Fiora Rework (As inspired by Smash Bros.)
What's up, League!? Platinum player Cardi here with another post on a Fiora Rework, because I absolutely love Fiora. This time, after having played Super Smash Bros. 4 a good bit, I've come up with an amazing reworked kit for Fiora that's inspired by both its gameplay and certain characters within it. (Marth and Lucina, anyone?) And here it is!
Artful Strikes (Passive): Fiora parries attacks and projectiles that strike her during any of her ability's animations. The parried attack or ability has its added effects (such as crowd control or on-hit effects) removed and its damage decreased by 35%.
Fiora's new passive is Artful Strikes. This whole new, remade passive draws inspiration from the Smash Bros. series where a melee character's attack can cancel out other similarly powered attacks and projectiles. Armed with this passive and a little bit of good timing, Fiora can Lunge, Blade Waltz, and Riposte her way across the battlefield without getting disabled or heavily damaged. And she can look cool in the process too, because when she parries an attack, her ability's animation frame will lag for a split second to show off how amazingly fast she deflects her enemy's offenses.
Lunge (Q): Fiora lunges in a line, dealing physical damage to all enemy units struck. Hitting an enemy with the tip of the blade causes Lunge to deal double its total damage, and damaging at least one unit reduces Lunge's cooldown by 40% (after CDR is applied). Lunge is a fixed-range linear dash.
Cooldown: 28/26/24/22/20 seconds
Fiora's new Lunge is a skillshot, capable of being dodged by her opponents, but also capable of dealing tons of damage if perfectly aimed. Another mechanic that's inspired by Smash Bros., the sweet spot on her Lunge rewards players that can successfully maneuver Fiora to strike her opponents with precision and skill. As an added bonus, using Lunge in-combat as opposed to using it as an escape will lower its cooldown to allow Fiora to maintain a duel or chase longer.
Riposte (W): Fiora steps forward and strikes swiftly in an arc in front of her, dealing damage to all enemies hit, plus an extra amount and stunning her opponents if she's parried attacks or projectiles within the last two seconds. Riposte will parry projectiles and attacks during its animation, but will not lag like the rest of Fiora's abilities.
Cooldown: 10 seconds Magic damage: 50/75/100/125/150 + bonus % of damage parried in the last two seconds Stun duration (after a parry): 0.5 seconds (shorter than Riven's stun)
Fiora performs her own version of Riven's Broken Wings, stepping forward and dealing damage in front of her. Riposte is especially effective after Fiora's parried some damage, because it returns a significant portion of the damage she's received back to her enemies. This would essentially be Fiora's counterattack ability.
Blade Waltz (E): Fiora dashes a short distance (think between Yasuo's E and Riven's Q) while flourishing her blade along the path, dealing damage to all enemies struck. Higher ranks in Duelist increase the number of slashes in Fiora's Blade Waltz repertoire while simultaneously increasing the total damage of all the slashes (at maximum Duelist rank, she can Blade Waltz five times in a row, as opposed to only twice).
Cooldown: 20 seconds after first cast
This is the new Fiora's bread and butter trading, teamfight, and dueling ability. Without a method of making herself untargetable, Fiora has to rely on her abilities' dash frames to block and parry attacks and crowd-control. Blade Waltz allows her to do so artfully and gracefully. Its mechanics are similar to that of a Riven's Broken Wings while its travel distance is slightly longer and more reminiscent to that of Yasuo's Sweeping Blade. Each time Fiora levels up her ultimate, Blade Waltz's "cooldown" is effectively decreased in combat, as Fiora can Blade Waltz an additional time before the ability is down for good. Perfect timing of Blade Waltz is what'll keep Fiora alive in teamfights while enabling her to function as a powerful to the death fighter/assassin. One important thing to note is that as the number of strikes increase, the total damage of Blade Waltz remains the same. This means ranks in Fiora's ultimate will increase the utility of Blade Waltz by adding an additional available cast of it, but lower the damage of each strike. In other words, spamming all the slashes at once will do you no good!
Duelist (R): Fiora salutes her blade into the air, ridding herself of disables (excluding displacement effects and suppression), and gains maximum cooldown reduction, increased attack speed, movement speed on-hit, and a healing effect whenever she parries an attack or ability, for twelve seconds. Also passively increases the total damage of Blade Waltz.
Cooldown: 160/150/140 seconds
Duelist is Fiora's new ultimate. When she activates it, she instantly becomes ready for combat and gains a wide array of powerful offensive stats. When she parries attacks, she heals for a bit of health, empowering her in the most dire of situations if she can successfully defend against her opponent's onslaught with good timing of her abilities. Careful, though. It only lasts for twelve seconds and doesn't reset the cooldown of your abilities. Don't activate it if you're already doomed, because it has a very long cooldown!
And that's it! If you're a Smash player I hope you can see how the new kit is inspired by the mechanics of Smash, and Lucina/Marth.
Until next time, then!
