"we removed hard cc from assassins for counterplay issues"

Sona x Rubick··38 votes·2,845 views

Annie Syndra But somehow, mages are able to be safe from miles away, and burst you while having an almost impossible to dodge stun.

Next patch assassins are going to kill in less time than mages, while having to go in melee kappa

128 Comments

Ralanr31 votes

Annie isn't miles away. She does need flash for her stupid combo.

Syndra's stun hitbox is...stupid.

Sona x Rubick16 votes

hear me out. did you watch a high diamond annie player once? annie players never play without flash

if your flash is on cooldown you don't do anything, if you're at 40 min in the game you just turtle until your flash is up, and then when your flash is up, you flash takes the adc down with ten thousand billion of damage and survive with zhonya and the broken shield.

Annie can also takes like 60% of a bruiser hp with her combo on top of her aoe stun.

Ralanr5 votes

I'm not saying Annie isn't stupid. She's just more close ranged stupid.

A Superb Villain7 votes

I like that; "close ranged stupid."

Pierce The Veal2 votes

[{quoted}](name=Sona x Rubick,realm=NA,application-id=3ErqAdtq,discussion-id=rhHo2Hce,comment-id=00000000,timestamp=2016-10-24T19:46:21.578+0000)

hear me out. did you watch a high diamond annie player once? annie players never play without flash

if your flash is on cooldown you don't do anything, if you're at 40 min in the game you just turtle until your flash is up, and then when your flash is up, you flash takes the adc down with ten thousand billion of damage and survive with zhonya and the broken shield.

Annie can also takes like 60% of a bruiser hp with her combo on top of her aoe stun.

Ahem, good thing we also have protobelt.

ForgottenLuck2 votes

who doesn't play with flash?

Vistha Kai3 votes

Olaf

I think.

ForgottenLuck2 votes

Well I guess but don't forget Hecarim but apart from those two I can't think of any

Vistha Kai1 votes

I believe Udyr in the past was also running summoner 6 mostly.

Now it's around 30-40% so that's still a lot.

Aeszarck2 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=rhHo2Hce,comment-id=000000000003000000000000,timestamp=2016-10-24T23:48:56.478+0000)

I believe Udyr in the past was also running summoner 6 mostly.

Now it's around 30-40% so that's still a lot.

Clairvoyance blog reference time! http://na.leagueoflegends.com/en/page/keybind-wars-which-key-best-flash

As of eight months ago, the top five champions that play without flash are:

Shaco (72% of the time without flash), Singed (59%), Hecarim (57%), Olaf (33%), Tryndamere (23%)

Samflash32 votes

Man I remember Tryndamere jungle.

MunchCrunchLunch7 votes

i love these syndra stuns that come from fog of war. ridiculous range and hitbox.

Ralanr4 votes

You'd think dodge the orb would avoid it. Nope.

A Superb Villain18 votes
  1. Mobility
  2. Hard CC
  3. Damage

Pick two.

Malicious Metal15 votes

Ekko Steals all three

A Superb Villain9 votes

Suddenly, the constant complaints all make sense now!

Sire Hippington2 votes

yea, cause RANGE is no factor at all.....

Most assasins need to get closer than mages in order to be in range of theri gapcloser, and after that they are strandet. Mobillity is(should be) tradet for range in this scenario, not damage or cc.

People permanently ignore how much impact range has, especially riot themselfs. Most teamcomps in worlds only have 1-2 melees, and those usually on the jungler or a splitpush only toplane. Range is just a huge advantage and champions currently pay to little for that, or champs that lack range don't get compensated enough for most of it.

Shadòw12 votes

they have no mobility

D357R0Y3R6 votes

it doesn't matter if they have a high range, the only one with a short range is annie due to her point and click spells.

Shadòw13 votes

it does matter.

they have no follow and can't escape when the enemy frontline is on them.

GULAG 4 U3 votes

Or position yourself so they can't do the latter unless they Flash R as maphite?

Jet Sett3 votes

Positioning yourself to not get blown up is putting distance between you and the threat, mages usually have range in exchange for a slew of possible ways to defend against someone in their face.

The Deckowner7 votes

Annie? miles away? Syndra? impossible to dodge?

Shahamut2 votes

This right here. Annie is hardly "miles away", and Syndra's stun is not that hard to dodge.

RavenMagus5 votes

Annie

Miles away

Pick one.

Also: not even mentioning Ashe Jhin ?

Big Lincoln4 votes

I agree

give juggernauts hard CC so we can combat filthy mages

Ralanr22 votes

Give us tanks high damage so we can assasinate other tanks in one rotation. I think this would be very balanced.

Kappa.

Big Lincoln33 votes

I agree

Sejuani should do true damage because her weapon is true ice

It only makes sense

Ralanr14 votes

And Sion's passive should do true damage and have CC immunity. Wow I can balance better than Riot!

GULAG 4 U13 votes

Wtf tenks r veri underpowrd i need 2 be able to 3 shot da adcee and cc da enture enemie teem in 1v5 fuk u azzazzin meini

Hyrum Graff2 votes

{quoted}

Wtf tenks r veri underpowrd i need 2 be able to 3 shot da adcee and cc da enture enemie teem in 1v5 fuk u azzazzin meini

-Ekko main, probably

Aaravos5 votes

ATM tanks only work if they can be tanky mid game assasins with IBG ( Poppy ). They can one shot squishy targets on one/two item, but they die like a fly against a marksman on 6 item. So we are not so far from that.

Kappa .

Baron Perenolde4 votes

Annie, miles away with her spell ranges? Lol

AgentBlack3 votes

Nice misleading choice of examples.

Annie - short range, impossible to dodge stun Syndra - long range, dodgeable stun

Two very different Champions.

vampirekid133 votes

i knew this was gonna be annie QQ somehow.

first of all, annie has the shortest range for a mage, she pretty much has to get in your face like a tank to actually hit you with anything. granted doing this was made easier with the introduction of rocket belt, and annie does take flash all the time, but its hardly from miles away.

second off, annie has 0 mobility, the slightest mistake and she dies. instantly.

an assassin making a mistake usually means they use their 3rd mobility skill to get out of it and try again in 10 seconds.

Killstrado2 votes

Wait what assassin's lost hard cc? Rengo kept his, kha got some, most never had it....what am I missing???

Best princess EU14 votes

Evelynn stun into 100-0. stun removed changed to a slow

Leblanc Kassadin Talon all could silence you and prevent you from fighting back while they unleashed all their bust Gragas was able to knock you back with his ulti into his E and if you didn't die he had his Q, old gragas mage style was just like an assassin with an undodgeable knock back due to his R aoe Malzahar 100-0 people with 2 point and click spells, and unless they had QSS they were dead Veigar instant stun into burst Sion old mage style, stun into shield burst, not letting you do anything

Killstrado3 votes

5 of those aren't assassins and silence isn't hard cc. What about LBs stun.....looks like you have one assassin with a stun removed,and might I ask you when it was removed from Eve?

Sona x Rubick9 votes

evelynn used to be the most op assassin in season 1 friend

and even if they aren't assassins, their damage/cc got removed/nerfed for the sake of counterplay. silence is not a hard cc? damn dude,, but silence was still broken with burst and that's why it was removed.

Killstrado2 votes

I'm just trying to find some relevance in your title but the content of your post has nothing to do with assassins actual cc, just mages.....mages that can't move fast are squishy and need long range hard cc to survive with the amount of mobility currently in the game.

Also they didn't make assassins kill faster, the point of their reworks was so they couldn't 100-0 anymore

Pierce The Veal2 votes

{quoted}

I'm just trying to find some relevance in your title but the content of your post has nothing to do with assassins actual cc, just mages.....mages that can't move fast are squishy and need long range hard cc to survive with the amount of mobility currently in the game.

Also they didn't make assassins kill faster, the point of their reworks was so they couldn't 100-0 anymore

Soooo it's ok for mages to do more damage than assassins do (especially after rework), in an aoe, while also having hard cc and large range?

Killstrado1 votes

One class is always going to do the most damage lol you're nitpicking because assassins might not be the way you want them too play......and pulling points out of thin air. Assassins will do a lot of damage, some have Aoe, some have hard CC, AND SOME HAVE LONG RANGE. quit whining for no reason

Pierce The Veal3 votes

Mages are now long range aoe assassin with cc.

It all makes sense now. Better buff them harder AD counters them too hard maybe we should release a 5gold 300 AP item. It will be balanced trust me.

Sona x Rubick2 votes

{quoted}

Mages are now long range aoe assassin with cc.

let them realise this.

Unstoppable Monk7 votes

Gragas Nah, that's for scrubs. Real players would just 2 shot noobs into the ground with a ultimate into a calculated barrel so they could have an escape up.

Ralanr4 votes

I'll drink you under the table, scrub.

GULAG 4 U2 votes

Kha'zix got slows... no stuns nor roots.....

Vistha Kai2 votes

Silence isn't hard CC.

Rysa2 votes

At least half the champs you mentioned got changed a while ago, and a couple of them aren't assassins, but are mages, because of their limited mobility. As of the new assassin changes, I don't think many of them lost their hard CC, the little it was (First that comes to mind is Rengar's Bola).

Veraska4 votes

slows aren't hard CC

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