How to Fix Devourer
The item says "Takedowns on large monsters and champions increase the magic damage of this item by +1..."
Instead, make it read:
"Champion kills and assists increase the magic damage of this item by +1. Killing a large monster increases the magic damage of this item by +1..."
- Alright, the item tooltip is a bit longer, but look at fricken Dead Man's Plate, RG, or BoRK. Don't give me that.
- By putting champion kills/assists (reworded from takedowns, because many players might not know what that means) first, people will at least see this if they don't read the entire description. This should remind them that ganking is still a viable (and possibly ideal) option. It would encourage more teamplay and consequently reduce overall toxicity.
- This change puts more emphasis on assisting laners. I shouldn't have to explain why this is good, but for no better reason than this: helping your laners makes them happy.
- fuck it, INCREASE champion takedowns to +3 for all I care. (realistically, +2 may be better, you already snowball off kills so +3 might be too much in that regard). I see why crab is +2 (it is helping your team with vision and overall objective/map control, and it is also a riskier monster to kill). But why are champion takedowns only +1 ? This could be another thread entirely, but it's really not enticing to help your team when killing crab or wolves is seemingly much more beneficial to yourself (and success is guaranteed). So, let's up that risk/reward factor to ganks and encourage Devourer users to poke their heads out of the trees once in a while.
Thank you for reading my thread.