How the Mastery Nerfs Made Lethality Stronger

EyesOfTheFox··1 votes·977 views

With the mastery nerfs in 7.4 I feel that Lethality is even more important for champions. The early damage payoff makes up for the damage that was removed from the masteries this patch. This also weakened attack speed/crit builds, as those items have no raw AD and you no longer get that extra AD from masteries.

As a marksman main (mostly MF) if you try to build a Reaver first item, it takes so long because of the cost, and often times the Dirk will put in more work than the BF sword, and you notice the enemy marksman will have Ghostblade or EoN plus half another item before you can even finish Reaver. If you try to build a Rapid Fire cannon second item, your damage suffers because well there's no raw AD on that item, so you lose trades versus a full Lethality build. The Lethality items providing cheap raw AD and shred are way more gold efficient, and allow you to spike earlier than with attack speed and crit. With the high damage output from other champions that were designed to kill marksmen in one hit, marksmen need to be able to do as much damage as they can with each auto. We don't have time to sit back and shoot someone 16 times.

The price of Reaver and IE together is way less gold efficient and provides way less utlity than the YG and EoN combo.

Everyone says, "But crit is better later!" While that may be true, Lethality helps you early. If you get fed early, then it really doesn't matter if you have crit or not later, as you'll probably still be doing enough damage that it won't matter.

7 Comments

Möral Support1 votes

Lethality needs revamped heavily. I feel as though they had the right idea when they designed it, however they need to tune the numbers so its not as punishing throughout the entire game.

khorney1 votes

its punishign becuase if your a higher level then the person who has lethality it does more damage and i went j4 supp the other day and we were winnign hardcore so i built straight lethality and meh it really wasnt strong what so ever. having more ad was better, 64 lethality or straight ad? hmm straight ad wins

Möral Support1 votes

{quoted}

its punishign becuase if your a higher level then the person who has lethality it does more damage and i went j4 supp the other day and we were winnign hardcore so i built straight lethality and meh it really wasnt strong what so ever. having more ad was better, 64 lethality or straight ad? hmm straight ad wins

Lethality isn't weaker than armor pen though, it scales a lot more since armor penetration was removed and then was buffed since there is only one item that has it (lw).

khorney1 votes

umm it actually is. flat armor was the whole amount of lethlity is scaled as, so yah it actually is weaker

EyesOfTheFox1 votes

Lethality affects TOTAL armor, this includes the base armor stat.

Bonus Armor Pen, only affects armor added after the base armor stat.

khorney1 votes

i really dont see why people are saying lethality is op broken so on and so forth. i dont recall seeing any complaints about the flat armor pent and yes they are the exact samething minus lethality is weaker becasue its based on levels

EyesOfTheFox1 votes

It's seemingly broken because 1) It's more gold efficient (better early) 2) It affects TOTAL armor, this includes base armor, which is all people really have early game.

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