Rebalancing lee sin by adding scaling off combos and reducing non combo damage.
Let's say that in reworking lee sin we want to keep all of his mobility as well as his ultimate in a relatively similar form.
Let's also say we want lee sin to be rewarded for pulling off intricate combo moves instead of just flash W ulting.
Base movespeed: 315 Passive- Completely change!!! Current:Flurry After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each. Proposed: After Lee Sin uses an ability, his next ability gains bonuses, and he gains 5/10/15mspeed for 3 seconds (no stacking, just refreshing) Why? No more free as making his jungle clear insane and his 1v1 damage scale into lategame well
Sonic Wave / Resonating Strike Current:Cost: 50 Energy / 30 Energy /Range: 1000 Proposed: 50/30/800 OR 1000 after a previous ability Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Proposed: reduce scaling to 30% Resonating Strike: Current: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+50% bonus Attack Damage) physical damage plus 8% of their missing Health (Max: 400 Damage vs. Monsters) and 25% of all other damage dealt by lee sin to target as bonus physical damage. *why? No reason he should be able to poke, move the damage to when he takes a risk, and allow him to make fancy Q-WER-Q combos to maximum potential damage.
Safeguard/Iron Will Propose base range at 550, 750 after using an ability. Give him bonus damage to champions and monsters on Iron Will as well.
Tempest / Cripple Current Cost: 50 Energy / 30 Energy Range: 425/ Proposed: 50 Energy / 30 Energy Range: 425/475 No major change, reduce damage on initial cast, and change it to bonus damage dealt to anyone revealed/hit with Tempest.
Dragon's Rage: If sonic wave has afflicted an enemy hit by DR they will move farther. Base hit is 750, afflicted is 1100 If Dragon's rage knocks back enemy targets afflected with Cripple the duration is refreshed..
Numbers need tweaking, concept should be solid and an area I'd like to see him move in.
