Fixing Tanks? Simple
Keep seeing ppl talk about how they want to play tanks (i'm not one of those ppl) and the state of tanks this meta is actually not too great tbh and there are many reasons for it but how do you make tanks at least mildly decent?
The biggest thing that has to be addressed is that buffing items that are "tank" whether making them cheaper or making them stronger can have a pretty adverse effect since (as we saw in S6) it means you are also buffing Bruisers/Juggernauts and possibly AP Bruisers which is just too much of a headache
Answer?
It's pretty simple imo, all champs that are "Tanks" in the traditional sense should get a very simple "passive" for the class itself. A scaling dmg reduction is honestly the most simple and practical change.
What do I mean?
A "Hidden" Passive so to speak for all designated Tanks and I do mean Tanks, not juggernauts, not Wardens or anything like that. 5%/10%/15%
getting the first reduction at lv 5, the 2nd at level 11 and the last at level 17
This ensures that the "Tanks" get reduction as the duration increases, it also means that you won't be buffing items in any way.
The best part about this simple change means you can literally adjust the strength of all tanks with 1 change, if they (tanks) are still too weak you can easily adjust the % or the levels and you make easy sweeping changes to all those tanks at once. Also if it's too strong? It's very simple to just tone it down to something without killing it
Simple
is a staple tank item it gives hp and armor
425 and 60. lets say we lower the base stats to 400/50 but once you reach idk 1200 bonus hp you gain 20% bonus hp
which currently would give him 1225 bonus hp and then he has either grasp and/or overgrowth which will increase is bonus hp . so lets say with those he comes to 1400 bonus hp +20%bonus hp (280hp) = 1680 bonus hp
is 150 hp for 400 gold, so 800 gold
is 300g for 15 armor and then
is 450g for 25 mr (18 g per 1 mr ) so 180g for 10 mr
or
or
because the 15% bonus reisistances, stacked ontop of their base resistances will make up for the loss of HP and resistances.
don't get a FIFTEEN percent increase.
, or bordering too strong like