Diminishing Return on CC

deltemp951512·12/24/2018, 2:54:40 PM·4 votes·2,236 views

CC would scale down as more CC is added.

It would look about like this.

First stun does 100% duration

Second stun within 5 seconds does has 75% duration

Third stun within the next 5 seconds does 50% duration

Take Pantheon (w), Morgana (q), and Sona (r)

1s (100%) 3s (75%) 1.5 (50%)

Instead of being stunned for 4.5 seconds you would be stunned for 4 seconds. It is not a huge change but it would help enough to see a difference.

10 Comments

DrCyanide12/24/2018, 2:57:50 PM2 votes

Swap the order around and it's a bigger difference.

1s (100%) + 1.5s (75%) + 3s (50%) = 3.25s

That's a full 1.25s less time than what it is now, and barely longer than if Morg's Q hit on it's own.

Nyarlathοtep12/24/2018, 3:43:29 PM2 votes

Ye-- no. Why punish those that chain cc? If you really find it that troublesome, go for tenacity. As long as it isnt displacement tenacity will help. If you are still frustrated then remember,you are taking the cc so your team will have an easier time doing their job.

xDogMeatx12/24/2018, 4:27:02 PM1 votes

i like the idea but this is not the type of game to do that i mean it pretty much gives you free tenacity if you add this and if you max that stat out then you can basically bum rush someone with 0 counterplay due to this idea you put out.

Rathar Dashing12/25/2018, 2:04:07 AM1 votes

It shouldn't be a core game mechanic, but it could be a good item or champion passive. Something like "Each time you get hit by CC, you gain 20% tenacity, Max 60%."