New Innate for Koggy?
I've already pitched ideas regarding focusing Koggy's character down to 'tank-busting artillery platform', so suffice to say there would be some re-balancing of power to go along with these potential changes.
When it comes to new Innates I've got two concepts I've been kicking around (and if anyone has any better ideas please feel free to share). One would have a little more interesting nuance to it while the other fits better with the 'tank-busting' side of things.
Regardless! Here we go.
So Empty: Kog'Maw deals bonus magic damage on his basic attacks and single-target spells equal to (small base amount plus a percentage of his MISSING mana).
Vs...
Void Acid: Kog'Maw's basic attacks and spells mark foes with stacks of Void Acid for (duration). If a foe is hit with three stacks the stacks are consumed and they take (percentage of their missing HP) magic damage.
So the one gives Koggy some cool levers to play with when it comes to his mana pool. The closer he is to OOM, the more he hurts. The other is a pretty straight forward anti-tank effect. Sure it'll hurt softies, too. But more HP means more hurtin'. Any thoughts?