F you Windows. I never told you to restart for the 3ed time this week!
Time to re-wright this 2 hour post from scratch.
. . . Actually.... F it. Here's the TLDR.
Rather than just complaining about the ADC problem, why don't we dedicate a pyramid to discussion potential solutions?
Objectives:
- Remove RNGesus from Crit chance.
- Decouple ADC itemization from everyone else's giving them access to anything and everything they could ever want (except armor).
- Make ADC itemization reinforce DPS.
- Encourage ADC team dependence.
Some proposals (these go together):
-
Remove Crit chance.
Rather than having crit be an ADC thing and leaving it to the whims of RNGesus, I propose making it a burst focused effect with limited access conditions. It will double non-escalation AD. This will disincentivize ADC usage while still making it powerful and something that can be played around.
-
Add a new item stat: Escalation <#>
Escalation Will increase AD by a small amount with every AA against champions, structures, and epic monsters for 5 seconds. Escalation will have a hard-cap of 20 stacks, and should break even with equivalent items at around 10 stacks.
-
Sweeping AD stat adjustments.
Reduce ADC base AD and increase base AS. Increase base AD of other champions. This will mean that an ADC building raw AD will never out-scale their counterparts, but over the long haul will dwarf the AD of others.
-
Reduce ADC cross-pollination with defensive items.
Drastically reduce ADC access to defensive options while still retaining access to absurd damage potential late game.
(I'm not personally against ADC's having defensive options. Kit defenses, Item defenses, Support (kit and item) defenses, and Life steal when combined become a bit absurd though.
Examples of how this would look:
Passive damage amp removed. Q stacks to activate reduced to 4.
Ashe trades the bonus damage for the ability to stack escalation very quickly.
Headshot bonus damage is replaced with a Crit. Cait still has shit base AS. This reinforces the idea of Cait taking pot-shots for high damage, while playing safe. Consistent crits (passive+net+trap) with terrible AS makes her a good candidate for a non-escalation build.
No change. Draven is perfect just the way he is. ;p
Graves Raw AD (non-escalation) from items is increased by 50%
Graves Doesn't lend himself particularly well to DPS. This will let him use Raw AD effectively.
Passive builds 2 stacks of escalation as expected. AS unchanged. This will let him build up to the break point quickly, but ashe's Q should still let her max out well before him.
Passive will generate 2 stacks of of Escalation. This guy will probably build it. At least in low Elo.
Ult grants 1 escalation stack each time an enemy champion is damaged (not epic monsters). Her Base AD . . . Um . . . It really can't get much worse than it is now. (>_>)
Spear still applies crits.
Harrier proc scale up to 200% AD (based on level) but still does not crit.
Quinn's in a bit of an odd spot. Not quite sure how to handle her at this moment.
Q crits.
Bouncing blades deal damage based on AD when the AA was used.
Melee lunge skill crits.
Escalation stacks are applied on-AA, not on-hit. No ult abuse here. ;p
Base AD reduced. Homing Acid hunters Crit.
Urgod's thing is Acid hunters. I'm torn between making homing hunters grant escalation or crit. Since he tends to need defensive stats, I opted for crit.
Tumble Grants 1 stack of Escalation instead of bonus damage. During ult, tumble grants 2 escalation and each proc of silver bolts (3 stacks) grants 1 escalation - bonus AD removed. Stealth time reduced to 0.5 seconds.
4th AA still crits. Jhin does not gain escalation, instead he gains a static bonus AD equal to 3/6/9/12/15 stacks based on level.
Yasuo has a lot of problems. I'm too biased to address his crit fairly without screwing with the rest of his kit.
Tryn gains a Jhin style AA counter. Every 5th AA will Crit.
ITEMS:
Every 5th qualifying AA will grant an additional stack of escalation.
AD: 0, Escalation 4
30 AD, does not grant escalation.
Firecannon: your next energized AA gains bonus range and crits.
Lightning: You next AA deals damage to enemies near the target equal to your total AD.
Bolts deal damage equal to your current escalation bonus. Bolts do not build escalation.
Dealing more than 20% of a targets total health in less than three seconds or applying a crit causes them to bleed for 60% your total AD over 6 seconds.
AA's grant 0.5% max mana. Crits grant 5% max mana.
20 AD, Escalation 3.
Does not grant escalation.
20 AD, Escalation 3
Rotary Barrel
AD: 15, Escalation 1
A new intermediary for ADC items
"Finally, something that's not a sword!"
Mini-explosives
40 AD, Every 10th AA will crit.
Active: your Next AA will ignore armor and crit. (60 second cooldown)
(Think Crit-Hydra)
For concept comparison between items:
20 AD
->
40 AD
->
20 AD, Escalation 3
At 20 stacks, Dominik's would grant 80 AD for every AA. Mortal grants a static 40 that would effectively become 80 for 1 AA with a crit.
Please note: I'm not great with numbers (especially when windows nukes all my math). So think of them more as representative.
And yes. This is the short version of what I originally had.