Make Kogmaws Passive effective
His passive should do 10% of a players MAX HP as TRUE damage... that way the thing is atleast remotely usefull... its one of the crappiest passives in league
EDIT: 10% apparently is a nerf.... sooooo.... HOW ABOUT 30%!
His passive should do 10% of a players MAX HP as TRUE damage... that way the thing is atleast remotely usefull... its one of the crappiest passives in league
EDIT: 10% apparently is a nerf.... sooooo.... HOW ABOUT 30%!
That'd be a nerf. It does 125-550 true damage depending on level. So level 1.. to equal what it does now with your proposed 10% max hp as true dmg people would have to have 1250 HP... at lvl 18, people will need 5500 hp. Not many tanks even get to 5000 hp. So all in all a huge nerf.
That'd be a nerf. It does 125-550 true damage depending on level. So level 1.. to equal what it does now with your proposed 10% max hp as true dmg people would have to have 1250 HP... at lvl 18, people will need 5500 hp. Not many tanks even get to 5000 hp. So all in all a huge nerf.
well then lets make it 30%
50% of the target's missing health would be pretty funny
A more compelling buff would be allowing Kog to cast a skill after 1 second to blow himself up early to maximize his death.
He shouldn't get a buff for his death passive. He's supposed to not want to die.
He shouldn't get a buff for his death passive. He's supposed to not want to die.
you completely miss the point, but thats ok buddy
Eh. Idc.