Taric Rework, my idea and thoughts
I decided to write this "wall of text" because i really love
and i think he deserves to be as "outrageous" as he could be.
Ok, lets start with quesion: "Who is Taric?". It looks fairy easy to answer "he is tanky support", "he loves gems", "he heals and stuns", "outrageous" etc... But lets take deeper look on this. What makes him diffrent from other tanky supports (Leonna: stunlock-initiator, Braum: poro-loving-shield-bashing-musache-defender, Thresh: ghostly-utility-guy, Blitzz: Grabz of Doom)? In my opinion he's more passive than any other support. He stands near you, gives armor, heal when you need this, he is like "im not gonna start this but i'll do my best to end this". He doesnt initiate fights (lack of good aoe cc :D) but he punish his enemies for doing so. He's like good guy who doesnt like to fight, he prefer his gems, harmony, peace.
Another question is: "What can Taric do to protect others?". Well, according to his lore (outdated and short in fact, but thats not topic of this discussion :P), he is wandering knight, the last and only user of powerful earthen/gem magic. He wears his shiny, gem-crafted armor, shield and big hammer and all he do with them is throwing white "pixel" at his enemies.... As someone metioned he's paladin of League of Legends and he should feel more powerful.
And last question: "What is his weakness?". "Ezreal..." Ok, lets forget about Ez. Taric is melee champ, with short range stun, without mobility, he stacks up hp and armor. So his weaknesses are mobile champs with poke (Ezreal?!), magic damage dealers, true damage and % damage form his hp. Why i ask about his weaknesses? Because every champ need some (Hi s4 Lee) and i want to keep them in my rework.
So with all that on mind i created my rework kit for our Gem Knight. I will not only write his new abilities but also compare them to his current and put some cons and pros of them.
Passive - Dazzling strike After using an ability, Taric's next basic attack (slam with shield) deals bonus magic damage equal to 20% of Taric's armor and stunes his target for 0.75 / 1.00 / 1.25 seconds. The stun effect cannot trigger on the same target more than once every 8/ 7/ 6. Increase at lvl 7 / 13.
Notes: It's very similar to his current passive except now it stuns and doesnt reduces his cds. His E is reworked so its his only stun. He can now stun more champs in teamfights. He must be more active in teamfights not just throw single stun and sit in middle giving some auras. I think its more healthy for bot lane, where he cant harras with his stun anymore.
Q - Imbuing Pulse COST: 60 / 70 / 80 / 90 / 100 mana COOLDOWN: 14 / 13 / 12 / 11 / 10 seconds Taric's next basic attack within 4.5 seconds will deal 100% of his AD as magic damage in small aoe (like Iceborn Gauntlet's aoe) and will heal Taric and allied champions in 575 range (Alistar's roar range) for 30 / 40 / 50 / 60 / 70 (+ 10% AP) (+ 2,5% bonus health). If strikes an enemy champion heal for Taric and a nearby allied champion with the lowest health percentage is doubled.
It activates Dazzling strike on all champions and big monsters(!) hit. If Taric strikes an enemy champion and heals only himself, heal is tripled.
Notes: Now Taric can sit under turret and heal himself and his target every 10 sec (with some cdr) it's not very healthy for game. With heal like this he need minions, and he is vulnerabile to ranged dmg. Also it's much stronger in teamfights. It works great with relic shield's support item line. Btw. he have that biggah hammer, let him use it :D.
W - Shatter Nothing chages here except cd (was 10s, i removed cd reduction form his passive), i think it's his core ability and i want to keep this. COST: 50 mana COOLDOWN: 7 Passive: Taric reinforces his armor with gemstones, increasing his armor by 10 / 15 / 20 / 25 / 30 while Shatter is off cooldown. He also gains a 500-range aura, increasing his armor and allied champions' armor by 12% of his total armor. Active: Taric shatters his gemstones, dealing magic damage: 40 / 80 / 120 / 160 / 200 (+ 20% armor) to nearby enemies within 200-range and reducing their armor by 5 / 10 / 15 / 20 / 25 (+ 5% armor) for 4 seconds.
E - Reflective shield (if he loose his shield in rework it still can be "Reflective Armor" :D) COST: 75 mana COOLDOWN: 16 / 15 / 14 / 13 / 12 Taric's shield absorb reflections from spells cast in his vicinity and auto-attacks dealed to him, gaining a 2 reflect stacks whenever a spell is cast near him (including his own spells) and 1 reflect stack whenever he is auto-attacked by champion or big monster. Upon reaching 10 stacks, Taric can use this stacks to emit cone 45º of blinding light in 700 range (Cho's Feral Scream range) it deals 60 / 90 / 120 / 150 / 180 (+ 30% AP)(+ 10% armor) magic damage and blind all targets hit for 1.0 / 1.15 / 1.30 / 1.45 / 1.70 seconds. If Taric reach 15 stacks damage is increasted by 33% to 80 / 120 / 160 / 200 / 260 (+ 40% AP)(+ 13% armor) and it also silences all targets for the same duration.
Notes:
This ability makes use of his shiny armor and shield, now we all know what he really loves in his Gems.
Why silence and blind and not old, good stun? Well, as i metioned Taric is not initiator, he punishes his enemies but only when they engage. Also with stun it will be small cassio/sona ult (we dont want something like this). With silence and blind they can still retreat.
Also this ability is quite powerful and may need some nerfs was nerfhammered alredy :D.
Ok ult time :D
R - Ge(m)omancy COST: 100 mana COOLDOWN: 120 / 100 /80 seconds Taric removes cooldown form his W - Shatter and gives shield 150 / 250 / 350 (+ 10% bonus health)(+ 30% ap) to all allied champions (including Taric) within 500-range (his current ult aura range) for 10 seconds, whenever any shield is broken it sends barrage of sharp crystals in all directions dealing magic damage : 30 / 50 / 70 (+ 15% Armor) to nearby enemies within 300-range. If Taric is shielded he can use his W - Shatter to shatter his shield to deal it's normal dmg and cause Shatter effects to nearby enemies within 500-range.
Notes: Total dmg: 30 / 50 / 70 (+ 15% Armor)x5 + 40 / 80 / 120 / 160 / 200 (+ 20% armor) (form Shatter), So with maxed ult and W it's **550(+ 95% armor) ** it looks like huge dmg but you must remeber that shields break dmg is only within 300-range, only taric have 500 range and only if he uses shatter when his shield is still on. The Shatter part is in because i wanted to give some usefulness to his ult when he's solo somewhere (like top Taric). This ult is most useful in teamfights with a lot of aoe dmg (imagine Kata dying from all those crystals), but is not that great when enemy team is focused on single target kills and against poke teams.
Thats it, thanks all who read this. I really hope that I somehow helped that Rito Guys that work on
.
Enjoy and leave some comments :D.
