Patch 5.24 rundown Community review.

blackcat1300·12/11/2015, 3:09:07 AM·3 votes·465 views

This is the for the patch run down of 5.24 that riot for got to post because of between the turrets and other stuff thought the community need a post to discuss this patch like how op Illaoi is.

And why did riot nerff Karthus.

How with this effect Hecarim.

how exited are you about Nidalee .

Are you exited about the new assassin mastery.

Are their any balance changes you are waiting for pleas post below.

2 Comments

Arcade Andrew12/11/2015, 3:31:21 AM1 votes

Nid buffs frighten me

blackcat130012/11/2015, 3:37:18 AM1 votes

Patch 5.24 notes BY SCARIZARD Got patching problems? Check the Boards for tips and solutions! Greetings, Summoners.

Welcome to patch 5.24, the last one of 2015. It’s been a wild ride with Cinderhulks, Juggernauts and Devourers in-between, but this is no time to get sentimental. It’s still preseason, there are still outliers to balance, systems to maintain and bad jokes to make.

Speaking of balance outliers, we’ve got a lot of balance changes below for champions you might not see often - let’s dive into that for a bit. Like preseasons past, we’ve traveled (via the diversity dirigible, naturally) to an entirely new ecosystem of champion balance, where many old “champion power” assumptions just don’t hold water. A moment of silence, please, for 4.20 Warwick and 6-cleaver everyone. New systems, masteries and items combine to make weak champions strong, strong champions weak, and Brand a god. So while it may shock you to see champions like Swain and Anivia nerfs, or Riven buffs (gasp!), keep in mind that we’re working off of as much objective data as we can.

Then there’s Soraka.

Don’t worry, we didn’t forget.

With that out of the way, what else is there? Poppy’s looking cuter and more imposing than ever, Snowdown’s back and brought the Legend of the Poro King game mode with it, and we’ve put the finishing touches on our item and champion tuning before taking a balance break to January.

So, from all of us at Riot Games: good luck, have fun, and we’ll see you in 2016. Patrick "Scarizard" Scarborough Patch Updates 12/9/2015 Illaoi SKINNY SPIRITSFixed a bug where spirits created by E - Test of Spirit were gaining their owners' bonus health stats as extra health on creation Viktor CLONE CHAOSR - Chaos Storm can no longer, under specific circumstances, instantly kill champion clones Snowdown 2015 It's time for some icy awesomeness as Snowdown kicks off this patch! Bundle up with a ton of new Snowdown stuff coming your way!: The Legend of the Poro King game mode returns with a new PROJECT: Poro icon joining last year's lineup of icon-infused poro skins! Snowdown minions on Howling Abyss and Summoner's Rift A new Penguin Skier ward and a few new Snowdown icons, including IP icons that you can toss to your friends Your Snowdown Shop, offering skin and champ discounts unique to you Three new Snowdown skins:

Snow Day Syndra (Legacy) Snow Day Gnar (Legacy) Snow Day Bard Head over to the Snowdown 2015 site for updates and more details on League's snowiest celebration! Champions

Poppy Poppy, Keeper of the Hammer, will be updated with the launch of patch 5.24! To learn more, check the following links: A Hero's Calling Champion Reveal Champion Insights Champion Spotlight Poppy Q&A

Ashe Q requires less stacks.

In 5.22, Ranger’s Focus underwent a slew of changes to shift Ashe’s damage profile toward sustained combat. Unfortunately, we didn’t hit the mark with Q, so we’re trimming back that stat requirement. Q - Ranger's Focus STACKS REQUIRED TO ACTIVATE 5 ⇒ 4

Anivia R’s leash range is shorter and chills for less.

Anivia’s synergies with the new Keystone Masteries are pushing her to pretty absurd levels of power, especially in a metagame where teams primarily rely on sieging towers to succeed. These changes are all about forcing Anivia to commit herself to danger if she wants to command the same level of respect in controlling and defending objectives. R - Glacial Storm CHILLED DURATION 2 seconds ⇒ 1 second MAXIMUM RANGE 1200 ⇒ 1000

Azir Another patch, another set of bugfixes for Azir. W - Arise! EARLY TO RISE Fixed a bug where Azir would command attacks before soldiers could attack THEY MEAN WELL Soldiers no longer cheat attacks if they weren't able to attack when commanded E - Shifting Sands WITH YOU ALL THE WAY Azir now moves with soldiers to their endpoint even if he catches up to them while traveling

Bard W ratio up. Meeps recharge faster.

Bard’s the caretaker to call when you need to protect a dimension (or listen to some sweet tunes), but his early game struggles keep him from realizing his destiny. Pretty straightforward buffs to access that early game fantasy. Passive - Traveler's Call BASE MEEP RECHARGE RATE 10 seconds ⇒ 8 seconds W - Caretaker's Shrine MINIMUM RATIO 0.2 ability power ⇒ 0.3 ability power MAXIMUM RATIO 0.45 ability power ⇒ 0.6 ability power

Brand W cost up.

Brand’s flown under the radar for a long time, but preseason’s outed him as one of the highest damage champions in the game. Since Deathfire Touch (Brand’s go-to- Keystone) is also being nerfed, we’re going a little lighter here, choosing to instead tap his efficiency in harassment / waveclear. W - Pillar of Flame COST 70/75/80/85/90 mana ⇒ 70/80/90/100/110 mana

Caitlyn Headshot stacks faster at early levels.

Better access to early health regen, combined with Caitlyn's update have taken the bite out of her poke-based laning style. We think Caitlyn plays best when she's able to bully her opposition a bit more, so we're bumping up that early game at the small cost of her late. Passive - Headshot ATTACKS PER HEADSHOT 7/6/5 ⇒ 6

Dr. Mundo Q deals less damage to monsters. E requires more ranks to scale, and no longer works on towers.

Seasons change, teams rise and fall... and Mundo goes where he pleases. The introduction of Rift Herald’s made it clear that Cleaver’s damage was never appropriately tuned for the jungle, letting Mundo free to gleefully slaughter large monsters without a care in the world. Combine this strength with the raw power loaded into Masochism’s on-hit from 5.20, and you’ve got an unstoppable force. We’re addressing both of these to bring Mundo back to brink of sanity and off the edge of ‘banned every game.’ Q - Infected Cleaver CURRENT HEALTH DAMAGE 15/18/21/23/25% ⇒ 15/17.5/20/22.5/25% MAXIMUM DAMAGE TO MONSTERS 300/400/500/600/700 ⇒ 300/350/400/450/500 E - Masochism REMOVEDI'M GONNA WRECK IT No longer works on structures RATIO 5% maximum health ⇒ 3/3.5/4/4.5/5% maximum health

Ekko WREKKO LIVES

A few savvy players (and one handsome patch-writer) found a slew of issues with Ekko’s passive not correctly applying on-hits. No more! Go forth and live your on-hit Ekko dreams, friends. Passive - Z-Drive Resonance SOMETHING'S WRONG WITH THE Z-DIFFUSER Fixed a bug where Sated Devourer (and other on-hits) didn't apply correctly

Hecarim Less health. Only ignores unit collision during E.

Hecarim’s engagement pattern is consistently oppressive, and preseason’s only amplified the terror he brings to any 1v1 encounter. We’re emphasizing the value in striking back against him (especially when Spirit of Dread is down), and forcing him to play the same unit collision game as everyone else. No more free hits just because your opponent’s struggling through a blockade of enemy minions, buddy. BASE HEALTH 599 ⇒ 580 HEALTH GROWTH STAT 95 ⇒ 90 Passive - Warpath REMOVEDGHOST HORSE No longer causes Hecarim to ignore Unit Collision E - Devastating Charge NEWGHOST HORSE'S REVENGE Hecarim now ignores Unit Collision while charging

Jinx Rockets root Jinx for less

Increasing Jinx’s attack frame when using Fishbones had the unintended side-effect of rooting her for longer than attacking in mini-gun, so we’re bringing it in line to make it feel like it did pre-preseason. Her attack speed is still slowed, mind you, but you’ll regain control of your movement much sooner. Q - Switcheroo! FISHBONES CAST TIME .32 ⇒ .28 PROC YOU LIKE A HURRICANE Fixed a bug where Runaan’s Hurricane bolts couldn’t crit while using rockets DEATH MACHINE FOR LIFE Hurricane bolts are now mini-rockets while using Fishbones!

Karthus Wall of Pain’s slow now decays.

Another huge beneficiary of preseason, Karthus’s reliability with Wall of Pain makes the follow-up onslaught of Lay Wastes less ‘dodging and weaving’ and more of an inevitability. Karthus still retains his immediate catch potential, but now has to rely on some slick predictions (or follow-up from teammates) before dragging his prey with him to the great beyond. W - Wall of Pain WALL OF DISCOMFORT Slow drops to half effectiveness after 1 second

Kindred W heal down. R cooldown up.

Kindred’s strengths have become pretty apparent as players continue mastering them, utilizing their high damage and sustain to take even the slightest advantage and run rampant. These changes are about restricting access to their more powerful tools when they’re most likely to pull ahead while introducing more risk to their death-defying maneuvers. W - Wolf's Frenzy PASSIVE HEAL 63-114 at levels 1-18 ⇒ 43-94 at levels 1-18 R - Lamb's Respite COOLDOWN 150/130/110 ⇒ 160/130/100

Kog'Maw W’s attack damage ratio is gone, but now has a base damage.

Kog’Maw’s the same vomit-happy hypercarry he’s always been, but the update went too far in removing base damages from his kit. What we end up with is a Kog that’s incredibly hard to stop once he gets going, but lacking in the tools to get there reliably. Removing the ratio and reinstating the base does trim Kog’s highs, but gives him an expected damage floor to tap into when he’s not consuming everything. W - Bio-Arcane Barrage REMOVEDATTACK DAMAGE RATIO No longer deals 1.25% per 100 attack damage of the target's maximum health as magic damage NEWFLAT DAMAGE Now deals 2% of the target's maximum health as magic damage

Malzahar W damage down.

Malzahar’s been sleeping just below the surface of too powerful for a long time, only just recently breaking through the top of Strong Mountain. Instead of taking away from his signature lane control and single-target lockdown, we’re opting to chip away at his unintended strengths, targeting incidental area damage instead. W - Null Zone DAMAGE 4/5/6/7/8% of target's maximum health ⇒ 4/4.5/5/5.5/6% of target's maximum health

Master Yi Just a tooltip bug.

Making it abundantly clear that this is just a tooltip bug, and Yi's had this AP ratio since 2013. Tooltip. W - Meditate TOOLTIP RATIO 0.3 ability power ⇒ 0.15 ability power

Miss Fortune Early ranks of W’s attack speed and E’s slow down.

Miss Fortune’s still ruling the laning phase with an iron fist, so we’re taking a crack at draining early power. Specifically targeted at the initial ranks, these changes reduce her raw effectiveness in