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Riot plz Change item max from 3 to 2

CurS1VE··82 votes·21,770 views

I've run into over and over, there isn't really any strategic decision behind it people are stacking items on 1 champ cause it's basically a easy way for them to be competitive.

I don't have a problem with items overall but when you have double spear of shojin and a rageblade or whatever, it makes it so that there isn't a lot of counter play to it and rather than say "nerf this champ" or "nerf this item specifically" it's more beneficial to the entire community since:

  1. It increases the amount of decision making you have with items
  2. It limits radical snowballing building 1 champ which is not good for the game in any way
  3. it will help other champs who aren't as popular or "strong" have a chance to be since it would in some ways require some sort of choice to be made
  4. If you are on the other team against someone who happened to get more items you still have at least some chance depending on your team. You can in theory "Outplay" some champs with 2 items but when they have 3 it's nearly impossible to match

Also; I am all for the removal of Double Stacking Items, making them Unique passive makes more sense. I'm not saying to pick 1 or the other, in fact I think it'd probably be a better game if BOTH changes came through (no double stacking items / unique and also reducing items from 3 to 2)

There's been a lot of ppl expressing in this thread so I am just editing this now so ppl understand that it doesn't have to be 1 or the other, there isn't anything saying that both changes couldn't come in and honestly I think if both were implemented the game would be imo better.

69 Comments

Ratpie32 votes

I have a hard time with a lot of the suggestions I read on here, but the more I think about this one, the more I like it.

Some of the worst item things I see would be fixed by this. 2 good items still makes a really strong combo, but it helps keep champs from being undefeatable. I won one game because I got a level 3 Kass, and put phantom, warmog, and a blood thirster (I have tried it with the 87% MR item, but that really feels ineffective tbh). Nobody could kill him. It was some funny stuff. I had a team that actually wiped all my other champs, and he 1v5 the rest to win. But if I could only put 2 items on him, he is still strong, but he has to have 1 weakness. Either he can't regain life back as easily, or I have to open him up for crit damage. Same thing for those corner adcs that have RFC, hurricane, and a bloodthirster or crit item. They are too easy to protect and give far too much damage (put them 1 spot over to avoid blitz pull, have your army of ice or yordles etc.) With only 2 now you have to make a decision, do you go for range and spread, or range and healing, or healing and spread? Still all strong options, but not absurd end damage and sustainability/utility. 3star Ashe with RFC/Hurricane/blademaster with ranger bonus is what I went against recently, and she was solo freezing and killing my whole team.

I would give this more upvotes if I could. This game is mostly about decision making, and this would add another good layer of that decision making.

Icy Hot Shoto13 votes

And maybe make it so you can't do double of the same item.

I saw a Pyke with just 2 SoS, and he was stunning basically every 3rd auto attack. That was broken as hell and made the entire game completely unfun for myself and those I was playing with.

Partholonian9 votes

I think SoS is due for a nerf in general, the only champs that DON'T abuse it are ones like vayne that it literally doesn't work on.

Icy Hot Shoto4 votes

{quoted}

I think SoS is due for a nerf in general, the only champs that DON'T abuse it are ones like vayne that it literally doesn't work on.

When a champ only has one, it's not as bad personally. Annoying, yes, but not annoying to the point it makes you want to leave the game.

Prozzak5 votes

You do one or the other, not both. I would much rather no stacking of items.

Remni Strath10 votes

I actually was thinking this same thing just yesterday that it should be lowered to 2 as well. There's just too much that can snowball easily currently with 3 items

tParaboll10 votes

This is actually a pretty good suggestion i never thought about that.

Mastergun1174 votes

I honestly feel like there's 2 things they need to do 1. Make it so people can't double stack 1 item and 2. Make it so in the early stages people are guaranteed items that way others will always have a chance even if they are behind that will solve the whole issue. Plus if someone is putting strong items on their adc it won't matter because theres PD and Thornmail really easy to make iteams.

CurS1VE3 votes

stacking is really only half the problem, there is a dramatic difference in power when someone has items vs when they don't; it really wouldn't make a difference if that person had 2 BT's and a Rageblade or 1 BT, 1 Rageblade and 1 Shojin; the fact would remain that because they have 3 items they are at a huge advantage and there is almost nothing you will be able to do to counter it other than hope you were building some sort of Assassin comp and 1 of your guys will get to the main dmg before he wipes you; is that really healthy? is there counterplay? I mean sort of, either you get RNG blessed or hope you have Assassins before hand that are similar level and with your class bonus but when there are only really slim margins to dealing with things then you are basically saying that it's OP and rather than acknowledging it we are trying to put tape on a broken wheel and hoping it can ride fine.

When you have 1 item and it's 10minutes in and your opponent has 2 items, then it is absolutely feasible for you to eventually counter them regardless of comp you were running and you aren't punished for nearly as long for being unlucky. So it could be only 1 round before you catch up in theory, vs if you have 1 10 min in and enemy has 3 already or lets say 2 1/2, then it is probably not too realistic for you to ever match them in terms of sheer brute force unless you get very lucky RNG in 1 of the rounds but it could already be too late.

I used Draven as a ADC example for sure, but I've tossed stuff on Mages and just watched them destroy even harder than a ADC..Have you ever seen a 2 star brand with 2 spear of Shojin + Morellos and Demon Bonus? Asol wit similar Setup but with Sorc bonus?? could even do it With Double Tear in place, Lemme tell you they are actually way stronger than most ADCs..

Sidernar1 votes

{quoted}

stacking is really only half the problem, there is a dramatic difference in power when someone has items vs when they don't; it really wouldn't make a difference if that person had 2 BT's and a Rageblade or 1 BT, 1 Rageblade and 1 Shojin; the fact would remain that because they have 3 items they are at a huge advantage and there is almost nothing you will be able to do to counter it other than hope you were building some sort of Assassin comp and 1 of your guys will get to the main dmg before he wipes you; is that really healthy? is there counterplay? I mean sort of, either you get RNG blessed or hope you have Assassins before hand that are similar level and with your class bonus but when there are only really slim margins to dealing with things then you are basically saying that it's OP and rather than acknowledging it we are trying to put tape on a broken wheel and hoping it can ride fine.

When you have 1 item and it's 10minutes in and your opponent has 2 items, then it is absolutely feasible for you to eventually counter them regardless of comp you were running and you aren't punished for nearly as long for being unlucky. So it could be only 1 round before you catch up in theory, vs if you have 1 10 min in and enemy has 3 already or lets say 2 1/2, then it is probably not too realistic for you to ever match them in terms of sheer brute force unless you get very lucky RNG in 1 of the rounds but it could already be too late.

I used Draven as a ADC example for sure, but I've tossed stuff on Mages and just watched them destroy even harder than a ADC..Have you ever seen a 2 star brand with 2 spear of Shojin + Morellos and Demon Bonus? Asol wit similar Setup but with Sorc bonus?? could even do it With Double Tear in place, Lemme tell you they are actually way stronger than most ADCs..

somehow this reads "i don't like item RNG" to me. i don't like to face 3 level 3 champs without a 3 item trist hyper carry.

i faced a double spear/bloodthirster rek'sai that brings me hope for this game where everyone builds glacial/ranger, elemental, or just draven hyper carrys.

CurS1VE3 votes

honestly i don't mind RNG too much, i use to be a professional gambler irl; I'm all about trying to find ways to make things more strategic and competitive.

if you are asking where my motivations are that's really it, this isn't a complaint thread, this is a genuine feedback based on what i've noticed. I am a pretty consistent player and overall I am pretty addicted to the game and enjoy it; this is a beta though and Riot has asked for feedback; to ignore the obv power in items would be a disservice to everyone and anyone who may play in the future.

Having something be OP because you like it when you hit the Jackpot and get to play OP stuff isn't really a great game mechanic, if I told you that you can only have a chance at winning when you have these 3 items (just as a example) would you want to play the game for a long period of time? Snowballing off RNG is fine it really is but there is a line that TFT has basically walked over and we can't just pretend it doesn't exist.

Competitive games, truly competitive have rules in place for a reason; it's to make a playing field that is fair and consistent to everyone who is playing as best it can.

Making your champ have 2 and only 2 items max does so much on so many different layers to bring a consistent challenge across all aspects of the game whether it be early mid or late there are decisions that have to be made that should be difficult and that's something this game needs, there has to be difficult decisions and that's really what you are measuring in these sorts of games, it's about the decision making process and when you give someone 3 items you are really taking that part of the game away.

I really like this game and even when I was a kid I use to play a few other TCG's and there were always rules to them, there are ban lists and restrict lists for all of them and this shouldn't be any different. When there are things so blatantly overtuned that they stop making the game competitive then it's time either A) That item be removed or B) It be restricted/limited and rather than go straight for the choice A which on the surface is easier (Just remove SoS if it's busted) it doesn't actually do anything to the core of balance only shifts focus from that main issue onto something else, I choose option B which maybe not harsh enough overall I'm not sure tbh but it's better than doing nothing and acting like there is no problem.

If this game wants to be competitive then there absolutely has to be limitations and rules in place; otherwise it's just a bunch of ppl in a arms race trying to get 5 pieces of exodia and honestly how much replay value is in that? Oh look I have 2 SoS and a Rageblade again I am probably going to win! Compelling gameplay? How long do you really think ppl will want to play that game?

Sidernar1 votes

i have lost games to people who build no comp at all. just throw random gnar, cho'gath, sej, brand, ect. items are not the only OP things in the game right now and items(and champs) will balance over time. there are ways to get to a person's 3 item champ with positioning, assassins, or even just a blitz.

not stacking items(double spear) is fine but if you take "carrys"(3 item champs) out of TFT it doesn't feel like league to me.

N30N KAT1 votes

Double stacking is the real problem not how many items can you have, is it 3 or 2 your right here plus they confirmed the part 2 of your thing thankfully cause it was broken a guy got 3 items on first player battle and I didn't have 1

Cowseed3 votes

Auto heavy champs are dangerously strong with three items. Especially lucian and considering he's a noble shivers

CurS1VE3 votes

{quoted}

Auto heavy champs are dangerously strong with three items. Especially lucian and considering he's a noble shivers

yeah draven too; with 3 items is basically gg; i know it's suppose to feel powerful but yeah it's just a bit overkill. i agree with you

N30N KAT1 votes

There's a reason why they added classes and origins for example a dragon, shapeshifter, wild kills imperial and noble easily where as glacial kills drag,shape,wild and imperials noble kills glacial

N30N KAT1 votes

Plus also think people forget it's a strategy game mode unlike draft

TrenixPL3 votes

I'd even be down for restricting it to one item per champ with item combining still being a thing.

CurS1VE2 votes

{quoted}

I'd even be down for restricting it to one item per champ with item combining still being a thing.

that could be good too, would put a lot of pressure on rng tho even more than now but i could see that being worked around

The Dreamwalker3 votes

I just wish items were unique and couldn't be stacked. Like you could build it, but you wouldn't benefit from the effect only the stats.

mrxavier20123 votes

I think for the game to stay on par with auto chess and keep a relative relevance for a long time this would not work. I get the idea but I think a better fix would be to make the items not stackable or make it into a more progressive build like items on league. Do what auto chess does and make the items build from a path and you can go into different items and change the way the attributes work. I like auto chess better because the game is based on how you build your comp and the piece's strength and abilities and items are just a plus.

CurS1VE2 votes

Not stacking is something that should be done as well but limitations are where the skill part comes in.

If you have 3 items and your opponent only has 1 then you are light years ahead of them regardless of if you are stacking items or not, even when they HOPE to get 2 items which could take all game you will still have a substantial lead.

Competition is what makes a game last long term and when you dilute the competition with gimmicks like item stacking 3 items all it does is weaken the competition because if those others didn't get 3 items the game feels like a waste of time or rng based and to a extent they are right, no amount of skill or strategy is really going to stop you when you have 3 items and then opponent has 1.

The time it COULD possibly take for someone to catch up in items is actually longer than the time it would take for them to catch up in Level, this is the other reason why this 1 fix makes the game better that I didn't talk about, just the overall time of being so far ahead / untouchable would be significantly less.

Competition is the key

1 516 735 35083 votes

{quoted}

I've run into over and over, there isn't really any strategic decision behind it people are stacking items on 1 champ cause it's basically a easy way for them to be competitive.

I don't have a problem with items overall but when you have double spear of shojin and a rageblade or whatever, it makes it so that there isn't a lot of counter play to it and rather than say "nerf this champ" or "nerf this item specifically" it's more beneficial to the entire community since:

  1. It increases the amount of decision making you have with items
  2. It limits radical snowballing building 1 champ which is not good for the game in any way
  3. it will help other champs who aren't as popular or "strong" have a chance to be since it would in some ways require some sort of choice to be made
  4. If you are on the other team against someone who happened to get more items you still have at least some chance depending on your team. You can in theory "Outplay" some champs with 2 items but when they have 3 it's nearly impossible to match

incorrect, it reduces the amount of decision making you have by reducing options. We don't want to dumb the game down. 2) It's better to itemize inteligently, and that often doesn't mean putting the items on one champion, this doesn't actually address snowballing at all with best play. And snowballing is good.

  1. It won't actually help other champions, it will limit their ceiling and make them worse.
  2. This is fallacious, everyone has the same prospects until the game unfolds, the only people who will have a problem are sore losers. /thread
CurS1VE2 votes

"better to itemize inteligently" i quoted for the irony since you misspelled it!

anyway basically everything you said was wrong and you lack the creativity to even comprehend why it's good so it's really not worth it for me to try and show you why.

if you are gonna try and sound like some elite player who just can shut down everything just by saying literally the opposite of what a few of my bullet points were, then I would really suggest making sure you don't ever put your foot in your mouth OR contradict your persona you are 'trying' to make yourself appear as.

That's the 1 reply you will get out of me..Good day Sir, i'll try and not put 2 spear of shojins on pyke because it may not be INTELIGENTLY itemized lol

1 516 735 35081 votes

{quoted}

"better to itemize inteligently" i quoted for the irony since you misspelled it!

anyway basically everything you said was wrong and you lack the creativity to even comprehend why it's good so it's really not worth it for me to try and show you why.

if you are gonna try and sound like some elite player who just can shut down everything just by saying literally the opposite of what a few of my bullet points were, then I would really suggest making sure you don't ever put your foot in your mouth OR contradict your persona you are 'trying' to make yourself appear as.

That's the 1 reply you will get out of me..Good day Sir, i'll try and not put 2 spear of shojins on pyke because it may not be INTELIGENTLY itemized lol

FIrst you try to banter because you admit you have nothing against me argument.

Second you try to adhom the argument too, but instead of denbunking it youmeltdown?

One, don't get upset. I was just helping to catch you up to speed.

Second, I am pretty crative. Not only am I a medical doctor, I have a MENSA card.

Have some respect.

All my points stnad

CurS1VE2 votes

I believe i said good day

NortheastYeti1 votes

The fact that you felt the need to tell us that you have a MENSA card, on top of the insecurity that drives you to use an IQ test to prove that you're better than someone else should command the opposite of respect.

1 516 735 35081 votes

{quoted}

The fact that you felt the need to tell us that you have a MENSA card, on top of the insecurity that drives you to use an IQ test to prove that you're better than someone else should command the opposite of respect.

I don't need to tell anyone anything. Stop projecting on me buddy. Life is too short.

Tomoe Gozen1 votes

I disagree with you. Everything OP said is true.

Allowing only 2 items on each champion would make sure that the effects and stats you want, aren't well rounded options for that champion to basically always have an answer to anything he's attacking or is being attacked by others. It's really hard to beat a 3 item champion, especially if they're a ranged carry, in a specific comp.

The items aren't easily removed from champions. If you screw up, you need to make other champions carry some weight or risk selling your main damage dealer in order to free up those items so you can redistribute them.

Dravens, Varuses, Ashes, Lucians and Tristanas are pretty strong when that far ahead. Are 3 item spikes with specific winning combinations common? Probably not. But when it happens, it's hard to lose.

This will help other champions since you're likely not going to be focusing your efforts on a single champion that can delete other units on the board from the back line. You'll have to level up others and give them some stats too. Which actually forces players to have working strategies with multiple units, instead of just putting as much "trash" around their main carry as possible and let them divert all of the aggro, while they go ham.

the only people who will have a problem are sore losers.

This is fallacious as well. The difference between 1 and 2 items is sizable. But the difference between 1 and 3 items is huge. By reducing the item cap, it doesn't make some champions unbeatable and allows for bad team making to be punished properly.

1 516 735 35081 votes

[{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=RaE1aOE7,discussion-id=HmwM1oP8,comment-id=00110001,timestamp=2019-07-07T20:25:21.929+0000)

I disagree with you. Everything OP said is true.

Allowing only 2 items on each champion would make sure that the effects and stats you want, aren't well rounded options for that champion to basically always have an answer to anything he's attacking or is being attacked by others. It's really hard to beat a 3 item champion, especially if they're a ranged carry, in a specific comp.

The items aren't easily removed from champions. If you screw up, you need to make other champions carry some weight or risk selling your main damage dealer in order to free up those items so you can redistribute them.

Dravens, Varuses, Ashes, Lucians and Tristanas are pretty strong when that far ahead. Are 3 item spikes with specific winning combinations common? Probably not. But when it happens, it's hard to lose.

This will help other champions since you're likely not going to be focusing your efforts on a single champion that can delete other units on the board from the back line. You'll have to level up others and give them some stats too. Which actually forces players to have working strategies with multiple units, instead of just putting as much "trash" around their main carry as possible and let them divert all of the aggro, while they go ham.

This is fallacious as well. The difference between 1 and 2 items is sizable. But the difference between 1 and 3 items is huge. By reducing the item cap, it doesn't make some champions unbeatable and allows for bad team making to be punished properly.

You still have to optimize item usage with a 3 item cap. You're just trying to lower the skill floor and ceiling of the game and that's not desirable if we want a ranked tft queue.

Btw, that was a really long winded way of saying, I don't like what you said but can't make a counter point.

stoovebagg3 votes

I dont believe having 3 items is the problem. What seems to be way too OP is the ability to stack items. If it was change to where you can 3 unique items per champ instead of just 3 items then it would stop certain champs from feeling unstoppable.

CurS1VE2 votes

So you think that if I have BT, RageBlade and Redbuff you would have a better chance (at 1 item for you) then if i had 2 Bts and Redbuff?

In no case do you have a shot at winning that if you are at 1 item, all you can hope for is to catch up and really that's what this does for you; if they have 3 items @ start or early (maybe after 2 carousel they have 3) and you have 1, there is very little % chance that you would ever be able to catch up to their power because items only drop so often and even in carousel it may not be something there you actually need; so you are essentially choosing to gamble, you are saying "Yeah I know I'm way behind but I really think I can win"

You could comeback maybe, but it's slim, it's really really slim because the difference in power of items relative to level and champ bonuses it could take you all game to get relatively close and by then you would have such a slim margin of error that 1 loss basically means you are out and all because they started off getting more lucky then you.

If they start out with 2 items after first 10 minutes and it's on their best carry or whomever, you have a shot of making a comeback with a better margin in your favor for victory because chances are you would have caught up by the 20 minute mark (give or take); for you to catch up with them having 3 and you having 1 you would probably need the game to go close to 30-35min, which is generally speaking the last few rounds.

Getting 3 items regardless if they are all the same or not, shouldn't be a guarantee for you to place top 3 let alone win and getting 1 item shouldn't be condemnation either, there has to be some sort of balance and I think it's really about acknowledging how strong ALL items are, yeah some are strong but all of them are strong without a doubt and balancing around that fact is the first thing; it's not just 1 item, all of em give a tremendous advantage over anything that doesn't have equal items.

Zenai103 votes

its the worst feeling when you get nothing but defensive items and then you go against tier 3 carry with full attackspeed.

DiabolicalDude2 votes

I honestly think the item limit should be one per champ, and rather than a random chance to get an item spawn, it should be guaranteed from certain monsters.

There is enough rng in every other aspect of the game. Too much just makes it less competitive, and more based on luck.

Even with guaranteed item spawns, those items being random is still a bit too much rng for my tastes, but I concede it needs to be random to maintain the "draft" sort of gameplay.

Craftmasters2 votes

I disagree. If someone is able to get 3 good items on a champ, why stop them? It's likely they're throwing away a few phases drafting items over the actual champs to do so. And if you're having problems with 3 item adcs, try to draft an assassin as your carry. They can fit into a lot of comps comfortably (plus Zed and Akali who get a damage buff if they're the only Ninja), and can jump to the backline carry under a lot of scenarios. Zephyr can help too by taking a champ out of the fight. Even if it's one of their weaker ones, you still benefit. And of course, there's the ol "if you can't beat em join em" approach of making your own adc a hyper carry. I'd honestly say Draven is the only one in a league of his own, and even then, the rest can still compete at 2-3 stars, especially if you just have the better comp.

I do think that they should derandomize the amount of item drops, and just make it so you get the same amount as everyone, assuming everyone kills the same amount of enemies. It always feels bad killing the first three camps and pulling one item just to see someone who pulled three or four.

CurS1VE2 votes

why stop them? hmmm well as you can look and see on the boards from all the complaints from multiple ppl you can tell the amount of RNG in this game can be punishing and if you aren't getting the RNG then why should you be punished TWICE? You didn't get the same RNG as someone else AND you are going to be getting your ass handed to you every time you square off against them and it'll be meaningless fighting them because you will ALWAYS be behind.

There is no world where a Lv 1 Zed kills off a 3 item ADC on his own, absolutely not so saying "draft a assassin" isn't going to do anything .

To make "my own adc the hyper carry" i too would've needed to hit the RNG Jackpot! ** The entire point isn't about punishing but making it so that when you are up you aren't so far up that the other ppl can't do anything. **

Also it's just poor strategy and gameplay overall, there wasn't any 'tactic' by someone dumping 3 items onto something that has a already strong presence on the map, that's literally something a child could do..Pyke with Mana items so he can constantly stun the team isn't healthy and there is a reason why ppl were pissed about it.

honestly, I would say if you can only win by having 3 items on something then that's a problem because it means Riot has conditioned that player to believe the only way they can win is with putting these items on whatever breaks the champ, that's pretty awful overall and if this were league it would've already gotten nerfed at least once if not twice

Wimbledofy1 votes

So why not just fix item rng then? What does putting the items on X champion have to do with this? Either way you are down items. Only thing that will fix this is if they fix you not being down on items.

Nixas2 votes

This makes a lot of sense to make the game competitive, please do this!

Shleelpboy2 votes

Agreed to this.

JelleKillemAll2 votes

really good post i like the idea and see only positive things to come out of this if riot implement it

Politur grime2 votes

Just wanted to post it myself. This is 100% true and demands more decision making and better comp comprehension than just getting that one hypercarry and let him corner carry the whole comp.

Saw enough Tristana's, Draven's and Kassadin's who just needed a frontline which survived long enough. And that's working actually in 90% of the matches.

SrKillaIot2 votes

I can see where 2 items would make things like kassadin killable and characters like that. I actually think that is extremely healthy for this game I would be behind this. I don't enjoy watching my hard work in a game lose to immune to damage characters because they were able to rng to the right item order to became unkillable. It isn't fun to me when I've been winning all game to lose because of broken character just 1v9ing my team because his 3 items lets that happen. It isn't a skill behind the other player either he just using broken concepts that need to be changed. I've used those team that are broken also and it isn't honestly fun to play the game.

I've won every time I've used one of those comps strategy's also. So it shows that there isn't really much counter play in the game. Imo the game goes like this. Did you get op team comp with op items. Yep win game. Did you not get that op team comp with op items. Lose game.

I've become bored after about 20 games I don't see the point in playing when literally you just run 4 team comps and try to get the most broken items and look for those characters who abuse them. I don't think ill be coming back to this game until they at least introduce more team comps that are viable to run in the game instead of the 4 main ones atm. I want diversity in the game I play. Not the same game being played 20 times in a row. I see no one building anything other then the same 4 team comps. So strategy is literally just build the 1 of the 4 that counters the main winners team. If your not doing that you just lose and it boring to me to be using the same teams almost every game. I rarely have a game where I created a new comp that can actually win vs these main 4.

1800NICECLIENT1 votes

What if the tier the champ is determines how many items they can use? (This may not completely solve this problem, but would help make 3 item tier 3 units quite rare. Like a tier 3 pyke with 3 items, etc.)

CurS1VE3 votes

{quoted}

What if the tier the champ is determines how many items they can use? (This may not completely solve this problem, but would help make 3 item tier 3 units quite rare. Like a tier 3 pyke with 3 items, etc.)

that would just make the problem worse cause if you got lucky you would snowball out of control.

the idea is to help counterplay, not just to help combat snowballing. I get your idea and for sure that is creative but the same problem would occur in that situation and making it feel even more pointless if you didn't already have a lv 3.

Tomoe Gozen1 votes

That's likely worse overall because you'd never get Legendary champs to lvl 3 in most cases. Level 2 is already hard as it is since they are rare purchases. Even getting to level 3 on any champ can be pretty underwellming since you can sit on a 2 2 stars + 2 units while the RNG isn't kind and just won't give you what you want, so it just takes up space.

Cavemantero1 votes

This mode needs to just be deleted. After its novelty wore off and I saw how bad the RNG is rigged (whenever you sell champs it offers you that champ and ignores your stable) I'm done. Nothing is worth getting hosed as much as I have and I've won a game and placed high at times.

Everything about it is setup for you to get the fucking pass. I will never spend money on a 'gamemode' pass.

YambrinZ1 votes

I agree. Especially since you can just scrap a 2 star unit with three items and make a new 2 star unit with 3 items....essentially meaning you will literally get freelo if you get 3 items fast enough, because you can infinitely stay above 50 gold and outlevel everyone keeping your team comp inline to match whatever your carry is.

Pierce The Veal1 votes

My alternative proposition: guarantee an item drop from every creep (and maybe reduce number of creeps in the first stage, wasting less time), don’t allow duplicate items to be stacked, consider reworking spear of shojin and seraph’s. Everybody having the same amount of items would make it so more champions can be well equipped, making it easier to counter champions with 3 strong items equipped.

Seraph’s and shojin both have problematic designs, the former makes low mana champions spam like crazy (which ends up not being that noticeably bad, because it often isn’t optimal/there’s very few champions with a low enough mana cost that this matters, while also being a bad item on high mana cost units), while the latter makes high mana high power spell champions cast their abilities way more often, beating the entire point of the high mana cost (and being otherwise useless on units with low mana costs, as 15% of 25, 35, and 50 are 3.75, 5.25, and 7.5 zzz).

In addition, it might be worth considering awarding mana for things other than auto attacking/maybe make the mana less/not tied to auto attacks as that means aside from shojin, attack speed items are the best mana items, which is honestly silly; they’re already some of the best damage items, them also being the best mana regen items is crazy, making the recurve bow the most demanded item alongside spatula’s, with tear and bf sword’s demand being mostly for spear of shojin; ga and BT being the only other items from bf sword and tear’s combined upgraded item pools that are good/optimal (excluding darkin/youmuu’s which are good for getting synergies going). Ludens, statikk shiv, redemption, seraph’s, and hush being suboptimal uses of their components in the case of tear items. Sword of the divine, infinity edge, gunblade (maybe not so much after the upcoming buff), and zekes being suboptimal compared to getting BT, GA, or Shojin. Sword of the divine and IE waste two good items on something that is overkill and easily countered. To make optimal usage you need to have a rapidfire cannon, sword of the divine, AND infinity edge, but by then that is often overkill and you could likely have made better use of the components; and you’re shit out of luck if that unit gets focused/bursted; you’ve used 3 bf swords and 3 recurve bows for a unit with no sustain, no mana recovery, no defense, only doing well if you can delete their team before they can touch this unit.

And People Die1 votes

I would say limit it to 2 normal items and reserve 3rd slot for class/origin items only. I feel like origin items have potential for some interesting combo building but people are hardly ever using them. Perhaps increasing items drops while limiting equipable items slots would shift this. Also, I ain't gonna lie, I abuse double shojin Pyke on every game that I get chance, it is a brain dead strategy that guarantees high place.

Snider1 votes

All I can say is thank God none of you are on the balance team

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