Riot games, do you think that making chests easier to get would make people play less league?
Help me understand why you let your premade queue teammates get chests for you, but not random people, because it's obviously not feeling like people should earn them if their friends can easily unlock them. I am not good at league, but there are quiiiite a few people who share that trait with me.
Why do i have to invest time learning a champ that I will possibly dislike, when I could easily be playing a champ i'm comfortable with to get the same rewards? You could even have something like "one s for a chest, then two..." capping at 4 or 5 and it would allow people to enjoy the games EVERY time instead of having to worry about needing to waste time that they could be enjoying the game trying to learn another champion they will probably never play until the next season rolls around.
I get it, you can use the excuse "we want to diversify peoples champion pools" but come on, help out the little guy that WORKS and doesnt have time to play multiple games a day let alone learn new champions.
It's only one chest per week riot games, its only one champ shard per week. I'm still going to be at the computer playing league whether you appriciate me or not, along with probably 40% of your playerbase, but damn can you show your community that you understand how the world works?