Karthus Bron ult really riot really
With this new support to counter Karthus's ult I feel riot need to address some mechanical issue with Karthus like the lack of damage in comparison to every other mage and the fact that his ult is countered by chaps like zack olf and the second turret shield his abilities need an up date.
How about his Q dose double damage to champions and jungle mobs in aoe damage and triple damage to single target champs and jungle mobs.
know MAGIC DAMAGE (MULTIPLE TARGET): 40 / 60 / 80 / 100 / 120 (+ 30% AP) MAGIC DAMAGE (SINGLE TARGET): 80 / 120 / 160 / 200 / 240 (+ 60% AP)
Patch 5.5 MAGIC DAMAGE (MULTIPLE TARGET Minions ): 40 / 60 / 80 / 100 / 120 (+ 30% AP) (Champs and jungle Mobs): 80 / 120 / 160 / 200 / 240 (+ 60% AP)
MAGIC DAMAGE (SINGLE TARGET Minions): 80 / 120 / 160 / 200 / 240 (+ 60% AP) (Champs and jungle Mobs): 120/ 180/ 240/ 300/ 360 (+ 90% AP)
Know when you hit a champ for single target damage you get rewarded and this punishes champs for staying to close to the mions to neff your Q damage. This also prevents Karthus from having any better wave clear then he already dose and allows Karthus jungle Karthus to be a solid second role.
What do you think.
His ult dose not justify pore laning and his wall of shame is a shell of it's former self and deals no damage.
Riot patch 5.5 Karthus buff pleas it really needs to happen mediocre players can give pro Karthus players a hard time or even crush then with champs like
It is not balanced when your ult is countered by the shield of the second turret 2 items spell shield abilities revive abilities and dose very low damage for the cool-down. I think changes need to be made to his Q,W, and R to make him relevant in the new rift map.