The Proof that Riot hates Karthus

blackcat1300··3 votes·1,337 views
Patch 5.24 notes

"Wall of Pain’s slow now decays.

Another huge beneficiary of preseason, Karthus’s reliability with Wall of Pain makes the follow-up onslaught of Lay Wastes less ‘dodging and weaving’ and more of an inevitability. Karthus still retains his immediate catch potential, but now has to rely on some slick predictions (or follow-up from teammates) before dragging his prey with him to the great beyond. W - Wall of Pain WALL OF DISCOMFORT Slow drops to half effectiveness after 1 second"

Just when I thought wall of minor effectiveness couldn't be any more useless riot proves me wrong.

Not only did you take away mana pot and summoner 13 for the only champ in the game that can run out of mana with maximum regen items, but you also didn't compensate him for that in patch 5.22------ 5.24.

The you a his W the most useless ability he has since it has been neffed absolutely to the ground since season 2.

30 champs 100-0 Karthus at level 6 wall is the last ability you max because E at least give you some form of mana regen; so now the only way I have to escape getting chanced down, because my farming pushes the minion wave under my enemies turret and puts me in the kills zone with no dash or other escape root makes my farming a determent not a strength, is a one second slow ward 30% slow is worthless but if it was 80% at all levels their would be no reason to level it at all because it has no other scaling other then size.

Karthus the only champ with a ward that last 5 seconds and cost 100 mana built in to his kit. [zombie-brand-facepalm]

23 Comments

blackcat13002 votes

Most people are ignorant of how Karthus's R worst and think it is just free kills.

Requiem RANGE: Global COST: 150 / 175 / 200 MANA COOLDOWN: 200 / 180 / 160

ACTIVE: Karthus channels for 3 seconds and, upon completing the channel, deals magic damage to all enemy champions. MAGIC DAMAGE: 250 / 400 / 550 (+ 60% AP)

You can't move or deactivate after activating "Requiem" until channel ends or being interrupted.

Un-like other champs Karthus can't save your team when you are be hind or single-handedly win the game he has a mid-game power spike and falls off in the late game. Example of hyper caries Ekko Akali Katarina Kennen Lux Fizz Leblanc LeeSin Ziggs Zed Diana Talon

Examples of late game power house champs Veigar Syndra Vladimir Anivia BrandNasus

Señor Karthus2 votes

I am a Karthus main and I think the preseason put him in the right spot. Not more nor less. Just the right spot. And now they do this. WTF. Do you really want some Champions to be forgoten or what?

blackcat13001 votes

Yah I was doing okay with out summoner 13 i just realized Q did more damage and clarity saved gold on pot led to longer laning and was helpful to top off your mana mid turret siege.

But I used the wall to escape ganks because he has no mobility or dash and it was the only way to punish champ. Veigar has a mutch bet E that stuns encircle and over time has a shorter cool-down.

Event Horizon RANGE: 700 / 375 COST: 80 / 85 / 90 / 95 / 100 MANA COOLDOWN: 18 / 17 / 16 / 15 / 14

ACTIVE: Veigar forms a cage around the target area which materializes after a 0.5 second delay and lasts for 3 seconds, Airborne icon knocking down and Stun icon stunning all units who pass through its edges for the first time. STUN DURATION: 1.5 / 1.75 / 2 / 2.25 / 2.5

MudintheWater1 votes

Fortunately you get completely free kills that can't be dodged/flashed/qssed for literally just existing and pressing R.

blackcat13004 votes

Except for Anivia Aatrox Fizz Ekko Lissandra Kayle MasterYi Morgana Nocturne Sivir TahmKench Tryndamere Vladimir Zac Zilean and champs withsummoner 7 summoner 21 or item 3102 item 3157 item 3065 item 3026 .

And every champ with heals Soraka Sona Kayle Swain Vladimir Nidalee Lulu Karma Janna Akali Bard Fiddlesticks Gnar Garen Gragas LeeSin MasterYi

So with at least 30 ways to make my ult useless and only Yasuo can block projectile ults. Yah Free kills only refers to lux.

Karthus's ult is on a cool down so long that it has to get a kill. A kill on some how is standing under their turret with no more then 150 hp or got out of a fight with 150 hp_, you have to adjust for mr scaling,_ and if you get silence, knocked-up, killed, rooted, or stunned, your wait more then 3 minutes for another opportunity to do something us-full with your ult.

Most people are ignorant of this. Un-like other champs Karthus can't save you when you are be hind or single handedly win the game he has a mid-game power spike and falls off in the late game.

Akunaitsu2 votes

Doesn't Lux have a Shield?

Mangled Puppets2 votes

You forgot Shaco Ult can negate damage also.

Señor Karthus2 votes

Noob speech. As usual.

blackcat13001 votes

Patch 5.24 notes _The patch that made wall useless. _

General Basic attack frame improved. V5.5:

Wall of Pain.png Wall of Pain Fixed a bug where enemy champions could sometimes dash through Karthus' Wall of Pain without being slowed. V4.11:

Requiem.png Requiem Fixed a bug where Requiem's team ult HUD indicator would display as available even when it wasn't. V4.10:

Skin Added the screech of a certain bird of prey to KarthusSquare.png Statue of Karthus' dance. Lay Waste.png Lay Waste Bugfix: Fixed a bug where Lay Waste appeared to give more vision than it actually did. Wall of Pain.png Wall of Pain Bugfix: No longer be interrupted by movement commands. Requiem.png Requiem Particle effect made more noticeable V4.9:

General Visual upgrade across all skins A new voice over (new voice actor) KarthusSquare.png Pentakill Karthus [S|L] received a large selection of skin-specific quotes. New lore New icons New classic splash artwork Added team-color indicators to basic abilities Lay Waste.png Lay Waste Added a new indicator that shows the full area of effect Added crit-style combat text and a unique sound effect for double-damage Qs Wall of Pain.png Wall of Pain Added a visual debuff effect that marks affected enemy champions V4.5:

Stats Base armor increased to 15 from 11. V4.4:

Lay Waste.png Lay Waste Now casts at max range when targeted beyond max range during Death Defied. Defile.png Defile Ability power ratio reduced to 0.2 from 0.25. Fixed a bug where cooldown reduction allowed Defile to be rapidly toggled, increasing its damage output. V3.7:

Stats Base movement speed increased to 335 from 310. along with every other champ. V1.0.0.146:

Wall of Pain.png Wall of Pain No longer reduces armor. Magic resist reduction changed to 15% from a flat 15 / 20 / 25 / 30 / 35. _The patch that made W nearly useless. _ The patch that made wall nearly useless.
V1.0.0.142:

Requiem.png Requiem Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120. V1.0.0.131:

Wall of Pain.png Wall of Pain Wall duration reduced to 5 seconds from 7. Now only affects a target once (instead of reapplying every pass through). Fixed a bug where Leona Leona's Sunlight.png Sunlight and the Dominion Storm Shield could cause an immediate double kill against Karthus. V1.0.0.126

Death Defied.png Death Defied Duration reduced to 7 seconds from 8. No longer reduces respawn timer. Requiem.png Requiem Ability power ratio reduced to (+60% AP) from (+70% AP). V1.0.0.105:

Wall of Pain.png Wall of Pain Clarified tooltip slightly to emphasize that target movement speeds are restored over time. V1.0.0.103:

Death Defied.png Death Defied Now allows all spells to be free to cast while defying death. Fixed several usability bugs. Lay Waste.png Lay Waste Mana cost reduced to 20 / 26 / 32 / 38 / 44 from 20 / 28 / 36 / 44 / 52. Wall of Pain.png Wall of Pain Cooldown reduced to 18 seconds from 22. V1.0.0.101:

Death Defied.png Death Defied Now also grants 20% death timer reduction to compensate for the 8 seconds Karthus is active after dying. The code has been remade to fix some bugs and usability issues. V1.0.0.100:

June 12, 2009 Patch: Added

Puynsi1 votes

I honestly think his slow was kinda obnoxious, he would just wall you and spam Q and run around you because of that slow.

flibitydoo1 votes

It's not that big of a change

the slow on wall is still 4 seconds, and people tend to stop chasing you immediately after you slow them. And rylais is still damn strong on Karthus. Has been since I started playing this game 3 seasons ago. Usually once I get rylais on karthus I forget that he even has an ult since I can kill everything with Q alone.

also what is this about mana issues with karthus?

you don't run out of mana if you last hit like a normal person with Q. E is the only time I find myself draining the pool and the damage output of the min-fiddle-ult kind of justifies it being so.

How do you even push aggressively with Karthus anyways? I usually spend the first 25 minutes just last hitting minions with Q. The result is I'm full mana (because the E passive and dorans ring passive means I do not go oom), and I'm not over extended because I'm not autopushing the lane. You being oom/pushed out to get ganked is more of an issue with your playstyle in general rather than the champion being bad.

blackcat13001 votes

I was used to the exhaust tacit with clarity because Q was more reliable and did more damage then summoner 14.

Plus mid game turrets sieges were you would start to run low I could top off my mana before an item 3040 shield or when my oppent thought yes he has olmost no mana then got punished now.

But seriously I may a little out of practices but you haven't noticed any issues with your mana.

I also have fond memories of put 3 in to Q then max wall for the 35% MAGIC PEN BUST DAMAGE.

I don't know if you were playing when Karthus's wall was equivalent to burst damge. 15% true damage for 7 seconds item 3135 +item 3001 +Wall so good. Only + 15% if they were at base 35% mr.

Yah, the slow used to last 7 seconds and gave 35% armor reduction witched helped your adc and ad tank do more damage.

Veigar **gets a stun thin a circle that has a shorter cooldown and can hit the entire team. **

plus for some reason rito removed item 3070 and item 3003 from rec-amended builds?

Zishi1 votes

karthus's wall may be very effective but in my opinion i feel as if his ult balances it because he is the ony champ that can secure multiple kills indefinietly by simply pressing r

blackcat13001 votes

{quoted}

karthus's wall may be very effective but in my opinion i feel as if his ult balances it because he is the ony champ that can secure multiple kills indefinietly by simply pressing r

And baced on that logic Lux and Katarina should be removed from the game. Not to mention Ekko Ziggs MissFortune Brand Kennen Jinx Talon Teemo TwistedFate Yasuo Syndra Pantheon Evelynn Fiddlesticks Amumu Ahri Cassiopeia Zyra Xerath MonkeyKing all have simply press r get multiple kills.[zombie-brand-clap]

Waite that means their are other champs with better kits that aren't getting nerffed that have press r get multiple kills wait is riot thinking.

antymattar1 votes

By that logic ALL champions should be removed from the game except Bard DrMundo Elise Janna Jayce Nidalee RekSai Soraka Zilean who can't exactly KILL with their ultimate... hmmmm.

There are skillshots, and there are point and click abilities. Skill shots require you to aim in the direction of the target, point and click requires you to just be in range and click on the target.

Karthus' R is not even point and click. It's just click. No other ability in the game has that much power, and it's what makes Karthus so iconic. Other than that though, his kit really needs a bit of attention.

MEMEME6701 votes

The wall was super obnoxious, Karthus is in a good spot at the moment as far as I understand, AND you're not even right on the mana regen thing.

Swain and Anivia WILL run out of mana eventually with ANY amount of mana regen, INCLUDING the fountain. Karthus is NOWHERE close to that, not even coming close to the levels of Kog'Maw or Kassadin.

Please.

blackcat13001 votes

I play swain and thinks if those ults didn't cause you to run out of mana it would be impossible to siege or breaks sieges on turrets.

Plus Swain would be immortal.

Karthus has no root so passive slow and no sustain he also doesn't have huge burst damage like Anivia.

MEMEME6701 votes

Karthus has tradeoffs, yes.

And yes, if those ults didn't cause you to run out of mana it would be quite silly, and thats why they do.

Karthus doesn't have those things because he has other things those champs' don't. That's how it works.

antymattar1 votes

While karthus's visual update was outstanding, I think he just needs a new kit. Keep the R, it's really cool, but he needs some love. Im not saying he's weak or anything, but I think he just feels clunky to play.

The FarK1 votes

he just needs revive back so he can do the classic pentakill combo..

blackcat13001 votes

Also why the nerff now Lux Morgana Veigar Nami Illaoi

their stun/roots abilities are really strong and anoying and why dose Lux need an ult with a cooldown that short and a root. But, they choose Karthus and the only reson is that it was helping him to do damage I thought that was the point of his wall.

I guess not, it is just to be used as a 5 second ward every 18 seconds for 100 mana

SexySoapTurtle1 votes

{quoted}

Also why the nerff now Lux Morgana Veigar Nami Illaoi

their stun/roots abilities are really strong and anoying and why dose Lux need an ult with a cooldown that short and a root. But, they choose Karthus and the only reson is that it was helping him to do damage I thought that was the point of his wall.

I guess not, it is just to be used as a 5 second ward every 18 seconds for 100 mana

Better then over 1000 free damage every 70 seconds.

blackcat13001 votes

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