A Thought on what makes a well designed Passive

TehNACHO··25 votes·2,436 views

In my opinion, a well designed passive is one that adds depth to that play style, or accentuates why you want to use that champion in a particular way. For example, does anyone remember when Xerath and Lux's passives were put into question? Why would these long range ability centered champions have passives that effectively require them to give up half their usual range to use and all that stuff? Well, consider the alternative, where Xerath can spam waaaaay more abilities than he currently could or Lux having the firepower of her passive added on top of her individual abilities, all without ever needing to walk within 1000 units of their respective targets. These champs would be horribly obnoxious to work around as their kits promote killing you from way farther than most champs can possibly reach and otherwise limiting player interaction and its effects, something I'd consider terrible in a multiplayer game. By tying valuable power to these champs onto a play style that forces them into a much more manageable range for their opponents, the alternative scenario I described becomes far less prominent, and (in this case) it greatly increases player interaction to a kit that puts its strengths in limiting player interaction. This is depth. These are admittedly simple kits on the surface, but just that interaction between their passives and the rest of their kits adds that much more depth to their play styles and thus to them as champions.

The other kind of a well designed passive can be seen in champions like Ashe. Her passive is not one that necessarily adds depth; whether she has her passive or not, she probably would be played similarly - if not exactly the same - either way. However, it does accentuate her as a champion. Ashe is the ADC you use when you want to grant the team that much more utility. You don't pick Ashe for raw punching power like Vayne's tank shredding or Lucian's burst, you choose her because of the near unmatched amount of CC she can offer to the team compared to other ADCs. Giving her passive the slow it has now helps emphasize that she is the ADC you use to lock down targets.

I wanted to point these qualities out because sometimes, it seems like there are champions that just seem to miss this mark with their passives. Sometimes it's just a matter of that passive just not fitting with the rest of the kit; we can see this in Amumu's Passive. Cursed Touch would add depth to his kit if Amumu's strengths were in ranged damage towards squishy characters. As an AOE Dive Tank however, or at best an AP Bruiser, whose abilities are all close ranged, its a passive that can be too easily used on targets that he would be hitting anyway, not giving any depth to his kit nor accentuating why you pick Amumu. Other times its just a passive that happens to be there, adding unnecessary power that neither grants depth nor accentuates specific traits of a champion, such as the Auto Attack part of Yorick's Passive. An extra 5% damage on all auto attacks may at best be an odd gimmick in ability focused champions and at worst is truly extraneous power in innate auto attackers.

What are your opinions on a well designed passive, and what champions do you think don't have a well designed passive, either by my or your standards?

87 Comments

Stellafreyja21 votes

Or you can have Lissandra 's passive. A mediocre passive that is only useful in early levels, becomes useless late game, and is used as a reason to gimp her base mana regen.

TehNACHO7 votes

I'm gonna have to agree that if you took away her passive now and buffed her mana/regen/ability costs, she probably would still play effectively the same; it's not a deep passive much at all really, despite the fact that it seems to try to be one. While it is related to her mechanical identity as a champion, I do certainly think they could've done much better if its purpose was to emphasize her ability to lock down champs.

A Liberal2 votes

Or you can have a TahmKench passive that literally just says that whenever you damage an enemy a portion of fish appears above their heads

LankPants8 votes

To me one of the worst passives in the game is Sejuani's. I've been playing her for years and I never think about my passive. It's kinda just there, I'm a little tankier and I'm a little harder to slow, that's it.

TehNACHO4 votes

Unfortunately so. It kinda helps emphasize that she's a more battle centric tank than most tanks, but not in a way that's really interesting or all that memorable at all.

TheSlogs6 votes

My personal favorite passives are: AurelionSol Bard Fiddlesticks Fiora Gnar Jinx Kindred Shaco

TehNACHO9 votes

Given that his kit was practically built around his passive, I can't imagine Aurelion Sol's passive not knocking it out of the park in terms of a well designed passive. It's thematic, it's unique, and oh my god does it add such an interesting layer of depth to his kit that other mages only hint at.

Bard's chimes are rather cool. It just does an amazing job at hammering home that he is a support that's totally more comfortable about roaming than other supports, and I really think the limitations it has actually adds to his play style, such as its random spawning all over the map or how each individual chime only lasts so long. As an individual passive however, I can't say the same of the meeps. As a "part 2" of his chime passive, the meeps are great at adding yet another layer onto his roaming, but all by itself it's actually a rather superfluous passive.

I remembered Dread being something else entirely; wow is this one neat. It's not too deep, honestly, but it does emphasize who Fiddlesticks is and how his his Ulti and W work. Certainly nice to see over the old Dread.

Fiora's passive is yet another one where it seems her kit was largely built around. It's nice, there's not much more to say.

Gnar's is so surprisingly deep isn't it? It's funny and awkward to manage it as anyone learning Gnar/the first month or so of his release has shown, yet it comes with so many implications depending on how you leverage your aggression on him, and even has distinct drawbacks when used wrong.

Another that, honestly I don't think is too deep, but once again does a really good job at emphasizing who she is as a champion. It fits her character from a lore standpoint and it fits her hyper carry based kit. I'm glad it also works on turrets as well, it's such a nice touch.

I'm constantly entertained of how declaring your plan for the opponent to see, and actually barring your success behind what your opponent already knows, promotes so many interesting gimmicks in Kindred's play style. It's a bit more complex for a passive, maybe not succeeding at being simple and deep at the same time, but for what it is, it's one that really has a neat interaction with the game as a whole.

I...didn't even know this was Shaco's passive, I just thought it was part of his Q or something, huh. That aside though, to emphasize positioning and also neatly playing on how a player would react to an Assassin, it's just yet another passive that really does a good job at being simple and deep.

I like your list, all these champions certainly do have at least something to say about their passives.

Arakadia3 votes

Fiora and Bards are extremely well done imho because they create a mini game that the opponnent isn't frustrated by but can counter. They also fit the play style. Fiora's passive fits a dueling champion and so does bard's. Bard roams, so the enemy can look for Bard, shove lane, or kill Bard's adc. They fit the theme and the gameplay.

Flitchee3 votes

I get frustrated by Fiora...

Arakadia3 votes

I dont think you get frustrated by how she is dancing around you, but that makes it actually cool and fits her fantasy. You get frustrated because she slipped in and stabbed you then jumped out before you could react. I think I just contradicted myself....

ZT Xperimentor6 votes

And then there's the overloaded passives of yasou & ekko for example, terribly designed bandaids at best. Yasou has a shield from moving, and double critical hit chance; while it's 10% less damage, that's a negligible penalty for doing consistently double damage of any other melee champion. Ekko has a 3-hit passive, nothing new except that not only does it do damage and slow the victim similar to braum, but speeds himself up like jihn; not to mention his extra passive of doing massive damage against low health enemies on his W.

Now well designed passives? Thematically I'd say darius' before the juggernaut 'update', though for in game mechanics I'd say zac. Darius' has a vicious looking axe, makes sense that he'd be the guy to bleed his opponents to death if they survived the initial strike. Zac's blobs are more of a lore & gameplay integration, he's striking his enemies so hard he's inadvertently shedding parts of himself.

TehNACHO3 votes

Lore and thematics, yeah that's a fair place to enjoy champion design.

I'd like to point out though that Yasuo is actually an underperformer when it comes to raw damage dealt in a given game. Among mid laners at least, his crit chance is certainly not putting him at twice the effective damage of others it seems.

underscores2222 votes

That's because double crit chance does not equal double damage. He has to build into it; to get to "double damage", he has to have 50% crit. But at this point, he still has the reduced damage, doing about 190% base damage per auto (unless i misunderstand how his crit reduction math works), and anyone else with 50% crit is doing about 150% base damage on average.

So really, it's only about 40% more base damage on average, assuming all other factors (build, runes, etc) is about the same.

TehNACHO4 votes

Mmhmm.

Probably my biases speaking as a past Yasuo player, but I find it hilarious when people blow him waaaaaaay out of proportion only to be almost always entirely wrong about him.

underscores2223 votes

To be fair, I don't play him (I am a terribad yas) and I find him exceedingly annoying to deal with in a game. High mobility, some decent cc and a shield is a nightmare combination to the more traditional mages I like to take mid.

His passive makes him interesting, his abilities make him irritating to play against.

TehNACHO2 votes

Yeah and that's a reasonable complaint.

Won't stop me from throwing mud at those who complain he does "twice as much damage as other champions" or so on.

ZT Xperimentor1 votes

Yasou's design sounds more of a jungler than mid laner anyway; like master yi. Thought that riot would rework him along with mordekaiser for the 'melee carrys' idea but of course not since he was more popular back then, than zed is now. Also the duskblade was an assassin item specifically designed for zed, which is part of why he shoved yasuo out.

TehNACHO1 votes

I too like to cover up past points by shooting off on a random tangent.

ZT Xperimentor1 votes

Indeed, if they something I agree with then I'll just upvote them, but if not then I'll reply personally.

EtyrnaI4 votes

accentuates why you want to use that champion in a particular way.

This is why Taliyah needs something more to her passive.

TehNACHO4 votes

I would agree. It doesn't do much to add raw depth to her kit at all, and its current highlight in giving Taliyah great roaming potential conflicts with champs like TF and Aurelion Sol, other Mages that roam well as well.

Keìron2 votes

maybe healt or mana regen while her is riding the rock

Arakadia4 votes

Maybe while using Q she can ride?

Keìron1 votes

nice one.

Who is Taliyah1 votes

{quoted}

This is why Taliyah needs something more to her passive.

I really like Taliyah. Kinda sucks her passive only works out of combat. That movementspeed buff doesn't do much when you have your ult to quick travel

Rivvy1 votes

{quoted}

This is why Taliyah needs something more to her passive.

I feel like they did a good job on Taliyah. At first glance it feels like she's missing a lot, but that isn't the case. She is really a lot of fun. Everything feels right for her.

SociopathFriend3 votes

Nautilus I personally think his passive fits- you have this titan of metal hitting you- damn straight that should stop you for a second. Velkoz He's here to learn- it's just his learning tends to involve atomizing you. Teemo It does kinda make sense the scout can be invisible.

ProfDrDeath3 votes

What you say is true if the passive in question is one that plays a big part in a champion's identity, gameplay and/or power budget. Examples for such passives include Zac 's and Anivia 's respective revives, AurelionSol 's stars, Riven 's Runic Blade, Karthus 's zombie state, Sion 's mobile zombie state and similar passives. Even fairly simple sounding passives like Garen 's perseverance or Cassiopeia 's MS/lvl can define champions. For Cass, think a level deeper what it means that she does not NEED to buy boots - she's effectively the only champion in the game who can buy 6 full items without giving up major mobility.

Other champions have enough power/thematic identity in their other abilities, and their passives are simply nice (comparatively) little effects to accentuate their kits. Examples here are Sejuani's Frost Armor, which helps her jungling and in-fight tankiness, Renekton 's increased Fury generation below 50% HP (relatively minor effect, but his other abilities take up most of the power budget already), Vayne 's passive MS towards enemies or Udyr 's MS/AS boost for form swapping.

cinomenapplebae3 votes

Some of the champs passives i like: Teemo Jinx (especially since it can stack)AurelionSol Bard Braum

Some that I don't like: Syndra (doesn't feel like it provides to her gameplay enough and since games end earlier now it just feels useless) Fizz (it does not feel needed, He already has enough mobility to go through creep waves easily) Sivir and Varus (you don't even notice them)

DrDiaga3 votes

A well designed passive does multiple things and has some kind of three hit mechanic, obviously.

lightdragoon882 votes

My favorite Passive in the game is Braum passive.

As a support your strength lies in protecting/powering up your allies. Braum ability works well in protecting his allies by shielding projectiles, increases their armor/mr, and knocking up/slowing down enemies with his ult.

His passive on the other hand, gives him the powering up option. Just by hitting an enemy once, you give all your allies a power boost by allowing them the chance to stun the target.

But my favorite thing about his passive is one simple thing: It makes you work together and it feels so satisfying when the enemy gets stun because of that teamwork.

As far as a bad design passive, I once again have to go with Syndra. Passives should either work alongside their abilities and/or be something that you can see and use from level 1. Syndra passive does not work with her ability, but rather her passive is just add-ons and while everyone else is using their passive from level 1, Syndra gets nothing until level 9 at best.

TehNACHO3 votes

Originally I would've thought Braum would've just missed the mark of a well designed passive in the context of his kit; in and of itself, it's a great passive, just possibly not at home in his kit. However, I do think you made some good points, and it's certainly elevated my thoughts on its placement in his kit.

"Tacked on power" describes her passive rather well, doesn't it?

MunchCrunchLunch2 votes

Jinx Teemo both have fun passives

Bârd5 votes

Well, Teemo has 3.

One of them was bound to be ok.

VentusDragoon2 votes

Bard Bard, Jhin Jhin, RekSai Rek'sai, and Olaf Olaf by far have my favourite passives.

Bard's passive is what cements his identity and keeps him from being just another support. It gives him great cause to roam and help out around the map, but a good Bard player will know when to leave and when not to. The Celestial Caretaker moves around and helps the entire team, and also grows in strength himself as he does. I will say that the meep part seems a bit thrown in, and I wouldn't mind if they made it so that later meep scaling (as it scales almost infinitely) was traded out for extra tankiness or something.

Jhin's passive is just... beautiful, and one of the reason I fell in love with him so much. 1, 2, 3, 4, 2, 2, 3, 4... Jhin's passive, Whisper, creates the stage on which you must perform-- a sonata in 4/4, and you're the conductor. Not only does Whisper give Jhin a good amount of early game poke, but it also forces him to not just engage in random fights like Vayne, Lucian, or Ezreal-- he has to time, and plan his fights. Jhin is almost forced to set the stage for each show, and always keeps track of the timing. I've seen plenty of bad Jhins just try to play him like any other adc, and get screwed over because they were caught reloading in the middle of a fight.

Rek'sai is similar to Bard in that her passive really hammers home her theme. It comes with heavy drawbacks-- the complete loss of vision in a normal range, but gives you the bonus of sensing the enemies around you-- a mechanic that is truly cool and otherwise unseen in League. It allows you to sneak around and plan invasions, as well as aid your team with some good communication. Also is hilarious against any stealth champs except Teemo.

Olaf's is simple, but amazingly fits his theme. Most people forget about it, but the lower his health gets, the faster he attacks you. It really hammers home that "this Berserker is just going to get more and more angry the more you hit him." Imagine if he had Tryndamere's ult, haha... that would be incredible.

Bârd3 votes

Isn't that Rek'Sais W?

Pretty sure her passive drains her fury while burrowed in exchange for HP.

VentusDragoon2 votes

It is, I just sort of factor it in with her passive sort of like how TF has stacked deck as a passive.

TacoTheKitten2 votes

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ZT Xperimentor1 votes

It fit better before he was rusted in the rework.

TacoTheKitten1 votes

[deleted]

ZT Xperimentor1 votes

I like his unique passive; but it allowed him to trade much better prior to the rework, when he could keep a shield for more than a second before it drained for no reason.

Lysdexic12 votes

I like passives for when they work in conjunction with the rest of a champions kit without being overloaded; Velkoz Brand Zyra are all great examples of this philosophy while passives like Ekko Jhin Azir All seem to just have too much crammed in there.

bill841 votes

I like the Galio and Rammus passives personally because these two really define their identity as a ap/ad counter.

TehNACHO2 votes

Admittedly not too deep though :P

CeexSett1 votes

And then there is Alistar 's passive. Having in account the most use you get of it is when playing Jungle Alistar or full AP Alistar, which are the 2 playstyles Riot wants removed to let Support Alistar be the viable choice, it makes really no sense.

Keìron1 votes

What if alistar passive scaled with max health? :D

CeexSett2 votes

What if it scaled with how many times you had spammed "You can't milk those" that game? I think it would cement Alistar's playstyle.

killd0zer1 votes

Lmao all those words to give useless design advice XD no one cares what u think kid

TehNACHO1 votes

20 upvotes to the thread itself, many more althroughout the comments, and a plethora of people joining in says otherwise~

killd0zer1 votes

hooollyyyyy shit 20 upvotes

sry man i apologize

apoligize for u sad life

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