There's a LOT of % Health Damage in the game right now
ok. Lets rework
% HEALTh DAMAGE
releasin
. what should we give her
infinitely scaling % health damage
ok. lets rework
** PUT SOME % HEALTH IN THERE **
time to release
lets put two % health damage abilities in
rework comin up. u thinkin wat im thinkin?
%health damage baby. TWO OF EM LETS PUT TWO IN
http://i.imgur.com/FYdttoM.png
https://2.bp.blogspot.com/-dZuaw_XVpU4/V7ylVK25qXI/AAAAAAAATRs/nyD70w1-xiUw4cPzHEzsZQQ6AHAqkuflACLcB/s640/yoricke.jpg
over 30% Of your HP in % health damage
we need a new item to replace devourer. what should we put on it.
%health damage
I feel like % health damage should DEFINE a champion. I don't think it's very healthy for the game for so many champions to be able to have this kind of damage; it feels very unsatisfying playing a tank to buy health when it makes you receive more damage from so many sources. Seeing it injected into the game so often is upsetting. I hope to see a %health damage pass someday that addresses the mechanic.
I'm not really in a state where I can fabricate a REAL argument for why I find this mechanic to be detrimental to gameplay, but in any case I feel like there's WAY too much of it in the game right now.