For the upcoming preseason, please...
Make resistances feel useful. Put an end to the damage creep.
The pre-season is the perfect time to make changes to fix the game.
Make resistances feel useful. Put an end to the damage creep.
The pre-season is the perfect time to make changes to fix the game.
Agreed. Fix mobility creep. Fix burst creep.
Rito: "What did you say? You want lee and kha buffs? You also want a new Lux/Kai sa/Akali/Ahri skin?"
Dont forget riven, vayne and eve buffs!
its honestly really easy: Make aftershock reduce damage taken by 50% maybe 60% late game, for 4 seconds. However, make it not pop to deal damage, and make it reduce all damage done by 30%. This is literally the fucking solution. Tanks become tanks, + tanks dont one shot things anymore. As for Zullar, hes going the completely wrong way because he aint suggesting anyways they can fix that. Dont just say "hehe fix ____ creep" without any back up.
its honestly really easy: Make aftershock reduce damage taken by 50% maybe 60% late game, for 4 seconds. However, make it not pop to deal damage, and make it reduce all damage done by 30%. This is literally the fucking solution. Tanks become tanks, + tanks dont one shot things anymore. As for Zullar, hes going the completely wrong way because he aint suggesting anyways they can fix that. Dont just say "hehe fix ____ creep" without any back up.
Self damage reduction does sound like a very good solution actually
[{quoted}](name=Pandemic Punch,realm=NA,application-id=3ErqAdtq,discussion-id=sWKqwvrG,comment-id=00020000,timestamp=2019-09-04T19:58:44.018+0000)
Self damage reduction does sound like a very good solution actually
Thank you!
[{quoted}](name=Pandemic Punch,realm=NA,application-id=3ErqAdtq,discussion-id=sWKqwvrG,comment-id=00020000,timestamp=2019-09-04T19:58:44.018+0000)
Self damage reduction does sound like a very good solution actually
Yeah and abusable again by certain champions or unknown reasons.
Runes are too powerful in this season and they didn't properly radar the issues with them.
its honestly really easy: Make aftershock reduce damage taken by 50% maybe 60% late game, for 4 seconds. However, make it not pop to deal damage, and make it reduce all damage done by 30%. This is literally the fucking solution. Tanks become tanks, + tanks dont one shot things anymore. As for Zullar, hes going the completely wrong way because he aint suggesting anyways they can fix that. Dont just say "hehe fix ____ creep" without any back up.
Honestly I'd rather them attack the item issue rather than Aftershock
Mages are taking Aftershock because a giant lump of Armor and MR is incredibly strong as a reward vs Aery or Comet damage. Its a pretty busted rune by design, and I really don't think buffing it is a good idea.
The issues with durability tend to be that most tank items are barely half as efficient as damage items and the best items for tankiness are actually damage items like Sterak's. Health is the best stat for durability but armor/mr focused items tend to be pretty damn weak. The best ones I can think of are Dead Man's Plate and Spirit Visage, neither of which are going to make you really durable.
Honestly damage should always be better than durability so that tanks aren't unkillable, but honestly its so lopsided that most defense items aren't worthwhile. I think they could buff resistances in general and given all the true damage and pen sources the game balance wouldn't shift that much.
Even Easier, make hp/armor/MR scale off of itself better. We already have conditioning. Too bad its just shit.
Conditioning could look more like this +3 armor/MR + 20% PERCENT OF BONUS ARMOR (capped at 100 bonus) Doesn't stack with aftershock.
If non defense players want to take it they get 3 armor/mr If defense players want to take it maybe they could actually be fucking useful?
Overgrowth: Get %hp for each minion killed, also for each bonus armor/mr get x hp.
Boom, you build defense, you get defense, you build like a little bitch you get nothing. Problems solved.
In general, there is a consensus that damage needs to be nerfed, but not everyone agrees with what needs to be changed. Some people think its bad MR itemization, others think its spear or shojin.
i think its because its frustrating to play against spear. even if its just really only core on some champions, everyone seems to think mages are bad but they have so much damage in pen it feels like you might as well build more damage to counter mages damage. the sheer shred mages have through runes and pen items is insane
support mages like brand can one shot your ad carry and do half of your HP as a bruiser while on support gold.
support mages like brand can one shot your ad carry and do half of your HP as a bruiser while on support gold.
Supports have good income, and brand needs to land skillshots, and is immobile.
Bruisers building no mr item should also be 100-0.
Brand also has redunkulous amounts of %HP damage, so there's not really more "mage supports like brand"
btw the champion was designed to be a mid laner carry from release? dont take my word for it watch brand champion spotlight , Phreak focuses on him dealing damage and first clip of him is on mid lane. every other one doesnt seem to indicate that he is supporting
well he is the problem is brand lacks wave clear and is simply outclassed by other midlaners. He is more played in the support role because
. He is against AD carries who have low base movement speed and who have a harder time dodging skillshots . There are 2 people, which is good for brand since he does aoe damage . He can function off of support gold due to high base damage (passive)
i think its because its frustrating to play against spear. even if its just really only core on some champions, everyone seems to think mages are bad but they have so much damage in pen it feels like you might as well build more damage to counter mages damage. the sheer shred mages have through runes and pen items is insane
Riot nerfed mages lategame and made their early stronger. That is the reason why magic pen items are the way they are.
so anyone with hard cc gets to be redonk unkillable?
For a few seconds yes but they won't be dealing any damage themselves so it's not worth it to take it on a damage dealer. You know, how it was supposed to be.
50% is probably enough? 60% could also be fine though I don't want too much of a tanks durability to come from that Keystone
50% damage reduction (DR) means you can take 2 time as much damage (assuming you don't take any true damage) 60% DR means you can take 2.5 times as much damage 75% DR means you can take 4 times as much damage
Yes it is only for 4 seconds but as it is right now surviving for 4 seconds seems pretty good
is also a thing though the problem with it is that the stats it gives is pretty terrible in lane and it is pretty terrible against true damage and % based armor/mr penetration or shred
They had the chance to do this last pre-season. Don't get your hopes up.
Increasing rune resistances to 12 and 10 would be a start.
Pretty sure that wouldnt do shit but oh well.
Pen needs to be reduced. Especially magic pen. And base values need to go way the fuck down.
[{quoted}](name=Aatrox Airlines,realm=EUNE,application-id=3ErqAdtq,discussion-id=sWKqwvrG,comment-id=00040000,timestamp=2019-09-04T23:44:42.201+0000)
Pretty sure that wouldnt do shit but oh well.
Pen needs to be reduced. Especially magic pen. And base values need to go way the fuck down.
My suggestion would basically.. reduce penetration tho?
Not really Void. Mages sleep on this item too hard.
Not really. Just flat pen which isnt that big of a problem itself. %pen is the problem here, namely voidstaff.
Wishful thinking.... I have no hope that they will do this.
I still vote for just ripping stats off items, nuking scaling on abilities and chop base damages down to a reasonable amount.
Then buff as needed.
Idc if we fall into a tank meta because of it. Atleast you aren’t sitting there playing grey screen simulator because the wild talon for a 3cs lead at minute 4
Wanna bet for the 3rd year in a row? Ok, as it was predicted that Season 9 would have been the same of Season 8, I'm pretty confident that Season 10 is gonna be the same (or worse) of Season 9.
I hope I'll lose, this time.
I support you as long as you are being reasonable with the resistances buff. Resistances should add a nice little cushion of protection if you buy the casual one defensive item you normally do as a mage or damage dealer. What I'm afraid of is if we buff resistance items too much, assassins will not be able to do their job, which will lead to adcs becoming too strong, which will ironically lead to tanks becoming too weak with the rise of
or
, etc....
The point being if you're pushed up too far as a squishy with tabi or zhonyas and you get ganked by an equally fed assassin you should still get clapped easily. It's the circle of life in LoL. Its crazy that some people on here think that buying
should make you invincible or take like 75% reduced damage.
[{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=sWKqwvrG,comment-id=0009,timestamp=2019-09-05T00:20:40.952+0000)
I support you as long as you are being reasonable with the resistances buff. Resistances should add a nice little cushion of protection if you buy the casual one defensive item you normally do as a mage or damage dealer. What I'm afraid of is if we buff resistance items too much, assassins will not be able to do their job, which will lead to adcs becoming too strong, which will ironically lead to tanks becoming too weak with the rise of
or
, etc....
The point being if you're pushed up too far as a squishy with tabi or zhonyas and you get ganked by an equally fed assassin you should still get clapped easily. It's the circle of life in LoL. Its crazy that some people on here think that buying
should make you invincible or take like 75% reduced damage.
ADCs wouldn't be too strong if Riot did what should have been done ages ago and curbstomped lifesteal in general. Straight up reduce it by half/two thirds. Doran's give flat health, Botrk gives 3% and Bloodthirster 6%. Same with bruiser items that give regeneration. Grant KIT sustain buffs to champions that rely heavily on that. Make enchanters and wardens the champions who can heal the carries, because supporting is literally their job, and the reason they don't exist VS mages botlane currently is because they struggle to heal half as much as ADCs lifesteal across the duration of a game, while mages easily deal three times the damage in return.
As for resistances, wiping out the vast majority of damage enhancements from runes in favor of gameplay altering things would do wonders for survivability throughout a game. IF that's not enough, figure out a way for lethality to just not work in combination with %armor shred and armor reducing abilities. Either one or the other.
Last but not least, make defense items at least close to 100% gold efficiency. They aren't right now.
My new season wish is that the balance team finds out that their true calling in life isn't being a balance team member at riot and leave to live happy successful lives elsewhere.
also get rid of plants and bring back trackers knife!
my boy has no vision and has to pay 75 g to survive
Damage has gone unchecked for way too long, and early game penetration from lethality makes already-threatening damage sources even more potent throughout the game without the investment of actual penetration. Hopefully riot gets it into their heads that they just need to Nerf/Buff/Adjust depending on server locations.
Catering to internet bangs globally has hurt NA, Both EU's and OCE by shortening games far too much.
I want this just as much as the next guy, but as long as pro players play around this problem, the average players (you know, the majority of the players) will still get shafted by Riot, because apparently we're not good enough for them to care about. Seriously, if you want to fix this problem, you need to fix Riot too.
[deleted]
[{quoted}](name=Herbal Kent,realm=NA,application-id=3ErqAdtq,discussion-id=sWKqwvrG,comment-id=000e,timestamp=2019-09-05T07:15:14.831+0000)
Agreed, buying resistances feels like a poor investment more often than not & seldom prevents getting melted.
Another wish of mine is to put some diminishing returns on crowd control, because CC is so common now that not getting stunlocked is now normal. Tenacity ought to give a window of immunity to CC rather than reducing a 4 second stun lock to 3 seconds, the target is likely still dead with most of their cooldowns up. Feels bad man.
Tbh cc used to be worse. Now they all tic at the same time. So for example if you got hit by 3 Morg roots (I know only on afo) you were rooted for 9 seconds. Where as now they have to layer it and if they don’t they get less.
Riot needs to increase the value of armor. If zed can burst me down even when I have seekers, it is pretty much dumb.
"Waaaah I build seekers than full AP, why is he able to kill me even though he built full damage!?! My half item buy should completely invalidate him from ever killing me!"
"Waaaah I build seekers than full AP, why is he able to kill me even though he built full damage!?! My half item buy should completely invalidate him from ever killing me!"
Im talking about lvl 6 zed.
You main the most broken midlaner in the game, you have no right to complain
Either nerf damage or buff resistances, because tanks have been garbage for two seasons in a row.
Also, it's about time they pay a little atention to the Toplane. Other lanes get changes every two patches for balance reasons, but if you play Top you have to deal with all kind of weird shit because "variety, duh". Seriously, probably 80 champions can go Top, and several of them are incredibly frustating to play against in 1 vs 1.
We need a complete class wide overhaul for damage. Bring back season 5 please. Keystones ruined league of legends since everyone gets damage for free.
resistances wont matter untill they remove true damage from champions and yes remove both true damage and %hp damage scaling on vayne. maybe make it scale with current %hp magic damage but buffing Q cooldown and PHYSICAL damage. if players hate vaynes W they will build mercury and if they dont like vaynes Q they will go for tabis. vayne might switch from normal ad build to onhit which just screams "nerf wits end for ranged" and guinsoo having 15% magic and armor pen is not fine. it beeing removed will make item way more balanced. i dont understand why you should get massive magic and armor pen while also getting AD while also getting AP while also getting attack speed while also having attack speed buff from passive. speaking of items shojin is op and maybe nerf its cooldown to at least 100 seconds? why is jax able to proc it every time he gets his ult up? why should he be able to proc shojin if he gets it at level 6 every time he gets ultimate back?
You do realize what you're asking for is too vague and broad. Not only that, but a lot of the damage that has been done will take several season to undo.
I do agree with you, but Riot needs to fix so much shit they should have dedicate the rest of this season to cleaning up the mess and it will still only be 20% done.