Zeke's Harbinger turns Jinx from OP into broken.

The Bíg Ticket··3 votes·958 views

So Jinx has been pretty strong ever since she was released....an adc with 700 range and 110% damage AoE crits is hardly ever weak at any point of the game and unlike other high dps champs like KogMaw or Twitch she actually has some selfpeel. Yes, you CAN kill her, she is not as safe as Tristana for example but in my elo atleast people both know how to stay safe as adc and how to protect their adc. Anyway, with Zeke's Harbinger Jinx actually has 100% crit chance for 8 seconds if she has IE and Phantom Dancer...let's just not pretend that 8 seconds of 1000+ damage (can easily be 1500 in lategame) AoE crits is in any way not op or necessary on that champion. Especially considering those crits are also fired from 700 range.

How about nerfing the AoE damage of her rockets? I never understood why she not only gets to do the same damage to targets near her initial target but actually does 110% damage...this not only makes it a super effective harrass tool in laning as you can attack minions next to your enemy and damage him without drawing creep aggro but also completely wrecks teamfights. What about turning it into 50/55/60/65/70% AoE damage? That way she still would have A LOT single target damage from a safe range but she wouldn' completely demolish your whole team if you happen to fight in a tight space.

1 Comments

Economic Migrant2 votes

I always like the idea of nerfing ranged carries.

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