A very weird Mordekaiser rework idea
I know Morde players are probably gonna hate this idea, as it changes him massively. I'm doing this based on his concept as being a master of metal and what he looks like.
At first glance, he certainly doesn't look like a mage. He looks like a badass knight with a giant mace to just smash people's shit in. Though that isn't at all what he is like.
My concept is to make him AD/Armor champion. Bare with me.
Passive: Fragmented Armor
Since Fiora's new ult came in. It got me thinking. Her ability revolved around attacking the different sides of a champion. What if that happened to Mordekaiser but in a defensive way?
When taking damage from any side, fragments of metal will blow off in that direction in a small cone. Dealing physical damage that scales with Armor. This could occur when he loses 10% of his health. If that is too often, maybe it will only happen when he is hit by something that instantly does 10%/15% of damage in one hit. That way, poison won't proc this and it wont look weird.
Q: Collateral Damage
Mordekaiser's next attack causes him to slam down his mace with such force, that chunks of rock and metal fly out in a ring. This ability scales off of attack damage. This is different than his current Q. There are a lot more fragments but they do not lock on. Instead, they fly out like a spread. the fragments are linear and go out in every direction (Lets say maybe like 8 chunks total).
W: Magnetic Snare
Mordekaiser throws out a cloud of metal shards as a linear skillshot. This attack can pass through 3 units/monsters but it will stop when it hits a champion. This inflicts physical damage and scales off of armor. Once it hits an enemy champion, the shards stick into the champion. Mordekaiser will move faster towards that champion and that champion will move faster towards Mordekaiser. If this ability hits monsters/minions, it's move speed bonus and damage is weakened. (Bonus maybe): Mordekaiser can reactivate this ability to pull the fragments back toward him(this locks onto Mordekaiser). If they hit a champion along the way, they will stick to that champion instead. Though it will be weakened(as if it passed through minions)
If the armor bits successfully make it back to Mordekaiser, he gains bonus Armor/MR for a short period of time.
Just to clarify. Lets say he hits no minions. He lands the ability on Kalista. Malphite gets between them. He reactivates it. Its on Malphite instead. Morde moves slower towards Malphite. Thresh gets between them. Morde pulls the shards. Morde moves even slower towards thresh. Morde can no longer reactivate.
E: Metal Spikes
Passive: Mordekaiser gains bonus Armor Penetration on his basic attacks(scales off of AD).
Active: Mordekaiser summons metal spikes out of the ground(Basically his current E). Deals physical damage. Scales off of armor
Ultimate: Shrapnel Hurricane
Mordekaiser makes metal shards swirl around him, dealing physical damage(scales off of armor) to surrounding units. (His W but larger and only on himself)
Kind of weird and different I know. What do you guys think? I feel that it suits his appearance well and keeps his old elements to an extent. Its just a suggestion, I know that a lot of people are unhappy with what they are doing to him right now and you guys will probably hate this idea but I'm just throwing it out there because I like to share my ideas.