What is the point of learning new champions to get chests?

Namid S·9/13/2017, 9:22:37 PM·10 votes·1,987 views

League of legends is an incredibly fun game, and the honor system was an amazing addition in order for riot games to give back to the player base. But I need someone to help me understand why instead of a scaling rewards system for champions that people like to play, because Riot want's people to enjoy the game, we are forced to play more than one game of champions we have no interest in. I understand that Riot doesn't want rewards to be handouts necessarily, but is it really optimal to have people playing and trying at random champions that they wouldn't play otherwise?

In my proposal, we make the system a little easier for people to get rewards while still keeping the same amount of grind work for boxes, just making it more enjoyable and less of an unnecessary hassle. When you get a chest for a specific champion, and you also have mastery 5 or above on said champion, then you can get boxes for that champion as much as you want but each new box would add an additional S required until you reach a number predetermined by Riot. I think that this would prevent people from abusing the system while also making sure that the grindwork for earning chests remains intact. Let's face it, there is nothing fun about playing champs just to earn boxes, especially if you think that the champions aren't fun, because at the end of the day League of Legends is a GAME and game's should always be enjoyable. Unless it's Dark Soul's for all the masochists out there.

For anyone who says "just get someone to carry you" why would i want to subject another person to having to do well for the both of us when I don't have any clue as to playing a champion, when I could earn a box comfortably without having to practice a champion I'm only going to play for superficial reasons? If Riot games were to implement a system similar to this people wouldn't play any fewer games, They would just be happy knowing there's no pressure to learn new champions for no reason other than a one time S rank.

Thank you for reading to this point if you have, and I would appreciate any kind of criticism you have for me in the comments, although please refrain from useless comments such as "you should be glad they even have rewards" or "get good" unless you have substantial additions to those type of statements. Or if you just feel like trolling, I know that some people in the community just like to spew garbage so if that's how you get off then by all means. I am not a good League player and I will not pretend to be, but I would love it if the rewards system was geared towards playing with your favorite champions, instead of playing random champions that you do not like and have no interest in other than getting a chest and moving on. Unless there is a good reason that we potentially shouldn't enjoy the game when we are grinding for chests, which I would love to hear anyone give.

No one is going to stop playing league or play League less if the chests are less of a useless hassle to acquire, they will only enjoy getting them more because they are rewarded for great play with their FAVORITE champions. Thank you once again if you read to here,

49 Comments

Darkdemon6539/13/2017, 9:38:31 PM3 votes

[{quoted}](name=Namid S,realm=NA,application-id=3ErqAdtq,discussion-id=LIUnElLz,comment-id=,timestamp=2017-09-13T21:22:37.480+0000)

we are forced to play more than one game of champions we have no interest in

Outside of ARAM, I haven't played a single game as anyone other than Nasus in the past three years.

DemainaNyx9/13/2017, 11:31:26 PM1 votes

Chest are free skins. Riot is being nice by offering a way for people to earn things you would otherwise purchase for free. They are not forcing you to get them, it's just them offering a way for people who don't want to spend money on the game to get some rewards for playing.

DariusDemiurge9/13/2017, 11:33:45 PM1 votes

You really going to spam this every few hours?

Chembaron Yamada9/14/2017, 2:57:16 AM1 votes

Keep in mind: Riot is a business.

Someone who is just playing a single champion and refuses to even learn another one, is less likely to purchase skins from them for example. Because if you just play that one champion, you just want skins for that one champion. Granting you the same chances for free skins than someone who plays alot more champions doesn't make sense then, since it just decreases their chance of you purchasing something from them even more.

The current system makes you learn new champions, and eventually enjoy these champions. And if you enjoy more champions, chances are that you want to purchase skins for these as well.

And before someone thinks that I want to call Riot greedy: That's absolutely not my intent. In the end, they never force you to buy anything, they are handing out content completely for free, even skins with the chest system. But if there is a chance making you play with the idea of buying a skin more oftenly, why shouldn't they do it? In the end, they are a company and have to make money to keep this game we are enjoying running.

Kai Guy9/14/2017, 3:11:56 AM1 votes

Because you cant expect folks to do the smart thing and learn every champions kit by reading it online but getting it down to muscle memory sticks around for years. Its a shiny way to encourage folks to learn champions and their kits, and to help get folks to branch out their pool. Also i want to point out its good business side because some folks are gonna find new champs they love and main and snag skins or just burn the RP on a new champ. As A Moba developer there is no reason riot should want to see their player base exclusively 1 tricking champions. Encouraging folks to learn and master other champions and roles is knowledge and helps them improve.

Around999People9/14/2017, 3:59:57 AM1 votes

Personally, I believe that the current system does work well. Rewards should be things which are fairly difficult to achieve and the need to play different champions comes with something else. As you play more champions your understanding of the game gets better. You know how to play certain champions fairly well and thus you learn how to play against them. Furthermore, as your skill with various champions increases so does your potential champion pool. If you're someone who cannot play mid (like me) and you decide to try and get a chest for a champion who's best at mid you'll improve in the lane so if you get auto-filled into mid in the future you'll be able to help the team rather than be an anchor.

So, it's just a way to motivate players to try new things. While winning games is a reward enough for you playing your one trick.

z63XnLCMwX9/14/2017, 8:23:29 AM1 votes

Tl;dr I'm a millennial and I feel entitled to free chest.

R189/14/2017, 1:20:17 PM1 votes

IMO she currently waayyyyyy too easy to get hextech chests. You can literally just hop into a normal play 1-2 games and get an S grade. I think that there should be more ways to earn keys though. I don't think I know anyone who doesn't have 10+ chests without the keys to open them.

z63XnLCMwX9/14/2017, 11:40:18 PM1 votes

[{quoted}](name=Namid S,realm=NA,application-id=3ErqAdtq,discussion-id=LIUnElLz,comment-id=,timestamp=2017-09-13T21:22:37.480+0000)

League of legends is an incredibly fun game, and the honor system was an amazing addition in order for riot games to give back to the player base. But I need someone to help me understand why instead of a scaling rewards system for champions that people like to play, because Riot want's people to enjoy the game, we are forced to play more than one game of champions we have no interest in. I understand that Riot doesn't want rewards to be handouts necessarily, but is it really optimal to have people playing and trying at random champions that they wouldn't play otherwise?

In my proposal, we make the system a little easier for people to get rewards while still keeping the same amount of grind work for boxes, just making it more enjoyable and less of an unnecessary hassle. When you get a chest for a specific champion, and you also have mastery 5 or above on said champion, then you can get boxes for that champion as much as you want but each new box would add an additional S required until you reach a number predetermined by Riot. I think that this would prevent people from abusing the system while also making sure that the grindwork for earning chests remains intact. Let's face it, there is nothing fun about playing champs just to earn boxes, especially if you think that the champions aren't fun, because at the end of the day League of Legends is a GAME and game's should always be enjoyable. Unless it's Dark Soul's for all the masochists out there.

For anyone who says "just get someone to carry you" why would i want to subject another person to having to do well for the both of us when I don't have any clue as to playing a champion, when I could earn a box comfortably without having to practice a champion I'm only going to play for superficial reasons? If Riot games were to implement a system similar to this people wouldn't play any fewer games, They would just be happy knowing there's no pressure to learn new champions for no reason other than a one time S rank.

Thank you for reading to this point if you have, and I would appreciate any kind of criticism you have for me in the comments, although please refrain from useless comments such as "you should be glad they even have rewards" or "get good" unless you have substantial additions to those type of statements. Or if you just feel like trolling, I know that some people in the community just like to spew garbage so if that's how you get off then by all means. I am not a good League player and I will not pretend to be, but I would love it if the rewards system was geared towards playing with your favorite champions, instead of playing random champions that you do not like and have no interest in other than getting a chest and moving on. Unless there is a good reason that we potentially shouldn't enjoy the game when we are grinding for chests, which I would love to hear anyone give.

No one is going to stop playing league or play League less if the chests are less of a useless hassle to acquire, they will only enjoy getting them more because they are rewarded for great play with their FAVORITE champions. Thank you once again if you read to here,

I'm a millennial and I feel entitled to free chests

?

BubblyRainbows9/15/2017, 6:26:10 AM1 votes

I am not trying to troll anyone, but why complain about chests if you only play a very small champion pool? The chances of getting a skin for one of the four champs you play (just an example number) is almost astronomically low. You want more chests, and I can understand that. But are you ever going to get anything you want to keep out of them if you only play a small number of champs? I have a pretty large champion pool, and half of the stuff I get from chests still just gets disenchanted or rerolled.

I like the current system because it has caused me to become reasonably decent at a LOT of different champions. Not great, mind you, but decent. Which also means I know how to play around a lot of champions a bit better than I did before I had ever played them.

richman219/1/2018, 12:15:21 AM1 votes

let me try to explain this to you in a way you may understand, since the other commenters dont seem to be able to get through to you in a meaningful way. i am another guy who has a couple champions i really enjoy, but i dont side with you in your suggestion. because, it goes a little bit like this, and you might get it this way since your a fellow working person.

say you have two employees at a job, both salaried at 700 dollars a week. they are employee 1 and employee 2. they have similiar to identical backgrounds, at least in the ways that matter. employee is your average worker, you cant really complain about his work quality or speed, but you also cant really coomend him on it either, its just average and hits the requirements, but never goes above them, or drops below them.in addition this employee leaves when its time to leave, and while working never has time for anything but his task and his task alone. however, employee 2 always goes above and beyond, doing not only what is required by his position, but also either much more of the unspecified task, or also cleans, does things for the other employees, always has time to help others, even at risk to his own tasks time table, and almost always stays over his scheduled shift in order to help those that need it, get his own assigned tasks completed, and make sure everything is cleaned behind him too. is it fair that both people are paid the same amount in salary? when it comes time for incentive type raises would it be fair to give both employee 1 and employee 2 a raise to 750 dollars a week or give employee 2 a raise to 800 dollars a week since he is always above and beyond in him work ethic, while employee 1 isnt bad, but isnt good either. i think that the answer is clear, and that the person doing more, putting forth more effort, and going beyond what is in his specific actions should definitely be given the raise, while the average average guy should be looked over, as this would be both positive and negative reinforcement in one move. you positively reinforce that mroe effort = more results, while dishing negative reinforcement to a light degree that those that do less, get less. that is the way of the world, and it is the way of f2p games that also have optional micro-transactions. you put more in, you get more rewards out. whether you want to put money or time in is your choice for those extras. or you can just get back what you put in, and if its less then its less. and fyi the grading system compares your stats to the performance levels of other players on the same champion, in the same role, in the same elo range. so ur not getting compared to the average of a challenger or pro level player to begin with, your getting compared to your fellow wood or plastic players, so dont go throwing accusations that riot is biased towards the higher elo players in this one specific area. i am just a measily silver player, and even i dont have a hard time collecting my chests off champions, simply by understanding the game at my level, and picking odd roles for different champions, even those im not exspecially good at, nor that i enjoy or will likely ever play again past the S rank.