I might be minority, but I grew ccustomed to Kogmaw-minigun W.
I'd love to see it back, but this time if it could be alot healthier.
Hope you don't mind if I'd throw my "perfect" Kogmaw here:
Passive - Kogmaw can move slowly while shooting. Levels:
1 - 6 = 20% of BASE speed (so MS buffs wont make him into speedy turret. Those numbers are fixed)
7 - 12 = 40% speed
13+ = 60% speed
Like a slow altillery. He can walk in all directions while continuosly AAing
Q - skillshot. Similar to what he has now. 10-25% Armor/MR shred for 3s + 1s for every 5~ AAs
W - Adds range and doubles AS (max 5.0) + 1% current hp per AA. Decent AP/AD ratios (which cannot go further than 4-5% 400~ad / 500 ap). ALSO it deals 0,4 damage on normal AA (doesn't include on hit)
E - unchanged
R - Similar to what he has now, but:
- Further he shots smaller the AOE (AOE Shrinks after 50% range untill small dot. gotta be super precise)
- Further/smaller the AOE = harder it hits (AOE dmg ramp up starts at 75% range and up)
- R being a little bit more spammable (less mana consumption, but not by much)
What's gone / what's new:
- his kamikazee passive (even though I love it, it's power is no-joke ultimate tier)
- he no longer gains any AS in abilities (Q etc). he gains alot more AS per level up (~40-60% to level
Ok, Why W deals only 0,4 and not 0,55 as it "used to". It's because he'll gain alot more AS than what he did before. He gains alot more AS per level than others. So his start will be weaker, as he's more level reliant, but in mid game he'll catch up, and by late game he should overpower enemy ADC, by simply AAing (he hits 3 times 0,4 =1,2 ad, while enemy adc gets 1 shot = 1.0 ad)
Think of it as Jayces 3-shots but spread on 18 levels ;P
Was thinking of making W into toggle. But then.. mana consumption etc.. How would I balance kogmaw who'd fire 200 AAs in 1 teamfight...
Q gets small bonus which is prolonging duration of debuff the longer he shots. It kinda seems fair. I hope...
ultimate is meant to promote sniping. better you are more dangerous you become. ofc difficulty increases by alot.
Also if you wanna make sure to hit enemy with ultimate with standart AOE, you have to get closer = some counterplay for enemies to catch and beat kog where he stands.
What do you think?