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If League of Legends wants to be taken more seriously as an esport/sport...

Bassoonist··4 votes·1,152 views

I and many others feel that crit should be removed. Crit is the main thing at the moment that is the difference between real sports and League. In real sports, there is a direct reaction for everything, where as crit is completely random and a gamble that makes things unfair, unrealistic, and random.

 Competitive play should be about who can mechanically outplay their opponent, or who can have the best map presence, or which team can work better cohesively, not who gets the "lucky" crit changing the fate of the game. Luck is what it boils down to, and luck should not play such a huge role in League.

18 Comments

Meep Man5 votes

They already are taken seriously

Earl Eulrich2 votes

mh, I think you should reconsider there. It´s enjoyed by a lot of people that are already into esports/games in general - but it´s not like basketball or football, which may have less viewers in total...but even people that aren´t interessted in them would have to admit that there´s quite some skill involved and it needs serious deication and a lot of effort to get to the very top. For league now this isn´t entirely true...which is admitetly mostly due to prejudice - but the RNG-factor just further establishes it as a "non-professional" sport, as double-critting with an IE to win an early drake-fight doesn´t take practice or anything...it just needs a little luck and that´s all. Sure, there´s a lot more than that to a league match - but it absolutely doesn´t change the fact that this last bastion of RNG is completely unnecessary and unhealthy in a competitive environment.

Meep Man3 votes

True true, but you can't compare League to modern sports. No person who hasn't played the game for a while will say "Hey, League is a sport."

Earl Eulrich2 votes

Nontheless, that´s what esports strive to do - they want to be part of the "real sports", they want to be part of sports-boradcasting (outside of korea). So it´s highly questionable why even after 5 years they still didn´t fully remove RNG, especially since it´s rather easy to do (you can just switch crit into "weapon mastery"->amplifies AA dmg by %, and you don´t change the mathematical dps at all - but you get rid of all the RNG). It´s just not understandable why the heck they leave this mechanic in the way of their greater goals for esports appealing to a broader public.

Well Hungarian3 votes

{quoted} I and many others feel that crit should be removed. Crit is the main thing at the moment that is the difference between real sports and League. In real sports, there is a direct reaction for everything, where as crit is completely random and a gamble that makes things unfair, unrealistic, and random.

 Competitive play should be about who can mechanically outplay their opponent, or who can have the best map presence, or which team can work better cohesively, not who gets the "lucky" crit changing the fate of the game. Luck is what it boils down to, and luck should not play such a huge role in League.

You say randomness is what seperates real sports from esports.

I guess a random rain storm during a football game doesn't count as random. I guess a fan reaching down to catch a fly ball before the player can doesn't count as random. I guess two boxers who clash heads and the fight is ended due a cut isn't random. I guess a race car driver's transmission blowing up and getting fluid over a track isn't random. I guess a naked fan running out onto a soccer field disrupting the game isn't random.

I could keep going...but hopefully you get the idea.

Earl Eulrich1 votes

the idea i get is that you are comparing apples and matchboxcars

all the examples you list are not wanted by the sports, they just happen "accidentally" (rain not so much, but that affects all teams just the same anyway). No sport encourages them, and they try to keep their occurance as low as humanly possible. Riot on the other hand could absolutely keep the occurance of Randomness in their gamemechanics at 0 with a little effort.

DrCyanide1 votes

I saw an old post by a Rioter on just that. He mentioned that those are OK kinds of random, random that forces both sides to adapt. The problem is, Crit isn't like either of those. Crit is more like a baseball randomly sailing upwards anytime someone tries and catches it.

SexyTaylorSwift1 votes

Or you mean like a punted football taking a random bounce to sit on the 1 yard line? Or a fumbled football taking a random bounce? I suppose you have never seen a baseball take what is called a "bad hop"? Trust me, I hate crit and think it should be removed, but that guy has a point.

DrCyanide2 votes

So let it happen, but don't let people change their chances. Can you imagine if the longer the football game went the more likely the ball was to bounce to the 1 yard line? Can you imagine how much that would screw with the team punting the ball the times it didn't?

There's random, and then there's relying on random. Crit is relying on random, as oppose to just accepting it when it happens.

Raptamei2 votes

Dota is a serious esport with a much higher prize pool than LoL.

One of its most common carries can randomly ignore damage from nukes, and one of its strongest initiators has a random stun.

Works as intended.

Long Dong Wukong3 votes

DotA RNG tho. dingdingdingdingding 4x Incinerate dingdingdingdingding 4x Fireblast dingdingdingdingding 4x Unrefined Fireblast

mfw

Meep Man1 votes

Phantom Assassin is the master of RNG Ogre Magi is all skill wink

Raptamei1 votes

[{quoted}](name=Long Dong Wukong,realm=NA,application-id=3ErqAdtq,discussion-id=s2h6EQni,comment-id=00010000,timestamp=2014-12-13T17:01:08.830+0000) DotA RNG tho. dingdingdingdingding 4x Incinerate dingdingdingdingding 4x Fireblast dingdingdingdingding 4x Unrefined Fireblast

mfw

What luck? 100% SKILL.

http://www.nerfnow.com/img/1146/1821.png

Long Dong Wukong1 votes

lol

Ogre is fun as fuck I don't even care. The dingdingdings flow through me.

SmokingPuffin2 votes

Crit is the main thing at the moment that is the difference between real sports and League. In real sports, there is a direct reaction for everything, where as crit is completely random and a gamble that makes things unfair, unrealistic, and random.

Dunno about this thesis. Have you seen a football bounce?

I'd be fine with reworking crit. I saw one proposal to rename the stat Precision, and have it be simply +X% damage on basic attacks. Same scaling functionality with less spikiness. This has upsides and downsides for gameplay.

Kuroi861 votes

Because luck has never ever been a factor in a sport before...

SexyTaylorSwift1 votes

Crit isn't random with my 100% Crit Fiddlesticks.

Legostrike1 votes

meh, as people have pointed out there is RNG chance in real sports. and the game is really determined by stratigy, wither you are behind or no.

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