Mundo has Identity Crisis
Mundo knows who Mundo is, Mundo is Mundo.. Right?
Yes but what is he a tank? If he is a tank why is he diein more often now then ever? Does he scale off of Ap or Ad ? If he is fed do you build mr to counter his magic or armor to counter his E steroid? How would you even know if he is maxing E first? What if you rush magic resist early to find out he chunks with E? Why is his win rate low in this preseason? Why is top Mundo less of a factor now in team fights even if fed? Why do people prefer to have a Fed Nasus compared to a fed Mundo?
See Mundo scales off of health and health regeneration, all Riot has to do is introduce a ant to summoners rift that once killed gives Mundo +1. Hp regen and he is broken. What can you do really to balance him? Well till now all I see are nerfs to him and buffs to others, I had 55% win rate at the end of season now it's 50% why is that? Yeah maybe I suck but 0% winrate in LCS do they suck too? :( somewhere is a problem .
A couple of factors:
The Morellos Meta: Morellos used to be situational you would get it because you need to counter Healing champs now it's a must build. Mundo has to deal with Morellos every game fed or not, your ult is reduced by half.
Baron Nerfs: barons healing removed another strike at Mundo whether you like it or not.
No buffs Dragon: yea you heard right, no buffs from Dragon really help mundo because unlike Garen or Maokai he does not scale with Ap or Ad he is pure hp scaling. Unlike champions like Nasus or Rammus he does not deal extra damage to towers either.
And that is Mundos problem.. He scales with Hp too hard, his base damages too high, one ignite and he hurting, no ignite and he is hurting other people.
So Rito I know he is an old champion, I have a lot of games played with him, I know every subliminal and actual nerfs he got, from the hp regen from randuins removed, force heart of gold, cleaver width, warmogs un stackable, from 1k hp to 800 on mogs, tamas inpaler removed. I can go on and on but it's not fair to keep going because hp is such a huge factor in game and to release or remove one hp item is effecting him. My suggestion for Mundo is to reduce his health scaling and buff else where. You guys can buff him with some form of gap closer or cc while removing some of his heavy sustain. I don't think he needs a FULL rework because Mundos kit appeals greatly to new players trying to play a simple champion.. But he does need something to separate the new players from the greats and right now all it is is cleaver aiming.
Edit: I know a lot of typos I posted from phone but I also can give ideas, maybe his passive can be changed to like 3 second invulnerability when low hp that has a cool down, sort of like Volibears passive but no healing. Or maybe less heals on ultimate more shorter cool down, his ultimate could even just be a temporary large shield, so everyone knows not to focus him. If you want to introduce cc maybe when attacking with E after someone is Q you disrupt them or stun them of course reducing the slow on Q in process. If you want a gap closer maybe something with his W a mini trust jump I don't know. His lot has a lot of potential for change you could even make use of a reward system for landing cleavers. Regardless of what happens his hp scaling needs to be gutted and in doing so he either needs real scaling abilities with ap or ad, gap closing or some cc. Another idea is to make his E pure magic damage on hit instead of physical damage so people know to build MR to counter him.
Edit 2 : when I say health scaling I mean hp regen too
Edit 3: I will clean this all up later still on phone but would just like to mention, Riot wanted Mundo to be played as a jungler and as of now he can clear but is extremely vulnerable and it's risky early. His W hurts him but I feel it can be viable if so many champions didn't have escapes. Mundo has no gap closer and hi cleaver width got reduced making it that much harder to successfully hank. He really has no cc for that.