Why the jungle should be more like Season 2, and how to get there
IMO, the Season 2 jungle was the healthiest jungle we've had in my time playing League (I wasn't here for Season 1).
http://i.imgur.com/D3O3eXT.gif
Here's a few reasons why I think the jungle should move back in the Season 2 direction in Season 5 and beyond.
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The pool of both viable junglers and "lol i can clear sort of" junglers was the largest it's ever been. Throughout the season, many champions saw jungle time, and all three jungle types (control, farm, gank) had at least one champion viable at the same time. You had Jarvan, Lee Sin, and Alistar pulling off ganks as early as level 2, with Maokai and Amumu available if level 2 ganking wasn't your thing. You had Shyvana, Mundo, and Skarner as your control junglers. You had Nocturne available as a farm jungler (which I admit isn't great, but it's not like farm junglers have ever been that popular). Most importantly, they all had their purpose, because...
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The rock-paper-scissors dynamic between control, farm, and gank junglers was the best balanced it had ever been. For an example of this, let's consider three popular junglers from S2, Shyvana, Alistar, and Nocturne. Alistar's defining feature in Season 2 was his powerful early ganks levels 1 through 6. His early gank potential could easily snowball his lanes, allowing his team to gain a massive advantage early game while Nocturne rapidly farmed his jungle to 6. Shyvana's lightning-fast clear time allowed her to easily enter Alistar's jungle and steal his camps, crippling him if Shyvana's team warded and denied gank opportunities. However, the high risk of dying to a carry jungle like Nocturne made invading him a risky endeavor that had to be undertaken carefully with wards and backup fully available, and Shyvana's great counterganking potential was wasted against a jungler who farmed 90% of the time and engaged from 2000 units away. Finally, Nocturne's great scaling enabled him to outscale Shyvana late game, but he had to be careful not to let Alistar snowball the enemy team out of control. Obviously, this leads to the next point...
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The jungle was cerebral. Jungling in Season 2 was hard to learn and hard to play. The constant juggling of defending your uncleared camps against invasion, making sure to pay attention to all your lanes, and having Smite whenever an objective was up was not for the faint of heart, and took a lot of time to master. It required much more thought to play even the easy junglers in Season 2 then it does nowadays. All of the "easy" methods of jungling were much more punishable in Season 2 then they are today. Enemy Lee Sin camping the living shit out of top lane? Once the laner wards, Lee will return to his jungle to find that he has no camps to farm and he just wasted 3 minutes of his life. Is that Mundo doing a cookie cutter, predictable route? He's gonna have a bad time when Skarner jumps him at his Blue and gets a free kill. Cookie cutter routes and ganks didn't work in Season 2 against an intelligent jungler.
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Junglers didn't need special items with no combat stats to jungle. Today, every jungle starts Machete+4 health pots, meaning that the junglers who are viable are the ones who do the best with those starting items. In Season 2, there were many starts. You had cloth+5 health pots, boots+3 and later 4 health pots, Regen pendant+1 health pot. This was a big part of the variety of junglers in Season 2-the multiple item starts allowed for innovation and the rise and fall of junglers without buffs and nerfs. People figured out a new trick and suddenly Alistar became a jungle pick. He didn't get buffed. Someone said, "hey, what would happen if I didn't really farm my jungle and just spam ganked?"
I loved season 2's jungle. But I'm not just going to write a big letter to Season 2. I prefer solutions.
Here are my ideas for returning the jungle to a state closer to that of Season 2, while retaining all the positive changes Riot has made since then.
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Get rid of the Hunter's Machete, but keep the higher-tier jungle items. The Season 3 jungle necessitated Hunter's Machete because it was so difficult compared to the Season 2 jungle. If camp difficulty was reverted to the S2 standard, Hunter's Machete would no longer be necessary to get through a first clear. I still feel like the higher-tier jungle items are worth keeping; since Hunter's Machete wouldn't be necessary or in existence, buying the higher tier jungle items (which lack in stats but grant more gold and sustain in the jungle) will become another decision point instead of "I'm stuck with this Machete, might as well build it into something".
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Add a passive effect to the Sweeper trinket that makes it play a sound effect (say, a ding) when you walk within vision range of an enemy ward. This will make counterjungling safer because you'll be immediately alerted when you have tripped a ward and backup has been summoned. It will also make the basic Sweeper less hit or miss-right now you're going to waste the sweeper at least half the time you use it even if you know all the common ward locations. An alert sound effect will make it much easier to figure out the location of a ward and clear it. Abuse of this effect is also very punishable-walking in and out of range of the enemy ward in order to narrow down its location will waste a ton of time, leave you open to counterjungling/a pick, and give laners time to back out.
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Increase the experience and gold given by the Golem and Wight camps. These camps are overly difficult for most junglers to do, yet still give the same amount or less experience then the Wraith and Wolf camps. By increasing the experience and gold given by these camps, you'll make it more worth it for junglers to clear them, and give farming junglers a proportionate reward for taking down these camps (which will help pure farming junglers like Yi keep up in level with mid and top lane). Also, you'll create another viable target for counterjungling.
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CONSIDER (this one isn't necessarily needed but might produce a good dynamic) switching the positions of the Ancient Golem and the Wolves. Switching the position of Blue and Wolves will make blue buff riskier to counterjungle. Right now, for example, Blue Buff is closer to the river then Wolves are, making it much safer to invade then Wolves and Wight (both of which are much less valuable camps!) Moving blue buff deeper into the jungle will make the counterjungling rewards more proportional to the risk taken, and it will be a big help to blue dependent junglers like Amumu and Maokai after all of the pro-invasion changes above. What worries me about this change is that it would also make it more difficult to leash a jungler; leashing Blue at the wolf position with the current jungle spawn times will easily cost all but the longest range mid and bot laners some CS and experience that a non-leashing mid laner will get.
Well, that was a long post. Don't know if anybody will read it all. Here's a TL;DR for those of you who were looking for a quick in and out:
TL;DR
- Season 2 had the most cerebral jungle, and the most simultaneously viable junglers.
- We can go back to a Season 2 style jungle without abandoning all the positive changes made since then.
- With camps at Season 2 difficulty, Hunter's Machete would no longer be needed. The high tier jungle items are worth keeping around to offer a strategic choice
- Adding a passive "you walked into a ward's vision" alert on the Sweeper trinket will help counterjunglers and gankers alike in the S4 ward-heavy meta.
- Increasing the value of camps both helps keep farming junglers viable (an essential counterbalance to control junglers) and makes control junglers better able to punish camping junglers.
- It might be a good idea to switch the position of wolves and blue buff