The Proof that Riot hates Karthus

blackcat1300·12/9/2015, 12:25:38 AM·3 votes·1,337 views
Patch 5.24 notes

"Wall of Pain’s slow now decays.

Another huge beneficiary of preseason, Karthus’s reliability with Wall of Pain makes the follow-up onslaught of Lay Wastes less ‘dodging and weaving’ and more of an inevitability. Karthus still retains his immediate catch potential, but now has to rely on some slick predictions (or follow-up from teammates) before dragging his prey with him to the great beyond. W - Wall of Pain WALL OF DISCOMFORT Slow drops to half effectiveness after 1 second"

Just when I thought wall of minor effectiveness couldn't be any more useless riot proves me wrong.

Not only did you take away mana pot and summoner 13 for the only champ in the game that can run out of mana with maximum regen items, but you also didn't compensate him for that in patch 5.22------ 5.24.

The you a his W the most useless ability he has since it has been neffed absolutely to the ground since season 2.

30 champs 100-0 Karthus at level 6 wall is the last ability you max because E at least give you some form of mana regen; so now the only way I have to escape getting chanced down, because my farming pushes the minion wave under my enemies turret and puts me in the kills zone with no dash or other escape root makes my farming a determent not a strength, is a one second slow ward 30% slow is worthless but if it was 80% at all levels their would be no reason to level it at all because it has no other scaling other then size.

Karthus the only champ with a ward that last 5 seconds and cost 100 mana built in to his kit. [zombie-brand-facepalm]

23 Comments

Señor Karthus12/9/2015, 2:09:02 AM2 votes

I am a Karthus main and I think the preseason put him in the right spot. Not more nor less. Just the right spot. And now they do this. WTF. Do you really want some Champions to be forgoten or what?

blackcat130012/9/2015, 1:28:56 AM2 votes

Most people are ignorant of how Karthus's R worst and think it is just free kills.

Requiem RANGE: Global COST: 150 / 175 / 200 MANA COOLDOWN: 200 / 180 / 160

ACTIVE: Karthus channels for 3 seconds and, upon completing the channel, deals magic damage to all enemy champions. MAGIC DAMAGE: 250 / 400 / 550 (+ 60% AP)

You can't move or deactivate after activating "Requiem" until channel ends or being interrupted.

Un-like other champs Karthus can't save your team when you are be hind or single-handedly win the game he has a mid-game power spike and falls off in the late game. Example of hyper caries Ekko Akali Katarina Kennen Lux Fizz Leblanc LeeSin Ziggs Zed Diana Talon

Examples of late game power house champs Veigar Syndra Vladimir Anivia BrandNasus

Puynsi12/9/2015, 3:02:57 AM1 votes

I honestly think his slow was kinda obnoxious, he would just wall you and spam Q and run around you because of that slow.

flibitydoo12/9/2015, 4:59:07 AM1 votes

It's not that big of a change

the slow on wall is still 4 seconds, and people tend to stop chasing you immediately after you slow them. And rylais is still damn strong on Karthus. Has been since I started playing this game 3 seasons ago. Usually once I get rylais on karthus I forget that he even has an ult since I can kill everything with Q alone.

also what is this about mana issues with karthus?

you don't run out of mana if you last hit like a normal person with Q. E is the only time I find myself draining the pool and the damage output of the min-fiddle-ult kind of justifies it being so.

How do you even push aggressively with Karthus anyways? I usually spend the first 25 minutes just last hitting minions with Q. The result is I'm full mana (because the E passive and dorans ring passive means I do not go oom), and I'm not over extended because I'm not autopushing the lane. You being oom/pushed out to get ganked is more of an issue with your playstyle in general rather than the champion being bad.

Zishi12/9/2015, 7:57:58 AM1 votes

karthus's wall may be very effective but in my opinion i feel as if his ult balances it because he is the ony champ that can secure multiple kills indefinietly by simply pressing r

MEMEME67012/9/2015, 11:36:51 PM1 votes

The wall was super obnoxious, Karthus is in a good spot at the moment as far as I understand, AND you're not even right on the mana regen thing.

Swain and Anivia WILL run out of mana eventually with ANY amount of mana regen, INCLUDING the fountain. Karthus is NOWHERE close to that, not even coming close to the levels of Kog'Maw or Kassadin.

Please.

MudintheWater12/9/2015, 12:35:02 AM1 votes

Fortunately you get completely free kills that can't be dodged/flashed/qssed for literally just existing and pressing R.

antymattar12/9/2015, 11:44:41 PM1 votes

While karthus's visual update was outstanding, I think he just needs a new kit. Keep the R, it's really cool, but he needs some love. Im not saying he's weak or anything, but I think he just feels clunky to play.

blackcat130012/9/2015, 12:54:13 AM1 votes

Patch 5.24 notes _The patch that made wall useless. _

General Basic attack frame improved. V5.5:

Wall of Pain.png Wall of Pain Fixed a bug where enemy champions could sometimes dash through Karthus' Wall of Pain without being slowed. V4.11:

Requiem.png Requiem Fixed a bug where Requiem's team ult HUD indicator would display as available even when it wasn't. V4.10:

Skin Added the screech of a certain bird of prey to KarthusSquare.png Statue of Karthus' dance. Lay Waste.png Lay Waste Bugfix: Fixed a bug where Lay Waste appeared to give more vision than it actually did. Wall of Pain.png Wall of Pain Bugfix: No longer be interrupted by movement commands. Requiem.png Requiem Particle effect made more noticeable V4.9:

General Visual upgrade across all skins A new voice over (new voice actor) KarthusSquare.png Pentakill Karthus [S|L] received a large selection of skin-specific quotes. New lore New icons New classic splash artwork Added team-color indicators to basic abilities Lay Waste.png Lay Waste Added a new indicator that shows the full area of effect Added crit-style combat text and a unique sound effect for double-damage Qs Wall of Pain.png Wall of Pain Added a visual debuff effect that marks affected enemy champions V4.5:

Stats Base armor increased to 15 from 11. V4.4:

Lay Waste.png Lay Waste Now casts at max range when targeted beyond max range during Death Defied. Defile.png Defile Ability power ratio reduced to 0.2 from 0.25. Fixed a bug where cooldown reduction allowed Defile to be rapidly toggled, increasing its damage output. V3.7:

Stats Base movement speed increased to 335 from 310. along with every other champ. V1.0.0.146:

Wall of Pain.png Wall of Pain No longer reduces armor. Magic resist reduction changed to 15% from a flat 15 / 20 / 25 / 30 / 35. _The patch that made W nearly useless. _ The patch that made wall nearly useless.
V1.0.0.142:

Requiem.png Requiem Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120. V1.0.0.131:

Wall of Pain.png Wall of Pain Wall duration reduced to 5 seconds from 7. Now only affects a target once (instead of reapplying every pass through). Fixed a bug where Leona Leona's Sunlight.png Sunlight and the Dominion Storm Shield could cause an immediate double kill against Karthus. V1.0.0.126

Death Defied.png Death Defied Duration reduced to 7 seconds from 8. No longer reduces respawn timer. Requiem.png Requiem Ability power ratio reduced to (+60% AP) from (+70% AP). V1.0.0.105:

Wall of Pain.png Wall of Pain Clarified tooltip slightly to emphasize that target movement speeds are restored over time. V1.0.0.103:

Death Defied.png Death Defied Now allows all spells to be free to cast while defying death. Fixed several usability bugs. Lay Waste.png Lay Waste Mana cost reduced to 20 / 26 / 32 / 38 / 44 from 20 / 28 / 36 / 44 / 52. Wall of Pain.png Wall of Pain Cooldown reduced to 18 seconds from 22. V1.0.0.101:

Death Defied.png Death Defied Now also grants 20% death timer reduction to compensate for the 8 seconds Karthus is active after dying. The code has been remade to fix some bugs and usability issues. V1.0.0.100:

June 12, 2009 Patch: Added