Making people play new champions for chests creates animosity in league.

Namid S··9 votes·806 views

I was just playing a game where someone said, "I don't care about this game, my pre-made isn't going to get an S so lets just surrender." This was a game where I myself was feeding but also was trying to get an S on a champion, being Nasus. I had tried several other champions before Nasus all of which I couldn't play well enough to get an S.

The current chest system is unintentionally a direct cause of feeding and general disinterest in League of Legends due purely to the fact that people are made to play champions that they have no clue how to play, but also have no interest in playing the champions well and in many cases they have no desire to win if things do not go perfectly. This is not the first time something similar to this has happened, as players simply don't care after things go wrong if they are only trying to get a chest on a champion.

This should not be the way anyone treats the chest system. Playing games until something goes wrong and you or your pre-made loses their S rank status so you semi afk to make the game end faster. Getting a great lucky score in the early game and then spending the rest of the game farming even if it causes you to lose as long as you get the chest. Even playing hours upon hours of games of blind pick summoners rift alone as a champion you don't like and aren't good at just HOPING for a lucky break that can free you from this unnecessary challenge.

When I have talked about this before I was told many things about the chest system and Riot's thinking as to why they require you to play new champions to earn chests. The biggest points were "The more champions that you main means more money Riot will make for skins that you potentially purchase", "Riot wants you to diversify your champion pool", "If the chests were easy to get they wouldn't mean anything" and finally "Riot wants to reward people for playing the game more than others." I believe every one of these statements to be false.

In the current hextech crafting system, the average person is capable of getting maybe 4-6 chests on their own. After that what mostly happens is people trying to work the system, or getting carried by their friends playing champions that they are never going to touch after they get the chest. It's highly improbable that these individuals will attempt to purchase more skins for champions that that much more than likely won't play in the future.

The main way people learn abut new champions is seeing other people play them, as people had diverse champion pools long before hextech crafting. The player base is so big and the champion selection is so vast that in today's League community you are bound to see many people playing a variety of champions, getting first hand experience of these champions game play.

I in no way shape or form think that chests should be easier to get, but I do feel that they should be more attainable in the sense you are rewarded for what you have become good at by yourself, rather than being about playing league of Legends games SOLELY for the sake of chests. I firmly believe, that adding a scaling rewards system (chest going from 1 S to 3 S's and capping at 5 S's or more to earn one chest) would not harm the hextech crafting system.

Riot does not want hextech crafting to give out rewards for people who simply have more time in their day to play league of legends. This would alienate half if not more of the casual player base who plays the game once or twice a day just seeking a bit of fun in their busy schedules. By including a scaling rewards system into hextech crafting, you would benefit the half or so League players that enjoy the game sparingly and allow people who do not have time to dedicate towards learning champions to benefit equally to those who do.

No one will ever get an S every single game even if they only use their best champions. League matchmaking is a highly volatile and extremely imperfect system, and massive win streaks where you carry every game and get S's automatically are extremely unlikely. My idea is not to cut any of the required work it currently takes to earn chests, simply to shift the work from being about champions that you aren't good at, to champions that you are. If you have read up till now I would like to thank you, and I look forward to reading your comments as I continue to mold my philosophy on changing the hextech system with your criticism, hopefully one day achieving such an understanding as to be recognized by Riot games themselves. Thank you again.

11 Comments

wei2701 votes

haha yeah if only poeple will not play those champs that they play for first time in rank, but we know that is never gonna happen

Namid S1 votes

People don't first time champions in ranked because they want to get chests, they do it because they see someone play it in LCS or because their favorite streamer/youtuber told them that was in the meta.

wei2701 votes

i first time champion in rank for chest lol

Namid S1 votes

I would hate to be in a game with you

Namid S1 votes

To all the people disliking my post, could you at least put your opinions in a comment down here? how am I supposed to fix my thinking if you don't tell me what I need to fix?

To the people who liked it, I'm glad to have your support :)

BubblyRainbows1 votes

There is some validity to what you say. My gameplay definitely revolves around earning chests. However, maybe it's just because I get bored easily, but I don't mind the system at all. I have legitimately earned chests (S- or better on my own, not with a premade) with 33 different champions this season. Not because I'm an amazing player (I'm bronze) but just because I don't really main ANY champ. I change champions every game. If I have a chest available to win, I play a champion I haven't won one yet with. If I can win a chest, great! If I did really well and got close, I might play that champ again the next game. If I do horribly, I choose a different champion the next game. But the upside is that I've become a passable player of a pretty large champion pool as a result.

However, the negative of the system in my eyes is this: I only play the champs I am best at when I have no chests available to win. If I have a chest available to win, I will NOT play a champion I already have a chest with. I won't do it. Because it feels like IF I got an S- or above, it's a chest I COULD have won and didn't. And that really bothers me. Thus, when I have chests available to win, I am not playing champs I'm good at, but ones I'm either mediocre or bad at. I still give it my best effort (because I want that S), but the fact remains.

(Last note before someone complains: I don't play ranked in general, and I NEVER play ranked with champs I'm not good at. So I am not costing anyone LP. I play normals or ARAM for chests)

Namid S1 votes

I appriciate the time you took to respond to my post :) a player like yourself who likes to play with any champion that they can I feel would benefit from this system greatly, because you can keep majority of your games to playing random champions while at the same time knowing that when a new chest is available all you need to do is grind out games with your BEST champion, which would be the same amount of work as grinding out games with champions you aren't good at while also giving you the satisfaction of knowing you will be rewarded for your strengths. What do you think?

BubblyRainbows1 votes

First, let me say this: I know that I am not the average player. In many ways I am an outlier. But personally, while I see the intent of your idea, and it's not terrible, requiring multiple S ranks to earn chests would actually make it harder on a player like me. I manage to earn a chest each time a new one becomes available within a couple of days usually. Sometimes a week or more, especially near the end of the season when the only champs I have no chests with are ones that I'm awful with.

Personally, I would be 100% in favor of your idea IF I could still earn chests the current way: With 1 S- win on a champ I haven't won a chest with before. If the system can benefit both me and the one-trick players, then great! I'm all for that.

Namid S1 votes

Amy that's exactly what I want, my idea is an addition to the system not a replacement in any way :)

afmghost1 votes

I look at it in a different light. Granted I solo all the time, but hear me out. Chests contain goods for the player, but require said player to get an S- or better on a champion they probably haven't played much. That's called an incentive. You started playing a new champion, you learned their mechanics, you scored that S, take this crate and enjoy. Not only do you have loot, but you learned (or are at least formidable with) a champion that you recently never touched. You are now that much better of a player because you now have a new champion under your belt. Would you have tried to learn said champion if you had no crate? Probably not. Now I don't party much at all, but I never worry about crates when I do. However, I can't speak for others.

Namid S1 votes

I understand that it is incentive to play a different champion in a different role, but many League players don't play this game for any reason other than fun. They have no desire to become good at the game, even if they like the competitive scene, just like any other sport. Having incentive to try new champions is only a positive thing, but I do believe that there was always incentive to try new champions just by seeing them played masterfully by other people in games you would have played anyway.

With 120+ champions (I believe) inspiration to try new champions doesn't just come out of thin air, if your playing a champion to get a chest the odds strongly favor you having liked seeing what this champion could do in a previous game. I don't believe my system would take away from champion diversity because if a person had wanted to try a new champion they would play the champion to see if they liked it, and if so naturally realize 1 S would still be a better trade than playing with a champion you know and getting 5 or more S's. People want to play new champions, but getting chests shouldn't be a requirement to if you don't like the champion.

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