Make a champion more interesting with one simple change
Q can now hit allied champions
R can now bounce off of himself if needed
R reflects off of walls
Q appears to deal more damage than it actually does, tricking the enemy into thinking they have to run when they still have lots of HP left in reality.
Can now Shunpo during Death Lotus without interrupting the channel
Q Now makes Talon Invisible to his Target.
R now hits ALL champions in the match, even allies. If you are dead when Karthas ults, your death timer is increased by 10 seconds. This includes Karthas, if he uses his ult during his passive.
his laugh is now HUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUE
Enemies inside of Cataclysm are Grounded
Wild Cards now apply the current card effect from Pick A Card to the first enemy champion hit
While Massacre is active, Aatrox heals for a portion of all damage dealt to enemies near him (reduced healing for damage against minions and monster)
Enemy champions killed while Blighted will leave a patch of desecrated ground. Size of the ground increases with ranks of Chain of Corruption.
Can make the sound effect of her ult on 1/4 of the CD, with enemies having no way of knowing whether or not she really ulted
Can now execute turrets.
If her ultimate kills a dragon or baron, she gets super excited gaining 500% movespeed that decays by the same % as her passive normally does.
Half sized field for ranged champions (why was this removed?). Makes
more interesting since he might actually consider
instead
Change the pickpocket mastery to give 2 gold for each nearby minion that dies that you didn't kill. Makes all supports more interesting since they actually have enough gold to build things.