Actions for Cassiopeia post 4.21?
It's been quite a while since 4.21, all the feedback upon 4.21's release, an entire holiday and even a free week of her. So I suspect you have plenty of data already right?
Everyone knows she isn't trash like she was pre-4.21. But everyone also knew that balance wasn't her real problem. That could easily be fixed with enough number twerking. The core issue is her fundamental design.
There has been dozens of threads made during the break, but I'll TL;DR it
TL;DR -
- You need to do something to Cassiopeia so that she isn't the League's AP Rambo
- Q and W SHOULD NOT REQUIRE HER E TO DO HIGH DAMAGE!!!!!!!!!!!
- Building up on the previous point, she still have exclusively a single range and pattern, and that is of a short-ranged ranged all-in mano-a-mano style
- Q's Cooldown being so much higher than the Poison's duration feels HORRIBLE
- Cursor detection of poisoned vs. un-poisoned unit can be a real bitch in a messy fight
- Her Passive fails in both Thematic Consistency AND Gameplay
- Smooth out her power-curve so that she is just like pre-rework Cassiopeia please
- Building upon THAT note, Cassiopeia is unplayable in ARAM, Dom, and TT
- "throw away the entire rework and revert her to old Cass!"
- her ability to maintain mana only works while farming, but in a teamfight, just killing a frontliner can wear you out
- ALL poison indicators (not just Cass) should be a little more clearer than just a tiny purple puff
So far the only people who are satisfied with her rework are those who don't even care what the champion is, as long as she is viable/borderline OP. Or to put it another way, people who would have been satisfied with a blue rectangle firing off red rectangles as thematics and gameplay doesn't matter as long as they can win with their choice of champion. This has always been the case from the beginning of the rework and has been what I've gotten out from the design of Cassiopeia's initial rework.
To be perfectly honest, I'm beginning to wonder why you didn't just create two separate champions instead...
...and that's it. Cassiopeia could have totally been that type of champion, and be able to unleash her damage not through brute force in more indirect means, after having debilitated them enough for her to tear apart.
does like no damage despite being a metal giant holding a frikkin huge anchor. That is thematically inconsistent. My belief is that this makes perfect sense in a discussion of pure balance, but
? The one you think of is different. While I described a manipulator who is a stranger to the use of brawn, the one you described is a nymph.