremely dynamic gameplay wise.

FirstSergeantBim1 votes

http://www.mobafire.com/league-of-legends/build/reworked-sion-win-lane-win-game-400155

Read this guy's guide. Look at some of my comments in other threads. You'll be good to go.

EDIT: I thought I would add some tips.

  • Sion wants teleport more than any other spell. If he is in a lane, he can use his passive to kill one of the enemy jungler's camps, (maybe even pick up a red or blue buff?) TP back to lane and immediately start harassing with W and E. This strategy, combined with hybrid penetration runes and offensive masteries allows, Sion to become one of the most overwhelming lane bullies in the game.
  • Sion is formidable right out of the box, the only damage item he wants are Sorc Shoes, Liandry's or even Muramana (your E procs the Muramana active). The best way to increase his damage is through hybrid penetration runes and offensive masteries.
  • Sion loves the bushes. A fully charged Q followed up with a W and E is just devastating.
  • Sion loves minions and monsters. The bigger the hit-box, the better. Tibbers is my favorite. Constantly look for ways to land your E by tossing a minion or monster, the AoE, damage and range is almost always better than the 20% armor reduction.
  • Sion's R is only reliable point blank or from full range. He's too slow for the first 4 seconds, so don't even try to engage at medium range without initial CC.
  • Sion can be squishy and kiteable at the beginning of the game and if he becomes underfed, he is a VERY easy kill.
ArkenStorm1 votes

Umm why are you building AP or sorc shoes? But thanks for everyone else

FirstSergeantBim1 votes

I'm not really building AP, but magic penetration. Magic penetration makes your W and E hit significantly harder. Sorc Shoes are one of the best early game items for you because they give you a great boost to speed and damage so you can kite much better in lane.

ArkenStorm1 votes

No offense, but that's what runes are for. I know enough to know that there are way better items to build. Boots of swiftness is my choice, because passive and stick

DrNova1 votes

Make sure to build him tanky. You can get away with a single damage item, two at most, but go big.his CC and ability to initiate hard is where its at. He excells at teamfights

ArkenStorm1 votes

Initiate With his ult im guessing is what you mean?

Variks the Loyal1 votes

Build full tank. You don't really need a damage item.

If going against AD top, rush Frozen Heart. Against AP top, rush Specture's Cowl and Mercury's treads.

You don't need the damage early, especially with the recent buffs to Q damage. As said in his champ spotlight, Sion is a lane pushing jerk. You push and make it hard for them to CS. If they do try to CS, use your Q on top of your own minions to discourage it while activating W. If they stay to CS, let the Q loose, walk up to them, and W. If you can, get an auto attack in before backing off.

If you have Hybrid Penetration marks, which I think are best on Sion, then this combo will do a huge amount of damage to them. A squishy target like a top lane assassin will be chunked to almost half.

Sion has high base damages, so he doesn't need to rush a Brutalizer or Tiamat to establish lane dominance. If you crave damage, build a Sunfire Cape or Iceborne Gauntlet after your initial rush. Sions job isn't to do damage in a teamfight. His presence can zone out a whole team. His Q controls small areas - Even if you don't hit with Q, you keep enemies from being where your Q is. His large body, particularly with Elixir of Iron active, tanks skillshots for his team. And his ultimate allows him to engage, even at closer ranges.

ArkenStorm1 votes

I just wish atmas was still a thing. Yeah I guess he is mainly meant for his utility. Although killing people and not dying is always a plus, that's what Darius is for

More from Gameplay

More by ArkenStorm