Making people play new champions for chests creates animosity in league.

Namid S·9/15/2017, 4:07:06 AM·9 votes·806 views

I was just playing a game where someone said, "I don't care about this game, my pre-made isn't going to get an S so lets just surrender." This was a game where I myself was feeding but also was trying to get an S on a champion, being Nasus. I had tried several other champions before Nasus all of which I couldn't play well enough to get an S.

The current chest system is unintentionally a direct cause of feeding and general disinterest in League of Legends due purely to the fact that people are made to play champions that they have no clue how to play, but also have no interest in playing the champions well and in many cases they have no desire to win if things do not go perfectly. This is not the first time something similar to this has happened, as players simply don't care after things go wrong if they are only trying to get a chest on a champion.

This should not be the way anyone treats the chest system. Playing games until something goes wrong and you or your pre-made loses their S rank status so you semi afk to make the game end faster. Getting a great lucky score in the early game and then spending the rest of the game farming even if it causes you to lose as long as you get the chest. Even playing hours upon hours of games of blind pick summoners rift alone as a champion you don't like and aren't good at just HOPING for a lucky break that can free you from this unnecessary challenge.

When I have talked about this before I was told many things about the chest system and Riot's thinking as to why they require you to play new champions to earn chests. The biggest points were "The more champions that you main means more money Riot will make for skins that you potentially purchase", "Riot wants you to diversify your champion pool", "If the chests were easy to get they wouldn't mean anything" and finally "Riot wants to reward people for playing the game more than others." I believe every one of these statements to be false.

In the current hextech crafting system, the average person is capable of getting maybe 4-6 chests on their own. After that what mostly happens is people trying to work the system, or getting carried by their friends playing champions that they are never going to touch after they get the chest. It's highly improbable that these individuals will attempt to purchase more skins for champions that that much more than likely won't play in the future.

The main way people learn abut new champions is seeing other people play them, as people had diverse champion pools long before hextech crafting. The player base is so big and the champion selection is so vast that in today's League community you are bound to see many people playing a variety of champions, getting first hand experience of these champions game play.

I in no way shape or form think that chests should be easier to get, but I do feel that they should be more attainable in the sense you are rewarded for what you have become good at by yourself, rather than being about playing league of Legends games SOLELY for the sake of chests. I firmly believe, that adding a scaling rewards system (chest going from 1 S to 3 S's and capping at 5 S's or more to earn one chest) would not harm the hextech crafting system.

Riot does not want hextech crafting to give out rewards for people who simply have more time in their day to play league of legends. This would alienate half if not more of the casual player base who plays the game once or twice a day just seeking a bit of fun in their busy schedules. By including a scaling rewards system into hextech crafting, you would benefit the half or so League players that enjoy the game sparingly and allow people who do not have time to dedicate towards learning champions to benefit equally to those who do.

No one will ever get an S every single game even if they only use their best champions. League matchmaking is a highly volatile and extremely imperfect system, and massive win streaks where you carry every game and get S's automatically are extremely unlikely. My idea is not to cut any of the required work it currently takes to earn chests, simply to shift the work from being about champions that you aren't good at, to champions that you are. If you have read up till now I would like to thank you, and I look forward to reading your comments as I continue to mold my philosophy on changing the hextech system with your criticism, hopefully one day achieving such an understanding as to be recognized by Riot games themselves. Thank you again.

11 Comments

wei2709/15/2017, 4:54:11 AM1 votes

haha yeah if only poeple will not play those champs that they play for first time in rank, but we know that is never gonna happen

wei2709/15/2017, 5:18:22 AM1 votes

i first time champion in rank for chest lol

Namid S9/15/2017, 5:44:46 AM1 votes

To all the people disliking my post, could you at least put your opinions in a comment down here? how am I supposed to fix my thinking if you don't tell me what I need to fix?

To the people who liked it, I'm glad to have your support :)

BubblyRainbows9/15/2017, 6:17:16 AM1 votes

There is some validity to what you say. My gameplay definitely revolves around earning chests. However, maybe it's just because I get bored easily, but I don't mind the system at all. I have legitimately earned chests (S- or better on my own, not with a premade) with 33 different champions this season. Not because I'm an amazing player (I'm bronze) but just because I don't really main ANY champ. I change champions every game. If I have a chest available to win, I play a champion I haven't won one yet with. If I can win a chest, great! If I did really well and got close, I might play that champ again the next game. If I do horribly, I choose a different champion the next game. But the upside is that I've become a passable player of a pretty large champion pool as a result.

However, the negative of the system in my eyes is this: I only play the champs I am best at when I have no chests available to win. If I have a chest available to win, I will NOT play a champion I already have a chest with. I won't do it. Because it feels like IF I got an S- or above, it's a chest I COULD have won and didn't. And that really bothers me. Thus, when I have chests available to win, I am not playing champs I'm good at, but ones I'm either mediocre or bad at. I still give it my best effort (because I want that S), but the fact remains.

(Last note before someone complains: I don't play ranked in general, and I NEVER play ranked with champs I'm not good at. So I am not costing anyone LP. I play normals or ARAM for chests)

afmghost9/15/2017, 6:20:32 AM1 votes

I look at it in a different light. Granted I solo all the time, but hear me out. Chests contain goods for the player, but require said player to get an S- or better on a champion they probably haven't played much. That's called an incentive. You started playing a new champion, you learned their mechanics, you scored that S, take this crate and enjoy. Not only do you have loot, but you learned (or are at least formidable with) a champion that you recently never touched. You are now that much better of a player because you now have a new champion under your belt. Would you have tried to learn said champion if you had no crate? Probably not. Now I don't party much at all, but I never worry about crates when I do. However, I can't speak for others.