A Cassiopeia 4.22 To-Do List...or atleast a list of reminders for Stashu
Greetings and salutations! 4.21's been out for quite a while now. Feedback's been given. Many suggestions been given. And already I'm hoping beyond hope that she will be overhauled by the next patch or two because...apparently her being "viable" or not wasn't exactly the problem with her rework.
There has been dozens of
threads, and as you've probably noticed, they all address different things! So is it because we Cassiopeia players can not agree on what she needs? Not entirely. But rather there's just so much problems in her rework that I feel it would be really helpful to just compile them all in one single list.
I know you are probably looking things up already, and I know you yourself are aware of a few of these points. HOWEVER, with how many problems are loaded in this one rework, I feel that this will be a nice reminder of the many problems that should probably be addressed! (I am also aware that some of the problems listed may in fact be causing the other problems too, ie - 2+3, 6+7+8, etc.)
TL;DR -
- You need to do something to Cassiopeia so that she isn't the League's AP Rambo
- Q and W SHOULD NOT REQUIRE HER E TO DO HIGH DAMAGE!!!!!!!!!!!
- Building up on the previous point, she still have exclusively a single range and pattern, and that is of a short-ranged ranged all-in mano-a-mano style
- Q's Cooldown being so much higher than the Poison's duration feels HORRIBLE
- Cursor detection of poisoned vs. un-poisoned unit can be a real bitch in a messy fight
- Her Passive fails in both Thematic Consistency AND Gameplay
- Smooth out her power-curve so that she is just like pre-rework Cassiopeia please
- Building upon THAT note, Cassiopeia is unplayable in ARAM, Dom, and TT
- "throw away the entire rework and revert her to old Cass!"
- her ability to maintain mana only works while farming, but in a teamfight, just killing a frontliner can wear you out
- ALL poison indicators (not just Cass) should be a little more clearer than just a tiny purple puff
- You need to do something to Cassiopeia so that she isn't the League's AP Rambo. (you can't exactly compare her with
)
To be honest, I wouldn't weep if her totally engaging gameplay of "spamming a boring point and click-nuke"-gameplay was replaced by something more appropriate, but you seem to be deadset on making her Rambo. I've suggested a less than elegant compromise to make her into a Mutalisk that let's you keep Cassiopeia into the Stallone-with-Boobs that your rework wants her to be, but in the end it's really just a compromise. Either way,** let's actually give Cassiopeia a kit that fits her as a poison mage shall we?**
- Q and W SHOULD NOT REQUIRE HER E TO DO HIGH DAMAGE!!!!!!!!!!!
The caps and 11 exclamation points are there for emphasis. But to further elaborate, why is the Poison in a Poison Mage so shit? Why is the lion's share of a Poison Mage's DPS coming from the blacksheep ability?
- Building up on the previous point, she still have exclusively a single range and pattern, and that is of a short-ranged ranged all-in mano-a-mano style
I should not have to elaborate on why this is a pattern. But I'll just leave this wordy explanation here. Simply put, it's a failure of archetype expression. Yes, nothing about Poison exclusively dictates one needs any specific range or number of enemies hit, however, archetype-expression.
- Q's Cooldown being so much higher than the Poison's duration feels HORRIBLE
It should be possible to keep an enemy champion poisoned PERMANENTLY with a bit of effort. There is something seriously wrong with
and
does a better job poisoning the enemy than League's Poison Mage
- Cursor detection of poisoned vs. un-poisoned unit can be a real bitch in a messy fight
Explained in little more detail half-way through this post. TL;DR - not everyone's going to be poisoned, now have fun if the un-poisoned one is dry-humping the poisoned one. Make no mistake, this has been an issue FROM THE BEGINNING. But just because she is piled on with a hundred new problems doesn't mean her old problems shouldn't be looked at. Why does Cassiopeia get screwed by watching un-infect enemy champions humping infected ones?
You acknowledge her Passive is a problem. You even acknowledge it's there to gate her progression, that in itself leaves a sour taste already. How big a problem you think it is compared to all the rest of us I have no idea. In the end, Shackles are only okay when appropriate. Building on her Passive's problem...
- Smooth out her power-curve so that she is just like pre-rework Cassiopeia please
In all my 4.21 Cassiopeia games, either my enemies surrendered too soon, or my own teammates surrendered too soon. But it f-ing sucks knowing that I will be going through such a goddamn chore of playing Cassiopeia early-mid game only to correctly predict that I will never ever enjoy the fruit of all that damn work to reach that hyper-carry state. Cassiopeia should never EVER in anyway have any hint of a hyper-carry on her.
- Building upon THAT note, Cassiopeia is unplayable in ARAM, Dom, and TT
This requires no explanation.
- "throw away the entire rework and revert her to old Cass!"
Yeah I highly doubt you'd do that. However, I will point out the desire to have old Cass back is because unlike this rework, old Cass filled a niche that only HER and ONLY HER could fullfill. She had excellent AoE DoT that made her great in a siege and extended stare-downs. Her Q and W, her wave clear, her AoE DoT, her well-balanced power curve. THAT felt like a great Poison Mage. Her E then was what she used if someone jumps onto her.
- her ability to maintain mana only works while farming, but in a teamfight, just killing
can wear you out
Perhaps...maybe...give Cassiopeia an Athene's like effect when she gets a kill or assist? Or something akin to
's Passive when killing a champion?
- ALL poison indicators (not just Cass) should be a little more clearer than just a tiny purple puff
This should have been done when she got her first VU, let alone her recent second VU...
So there you have it. 11 things that could be addressed either by 4.22, or a patch or so afterwards. Or eventually, but NOT eventually(tm). The last thing we want is for another
and
where mess around with a champion, promise to actually fix said champion, and just forget about them.
I know you said you are not done with her even after 4.21. However, many of us fear you may just be the Harbinger of
v2.0
PS -feel free to link your own threads, complaints, feedbacks etc. I'll add em somewhere when I have time

etc. all had large threads started by their respective designers to gather data before jumping in, and even THEN there were occasional hiccups. And even now we have threads for
who have their own respective threads in preparation for their own rework.
is fairly okay. She does have some interactivity issues as a mid laner because her damage combo can't reasonably be reacted to.
is super healthy. The problem with him is that buffs are hard to do because he already has so much damage, and what he needs is more utility.
is in purgatory for similar reasons as Old Cass. Oppressive laning, pointless teamfighting.
had a detailed thread where they discussed with players what those champions should be for their respective reworks...and even THEN they weren't always successful, but notice how much closer to the mark it was than Cassiopeia's out of nowhere rework. Even when asking for the playerbase it wasn't a 100% success, what chances did something like Cass' have?
's proposed changes were scrapped and they are thinking over something completely new after enough negative reactions from the Fiora players.