So what's the problem if Yasuo's double-crit passive is removed?

BeatzBoyFTW··2 votes·283 views

I mean this type of change can definitely harm his Tank builds a lot, considering the fact that he only needs a Phantom Dancer to touch 60% crits while building the rest of his kits with Tank Items & Bloodthirster.

Another reason would be that it doesn't seem to make a point of why having 90% or 100% crit is necessary at all. Majority of Yasuo players tends to rush a straight Infinite Edge & Phantom Dancer to achieve the 90% crit mark. As long as he has both of these core items, he can proceed to build heavy HP items like Frozen Mallet or Randuin's Omen & became resistance af (especially if he also builds Bloodthirster or uses the Warlord's Bloodlust keystone). Take away the double-crit passive, having both items will still achieve him a 50% crit mark whilst having the ability to be highly mobile, which imo is more than enough.

I would prefer if his double-crit passive is removed, while compensate it by having his Q damage upped a little.

2 Comments

Marshbouy3 votes

Because then he's gonna have a shitty mid game and late game. He's gonna need huge buffs to compensate for the double crit passive being removed, he needs it in order to function properly without having much better skills.

AcidTheWarlock1 votes

Change it from Crit Chance to increased Crit Damage.

Maybe...????

Like based on AS/MS/Q CD/or something cool.

More from Gameplay

More by BeatzBoyFTW