I don't understand defensive items.

GigglesO··2 votes·1,413 views

Tank champs are so tanky that they are all building damage items like trinity force sterkes gauge. Meanwhile Things like Thornmail, spirit visage, and randuins are such trash items almost noone even builds them.

I die in 2 seconds through 200 armor anyways so whats the point of picking up an armor item? Why even let classes that aren't tanks build them if they are such trash that they don't do anything?

Why does damage all gotta one shot?

17 Comments

Mordepool2 votes

They are items you buy. So you can lose. Unless you are a tank then you lose so the adc can win

GigglesO1 votes

{quoted}

They are items you buy. So you can lose.

Great...

Unless you are a tank then you lose so the adc can win

Oh boy time to be the water boy.

Mordepool2 votes

ATK speed needs a major nerf it would increase survivability vs auto's and increase the length of meaningful gameplay in a fight.

GigglesO2 votes

I actually think it should be the opposite. I feel like attack damage should be lowered, that way the adc can show his skills with high kiting. Kiting is pretty easy at low attack speeds.

Thoughts?

Warlord Dienekes1 votes

Damage items are necessary for all AD assassins and casters. As long as those damage items exist high AD will be available to ADCs.

Now, crit on the otherhand, that is less set in stone.

GigglesO1 votes

Then we should just lower attack speed items, or find a way to not let ranged adc's have access to assassin items.

Mordepool1 votes

{quoted}

I actually think it should be the opposite. I feel like attack damage should be lowered, that way the adc can show his skills with high kiting. Kiting is pretty easy at low attack speeds.

Thoughts?

That could work if Crit didn't exist

GigglesO1 votes

I mean since assassins aren't building crit nowadays, we could always just lower the ad on crit items by a lot. Maybe we force the adc's into lethality items if they want a higher ad value. They would still have a trade off between crit or higher base ad that way.

Mordepool1 votes

{quoted}

I mean since assassins aren't building crit nowadays, we could always just lower the ad on crit items by a lot. Maybe we force the adc's into lethality items if they want a higher ad value. They would still have a trade off between crit or higher base ad that way.

Holy shit. Trade off in strengths. Revolutionary. Sarcasm aside every other class has that trade off and Marksmen are nothing special

GigglesO1 votes

I mean mages are starting to get less trade off they have these mana damage cdr items now...

Same with bruisers and black cleaver... hp damage and cdr

VICKLIUS2 votes

a lot of def items do need buffs, thornmail (10% of armor dmg X number armor items)(although also needs nerf to only effect lifesteal & heal from dmg), spirit visage add shields, cant get randuins and thornmail so change randuins to make it similar to adaptive helm.

GigglesO1 votes

{quoted}

change randuins to make it similar to adaptive helm.

I really like this one. I think that would actually be really nice.

Nubulas2 votes

Armor and MR will not save you ,,,ever.

Probed it over and over.

The point of the tank /armor champ is to run interference and die slower, so the other team members can engage and do damage, but they don't.

So I waste all my gold on armor and MR, use CC and engage and die in 3 sec when my team walks away.

redniwediS2 votes

It's not that tanky champs are so tanky that they can afford to build damage, it's that tank busting is so strong that tanks cannot afford to do zero damage.

CC is great and all, and we've tried no damage tanks in the past, but they end up getting left in the dust and become unplayable. Tanks have to deal damage right now to be competitive, and it honestly sucks. Riot wants offense to always trump defense, and as someone who grew up with MMO and RPG tanks that could weather any storm it feels horrible when modern games prefer offense to defense because it's more "fun" for the players.

Sure MOBA games are not like MMO and RPG games, but being able to take damage felt a whole lot better in the earlier seasons of League than it does now.

GigglesO2 votes

{quoted}

Sure MOBA games are not like MMO and RPG games, but being able to take damage felt a whole lot better in the earlier seasons of League than it does now.

This is all I want to be able to do, even if everyone is equally tankier. I'm just tired of having 0 actual gameplay. One shotting players isn't gameplay, and until riot understands that then I'm probably going to keep posting complaints on the boards.

Its just funny that we nerf tons of things that can one shot you like zoe, but then we leave duskblade and adc burst and everything else at a super high damage value.

Mordepool3 votes

{quoted}

This is all I want to be able to do, even if everyone is equally tankier. I'm just tired of having 0 actual gameplay. One shotting players isn't gameplay.

This is what everyone who is actually invested in the game wants. One shotting people isn't fun. For either side

AlienPrimate1 votes

Darius These DrMundo are Illaoi not Garen tanks Nasus

Malphite These Maokai are Nautilus tanks Rammus

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