When your team goes for baron after an ace instead of pushing
http://awesomegifs.com/wp-content/uploads/samuel-l-jackson-nick-fury-stupid-ass-decision.gif
Edit: title would've been too long. Pushing inhibitors was my meaning
http://awesomegifs.com/wp-content/uploads/samuel-l-jackson-nick-fury-stupid-ass-decision.gif
Edit: title would've been too long. Pushing inhibitors was my meaning
Better yet, they decide to recall to "stay safe" -_-
I literally had my team do that yesterday except that we were at NEXUS turrets. They were like "Lets get baron its a huge objective" I was like, "a bigger objective than nexus turrets?" they go, "yeah."
Then after getting baron they recall and don't push.
And that decision is correct a good amount of the time.
Not when it's inhibs, which is what I meant :P My bad
Eh, really depends on your specific game. If your comp is made for sieging then it's better to get that uncontested baron and use it to push later. If your comp is good for teamfighting then it's better to get the inhib and use that pressure to force a teamfight around baron later.
actually, if you are good at sieging you can take inhib, get the uncontested baron (since they have to defend base) and then siege another lane
Not really... If your team isn't good at teamfighting you could actually be forced off baron 4v5 by a better teamfighting team. Their toplaner could stay and defend then TP to a fight if it breaks out. Unless you can destroy them before the toplaner can TP then you have to respect them and back off.
usually by the time you are to inhibitors the death timers are long enough that you would be able to get baron done or mostly done before any of them got there
So you're saying you have the time to both get baron and the inhib, but doing baron first is bad? IF your waves are pushing then you do baron first then push before they respawn. If the death timers are long enough then it really doesn't matter...
Not to mention that your previous argument about them having to defend their base is completely pointless if your scenario is a lategame teamfight where they can't respawn in time anyway.
And really, you can get to inhib at 25 minutes if you win a decisive fight or take baron with a good siege comp. Death timers really aren't that long at 25.
yes, doing baron first is usually bad because you can use the super minions from 1 lane to force them to split their team to defend, making it way easier to take the turrets. baron buff only buffs the minions around you, while inhibitors give you huge pushing power in an entirely separate lane.
I wasn't saying that they couldn't respawn before you did baron, I was saying that if they wanted to contest they wouldn't get there until it was done or mostly done. they would likely respawn about when super minions arrive, give or take depending on how far into the game you are.
you can get to inhibs regardless of baron if you win a good team fight, then you can either A) head for baron or B) immediately head to another lane and start pushing down there to snowball the advantage. you can take baron at any time really that super minions are up, and super minions in multiple lanes are better than baron buffed minions. the only time I would go for baron first is if I know I cant get inhibitor before they come up.
Again, 1 inhibitor down doesn't guarantee baron if your team isn't good at teamfighting. And getting 2 inhibs after 1 teamfight is a bit extreme and completely unrealistic. You'd have to be so far ahead that you can win whatever you do. This is the TP meta, they don't have to split their team to defend they just have to send their toplaner to do it. You might be able to take the outer turrets(you can do that with baron anyway), but unless you're very far ahead you won't be able to get inhib towers simply because 1 inhibitor is down. If they have an engage comp they can simply press their buttons and rush you while you try to poke the tower down.
But if you ace them and the inhibs are that open, its likely that you could take inhib + Nexus turrets and Nexus in that time it takes for the enemy to re spawn.
Well, yeah, that's why the "it takes them so long to respawn" argument is bs. It's about taking a free inhib and a contested baron vs a free baron and a contested inhib.
that decision is almost always wrong
I actually prefer to go for Baron after an ace for a very simple reason. If you decide to push instead, someone on your team is going to overstay and get themselves killed, and now the enemy team rushes Baron.
Ok I'll give you this one. But 90% of the time it is better to push a lane over baron, unless you need baron to effectively push when there are relatively short respawn timers
I thought I was the only one who noticed 9/10 times someone on my team always overstays after we push through an inhibitor or something. I've seen entire games 100% thrown due to the hour long death timers late game because a couple of our teammates decided to over stay, after we aced them and pushed.
I personally just get the objective like an inhibitor or even just the turret and leave.
see i was playing a game where we stayed the last ten minutes in their base without any of us dying, we just didnt have the inion waves to finish it of.
really depends on minion waves If waves are close enough to captailize by all means. But it takes roughly 10-30 seconds for minions to cross half a field just walking without being interuppted. So its a lot of tiome wasted when you could get the 300g baron gold and push later or force another fight. Honestly every game is different but only idiots make game losing decisions./ Who cares as long as their nexus explodes. All that matters.
I always felt the nexus Imploded, maybe just me
If you have a good tank, tank the tower. If you are late enough in the game to kill baron, the towers should fall quickly. I have won games rushing their base and tanking towers after a team fight. I guess it depends on how many of your teammates survived the team fight. Mundo (or any high sustain champs) + High DPS champs = bye bye towers and inhibs.
Nice gif :)
Say you can only get a 2nd tier turret or you have no minions to get inhib turret + inhib. Then you rush baron, it is a hugely important objective that can totally turn around games, or secure wins. Where pushing gets you 1 turret and maybe the enemy countering by taking a turret or baron, baron can get huge pressure across the map.
It depends on how long the death timers are, if minions are pushing to towers, and whether the enemy team has poke to keep you from sieging. If they don't have an anti-siege comp and you can take Baron before they respawn, do it. The buffed minions will make it easy to take the inhib and you have kept the other team's Baron threat gone for 8 minutes.
If they have great waveclear like a Ziggs, then you will probably want to push the inhib while he is dead instead of going Baron.
Baron is better because it's 1,500 global gold and tons of experience. The turret money will still be there to collect after baron :P and turrets don't give experience.
Furthermore, if your team is weak when deciding "baron or inhib," and you go for inhib, then you'll have to recall to heal after taking it, and the enemy team will DEFINITELY snipe baron in counteraction (it takes supers like 2 minutes to crawl down lane and create any kind of threat at home :P)
It's always better to get baron than one inhibitor. So let's say you get the inhi, then they respawn and take baron.
You have 50g x5 and 50g x1 - they get 300g x5 and a buff. Who's winning?
Unless you can take all 3 inhi in 1 go or the nexus, baron is better.
Or you could get inhib, get the fuck out, and get Baron after :) Chances are if you aced, you won a teamfight, so just bait them at Baron If they dont go, then get Baron, push, win If they do, win the teamfight, push, win, get Baron if u all got enough health :)
Ideally, yes.
Reality, your team is likely to be low on HP after the fight and taking inhi would take half a minute or more, at which point they would respawn and contest barons, did I mention you will be only having 1/2 HP?
That's why you gtfo Ideally, you should have at least 3 people pushing, circumstances may occur where theres just your support or hell even your ADC left to push, and there wont be much done, but in many cases, 3 people pushing one lane should get it going around 15-20 seconds, unless of course your fighting the enemy team as they were pushing you, but again, circumstances. From there, a 7 second recall (I think, may be 6 or 8), a heal, and you're off to Baron, and if they enemy is up, your team should be up too.
Or you can take baron, heal and have another fight at their turret which has less dmg, less hp than baron, while having super minions supporting
I've played so many games though where the team as pushed and then ok we get say two towers and an inhib so we all back to base to buy and heal because we're all at half healthish. Then when we're at base the newly re spawned enemy team rushes to Baron and wins the game off of the buff because death timers are only 30-ish seconds.
So honestly I think it depends on the death timers and how quickly you take things.
I once won a game like that. They had a fantastic pick comp, we had a very good teamfight comp. They picked 3 of our guys off very quickly and rushed baron, we waited, stalled, huddled under inhib turrets, and the second that baron buff disappeared, with our team all rezzed up and ready for a fight, womboed a Hec into Ori into Cho for a an easy win.
If they had taken the inhib turrets instead of Baron they would have probably won, leaving us with nowhere to hide while our team rezzed up.
Always push Objectives over Baron... You take an inhib forces the enemy team to stay and defend that lane or even split push hence an easy baron chance anyway right after...
Having Baron and not being able to push is useless... Might aswell get the push in first then try for baron after imo
But, Jimmy, if you are the best ADC in Poland then why are you in NA?
Omg Vistha, you can't just ask someone why they are in NA
I... just did.
This is me in every XCOM run ever.
While taking an inhib is the right call most of the time, it actually depends on the situation and team comps. If the enemy team has a better teamfight comp, they can kill your team at Baron after the inhib take and basically negate the advantage you had. Plus, taking Baron first will help poor siege comps immensely. You can keep them in their base while you siege and deny them tons of resources.