Fun Fact: Kog's performance is actually *worse* is 5s
Not by much, but it's still a bit lower.
Why?
Well, while being able to build an organized team around Koggy helps him, being able to build an organized team around shutting him down hurts him quite a bit more. Kog actually does best in lower level unorganized games because the enemy team lacks the coordination to stop him as often.
And his 'best' is still pretty awful.
So, yeah. This remake is accomplishing the exact opposite of its stated purpose, Riot. Kog is weaker in organized play and he lost his hyper-carry curve when you removed the AD scaling on his W. He still needs some work. Talk to the Koggy community and lets us provide some feedback on our favorite Voidpuppy.