Make Kogmaws Passive effective

Urf Mode Is Life··1 votes·274 views

His passive should do 10% of a players MAX HP as TRUE damage... that way the thing is atleast remotely usefull... its one of the crappiest passives in league

EDIT: 10% apparently is a nerf.... sooooo.... HOW ABOUT 30%!

11 Comments

Chamuel851 votes

That'd be a nerf. It does 125-550 true damage depending on level. So level 1.. to equal what it does now with your proposed 10% max hp as true dmg people would have to have 1250 HP... at lvl 18, people will need 5500 hp. Not many tanks even get to 5000 hp. So all in all a huge nerf.

Urf Mode Is Life1 votes

{quoted}

That'd be a nerf. It does 125-550 true damage depending on level. So level 1.. to equal what it does now with your proposed 10% max hp as true dmg people would have to have 1250 HP... at lvl 18, people will need 5500 hp. Not many tanks even get to 5000 hp. So all in all a huge nerf.

well then lets make it 30%

Chamuel851 votes

Maybe he should run faster or be able to have a dash to catch people who Flash?

Catastrop1 votes

Please no, he already runs pretty fast while it's active.

Chamuel851 votes

Yeah, I'm horrified that I even thought of it.

Ok sure but why1 votes

50% of the target's missing health would be pretty funny

Rebonack1 votes

A more compelling buff would be allowing Kog to cast a skill after 1 second to blow himself up early to maximize his death.

Ralanr1 votes

He shouldn't get a buff for his death passive. He's supposed to not want to die.

Urf Mode Is Life1 votes

{quoted}

He shouldn't get a buff for his death passive. He's supposed to not want to die.

you completely miss the point, but thats ok buddy

Ralanr1 votes

Eh. Idc.

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