What was the point of changing arm pen to lethality?

Cosmochris··6 votes·1,138 views

I know that arm pen and lethality gives different value when it comes to dmg but honestly can riot just not forcibly complicate things to try and make it superficial and just give us a straight forward concept rather than have us study and learn a whole new one so we can understand how to play the game? Honestly this game was a lot more enjoyable when itemization and champions were not so complicated but maybe thats just me.

10 Comments

DrugsForRobots3 votes

At Riot HQ:

You know what Nasus needs to be really balanced? Lets up his Q cooldown to 11 seconds, but add a clause that if he Q's someone while they're within his Spirit Fire ring the CD is reduced by 3s. High-Five! Synergy FTW! Successful rework!

*looks at 20thCenturyFaux (he knows what he's done...)

Riot, please, stop with the nonsense.

Shaco

AstroFerrari 2 votes

I read that Lethality scales into the late game better, so the enemy cant just stack armor and easily neutralize your burst or damage.

JhomasTefferson1 votes

This to a point. They needed to make it less snowball also, so they have it scale with enemy level.

Personally I think it should scale with your level.

Bladerunner77771 votes

Personally I think it should scale with your level.

.

They needed to make it less snowball

dafuq?

JhomasTefferson1 votes

sorry. the lethality. They changed to lethality to make armor pen less snowballable/snowbally,

But the current system, where it scales up with the enemies level, is awkward. I think it should scale with your level.

Terminus Edge1 votes

Lethality's not that hard to understand. It's basically flat armor pen that scales with your target's level.

Lethality × [0.4 + (Enemy Level ÷ 30)] = Flat Armor penetrated

When your target is level 18, your Lethality penetrates Armor for its full value.

Sèx Craved Eve1 votes

[{quoted}](name=Terminus Edge,realm=NA,application-id=3ErqAdtq,discussion-id=rj79Jzl2,comment-id=0002,timestamp=2016-11-12T20:53:48.372+0000)

Lethality's not that hard to understand. It's basically flat armor pen that scales with your target's level.

Lethality × [0.4 + (Enemy Level ÷ 30)] = Flat Armor penetrated

When your target is level 18, your Lethality penetrates Armor for its full value.

but with the new runes you get 24 lethality with reds and quints. How does that equate to the old 19 flat armor pen from reds and quints?

MunchCrunchLunch1 votes

armor scales per level. its unreasonable to have items give as much armor pen early as late game as it falls off eventually. and early its too strong

TeemoXNidalee1 votes

"What was the point of changing arm pen to lethality?"

To nerf it.

The name change idk why

Enlegacy2 votes

They said they changed the name because armor penetration makes it sound like it is a good thing to build against tanks, while % armor penetration is, flat armor penetration generally isn't.

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